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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Bastal's Avatar


Bastal
01.15.2012 , 12:11 AM | #821
Quote: Originally Posted by Kalaesk View Post
Last I checked WoW launch with 0 Warzones to ToR's 3 with a 4th coming in March. And in every MMO I have played the Stealth class is usually the one thats broken, they were in WoW, LOTRO, and Aion.
Last I checked WoW released YEARS ago and didn't have a budget of 180 million+

You're right about the stealth classes being broken in most games though, but the "WoW didn't have" argument is old.

zizzefex's Avatar


zizzefex
01.15.2012 , 12:13 AM | #822
Quote: Originally Posted by Jrzez View Post
Never have I seen so much outcry in my decade give or take of MMO experience about a single class/spec being massively OP.
You obviously haven't played any MMO.... there is this outcry every patch for FOTM classes.

Kalaesk's Avatar


Kalaesk
01.15.2012 , 12:13 AM | #823
Let's see, WoW has also been out for many years and had time to add things in and SWTOR has been out for a month, you have to give them time they can't possibly have everything in at launch or the game would be in Development Hell.
Digital Deluxe and Proud - Because I don't need a doll to play a video game.

Bullsith's Avatar


Bullsith
01.15.2012 , 12:13 AM | #824
Quote: Originally Posted by Kalaesk View Post
Last I checked WoW launch with 0 Warzones to ToR's 3 with a 4th coming in March. And in every MMO I have played the Stealth class is usually the one thats broken, they were in WoW, LOTRO, and Aion.
Yes cause wow came out in 2012, right, with about 20 other MMOs to use as an example of what to do and what not to do. Oh yes and wow had a 200mil budget too, right?

This excuse is getting really old, especially since it carries no weight.
Choices need to matter! If I die I need to live with it. Hardcore!

YpaWinz's Avatar


YpaWinz
01.15.2012 , 12:14 AM | #825
Quote: Originally Posted by Xinika View Post
I want a dev response on operatives.
Found this to be relevant to your request (from this thread):

Quote:
# Statements that we hate a specific class or faction, or that we intentionally underbalance certain classes to make it less popular are conspiracy theory territory. We have nothing to gain from such an approach – we want players to pick the class and faction they want to play and have confidence that they are able to perform their chosen role in the game. Anything that comes in the way of that goal is considered a balance issue for us.
# We make our balancing decisions based on a combination of internal and external testing and metrics. We don't make decisions based on who is the loudest on the forums. Community feedback is valuable in bringing issues to our attention and even to highlight possible solutions, which means that well written, constructive posts are the most effective way to communicate your wishes and feedback to us, rather than petitions and calls to nerf specific classes.
# Please understand that balance issues during the leveling process are different than issues at level 50 and are handled in different ways. If you feel your class has issues during your journey to 50, especially communicate the level range and area of the game where you are experiencing issues to aid our investigations. Player versus Player situations in during the leveling process are not always balanced at every level (a mathematical impossibility), but we are always willing to investigate.
# Just because we haven't mentioned the specific issue close to your heart in a post (such as the one above) doesn't mean we are unaware of it or that we don't want to address it. It would be impractical for us to comment on all investigations currently in the pipeline. That said, we definitely want to take a more open approach in regards to upcoming class changes.
CRAWLSPACE

Savish's Avatar


Savish
01.15.2012 , 12:17 AM | #826
Quote: Originally Posted by Kalaesk View Post
Wouldn't be that hard for the ops to win. If a pair go after both the tank and his guard target then the tank will die within seconds since hell be taking so much damage with the healer unable to do anything since he is CC'd as well.
My brother is a Powertech and Im an OP healer not ONCE has a OP even gotten close to taking him down he absolutely wrecks them and if they jump me he just ropes them off me or stuns them you really have no clue how a decent premades run go back to your 1v1 world this is a team game here.

*Edit* Also you assume that tank isn't guarded by another tank, yeah I have seen this done in games so then your basically trying to figure out what target doesn't have guard on them, a "good" powertech/vanguard is stupidly hard to take down.

Xinika's Avatar


Xinika
01.15.2012 , 12:28 AM | #827
Quote: Originally Posted by YpaWinz View Post
Found this to be relevant to your request (from this thread):
How hard is it for them to understand the problem with Operatives/Scounds? They do too much burst damage period. Their openers hit to hard. Their constant backstabs cost too little for the incredible damage it outputs.

What more needs to be said? It's very simple: This class is doing WAY too much damage.

Andorin's Avatar


Andorin
01.15.2012 , 12:33 AM | #828
Quote: Originally Posted by maximusedward View Post
So you're telling me none of you could break out of his cc?
As an operative I know it wouldn't matter if they break out as long as you don't engage them before they use their breaks. You can sleep dart someone over and over and over. The only cd is to not be in combat.

Trivialed's Avatar


Trivialed
01.15.2012 , 12:34 AM | #829
Quote: Originally Posted by Xinika View Post
How hard is it for them to understand the problem with Operatives/Scounds? They do too much burst damage period. Their openers hit to hard. Their constant backstabs cost too little for the incredible damage it outputs.

What more needs to be said? It's very simple: This class is doing WAY too much damage.
In your opinion. Like it said, just because you are the loudest does not mean they will listen to you. You post in every single nerf operative thread and create them every day. Maybe it is time that you learned how to beat them instead of calling for nerfs.

YpaWinz's Avatar


YpaWinz
01.15.2012 , 12:36 AM | #830
Quote: Originally Posted by Xinika View Post
How hard is it for them to understand the problem with Operatives/Scounds? They do too much burst damage period. Their openers hit to hard. Their constant backstabs cost too little for the incredible damage it outputs.

What more needs to be said? It's very simple: This class is doing WAY too much damage.
How constant can they be? Sure, it can be talented to cost 0 energy but Backstab is position dependent and is on a 9 second cooldown.
CRAWLSPACE