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How are people bored already?

STAR WARS: The Old Republic > English > General Discussion
How are people bored already?

Daedricshots's Avatar


Daedricshots
01.14.2012 , 01:18 PM | #171
Quote: Originally Posted by LeSamourai View Post
As much as I agree with this, sadly WoW does some things MUCH better. Specifically for me: alts.

I have a TON of options in how I can quest/where I can quest/etc. Yes, the questing part isn't on the same level as SWTOR (terrible "bring X to Y", "kill X number of Y", etc), yet it gives you FREEDOM to go where you want. SWTOR is MUCH more on rails: "go to X planet", do these quests, THEN your class quest, THEN go to your ship to get told which planet to go to next. There is NO choice in the matter.

Sure I could say "no thanks. I'll PvP instead and only do my class quests"...but that gets old fast (given the state of PvP).


To personally remedy this, I'd love to see them do either of two things:

A) expand the class quests. Make them SUBSTANTIAL, HUGE chains, AWESOME quests (lets face it, each class gets maybe 2-3 REALLY good class quests, the rest are filler), that REALLY reward the user. Make subquests optional (in case you want to overlevel, etc). Keep FP's, heroics, PvP the same.

or

B) expand the number of planets/number of sidequests per planet. Give us more freedom in where we can choose to go level/advance our class quest (lets face it: leveling 2 chars of the same faction gets old REAAAAAAAAAAAAALLY fast).
There should be an option to quest in story mode or "Free" mode and go to the planets of your choice.

Loekii's Avatar


Loekii
01.14.2012 , 01:18 PM | #172
Quote: Originally Posted by Slipfeed View Post
Give me three examples of what you would consider to be adequate consequences for your choices.
  1. Reputation
  2. Story Deviation/Unlock
  3. Greater Difference between L/D

All 3 of which have been done before in other games, some of which are more than 10 years old.
Not Happy with the State of TOR?

Cancel your subscription until you see BW improve the game to your liking. Vote with your Wallet.

mcfabulous's Avatar


mcfabulous
01.14.2012 , 01:19 PM | #173
i love how everyone assumes you have to be 50 to be bored with this game, tons of people including myself quit long before 50.

Daedricshots's Avatar


Daedricshots
01.14.2012 , 01:20 PM | #174
Quote: Originally Posted by mcfabulous View Post
i love how everyone assumes you have to be 50 to be bored with this game, tons of people including myself quit long before 50.
Then why are you still here?

LeSamourai's Avatar


LeSamourai
01.14.2012 , 01:20 PM | #175
Quote: Originally Posted by Khryn View Post
Well the depth of story in WoW is terrible. There is NO freedom in WoW quests. None. I don't know where you get your "freedom of quests" idea, but WoW was just as linear with it's questing and put it in such a dull format with text that I didn't really CARE to know what I have to kill 10 Molten Giants.
I meant, freedom in WHERE you can quest. SWTOR is VERY defined in how you advance through the "game". You go from planet X to planet Y. In WoW you have a choice (limited of course by level), but still a choice in where you want to quest.

For ex: if I was level X in WoW, I could go to STV or whatever other area to quest. If I'm level X in SWTOR, I go to planet Y, no iffs and or buts. No options. :\

Which is why I said they need to do either of those two things above (increase the class story or give more options in how you can do sidequests)

Rexofdeth's Avatar


Rexofdeth
01.14.2012 , 01:21 PM | #176
Quote: Originally Posted by Daedricshots View Post
I rotate between 3 classes leveling and pvp. Unless you're 50 and sitting around waiting for people to catch up i dont understand how people are getting bored. Maybe its the notorious new mmo grind but i find it to be necessary to change up your classes instead of sticking with one all the way to 50.
I'm left thinking that people must have forgotten the adage that you can make all people happy some of the time, but you can't make everyone happy all of the time.

Pythoris's Avatar


Pythoris
01.14.2012 , 01:22 PM | #177
Quote: Originally Posted by Khryn View Post
Well the depth of story in WoW is terrible. There is NO freedom in WoW quests. None. I don't know where you get your "freedom of quests" idea, but WoW was just as linear with it's questing and put it in such a dull format with text that I didn't really CARE to know what I have to kill 10 Molten Giants.
^^This. So much this.

In a WoW quest, you do what the quest giver wants HOW they want you to do it. Don't want to slaughter Blood Elves? Tough, you have to do it to advance the so-called plot. Don't want to kill someone in swtor? Guess what, you probably don't HAVE to! In fact, in many cases, you can do the exact opposite of what the quest giver wanted you to do! MUCH more immersive than "Hey, robot! Follow my every command! You have no choice!"

Also, I'd like to point out that I am nowhere near bored yet, and I onl have one, count em ONE character. How is being bored playing this ame possible? Are we really this self-entitled as gamers? Heck, BW is already coming out with new content for the game, and it's barely a month old!
Inquisitor > all other classes. Yep, I totally went there.

Bibdabob's Avatar


Bibdabob
01.14.2012 , 01:23 PM | #178
Quote: Originally Posted by krookie View Post
My first character was a sith inquisitor. I got him to about level 43 before I got bored. The game play was nice but the personal story was very weak. There was a part where you had to travel back and forth between DK and fleet and Korriban, if I remember correctly, and that annoyed me to no end. Run to spaceport, click the elevator button, load into the hangar, run to ship, load into the ship, run to navigation, listen to the stupid droid, pick your destination, run to door, listen to the stupid droid... Well, you get the rest.

So I decided to roll an operative healer, which is also a fun class to play. But while I was enjoying the gameplay for the most part (early level healing is a nightmare especially when no one uses CC) I realized that besides the personal story, I'm doing the same exact content I just did with my inquisitor a few days ago. So I got to Nar Shadda and couldn't take it anymore.

So am I bored? Yes. To be more precise, I'm not bored of the gameplay but I am bored of the content.
However the fanboys will tell you that this game offers 8 unique levelling experiences.

Daedricshots's Avatar


Daedricshots
01.14.2012 , 01:24 PM | #179
Quote: Originally Posted by Bibdabob View Post
However the fanboys will tell you that this game offers 8 unique levelling experiences.
And the haters will tell you "there's no content at end game" when the game is 1 month old.

Celebrath's Avatar


Celebrath
01.14.2012 , 01:24 PM | #180
Since this thread consists of the same content as several other similar threads on this forum and pretty much every other mmo forum out there, you can apply these terms interchangeably as you revisit them in your quest for mmovana.

"the quests are all the same"

I really don't know what some people want. If the quests are too long, don't have circles and tooltips guiding their every movement and have parts that, God forbid, require outside help then they're either too hard or force grouping (yes, apparently that's bad). If the objectives are woven into a purpose that has responsive visuals vs. the old "get me 10 bear rectums" then it's still considered too familiar. I think people are confusing questing and leveling with actually "beating" a game. Someone needs to tell them that it actually is part of the game and whizzing through it isn't actually an accomplishment so much as comparable to fast forwarding through a movie and complaining that it's over.

"not enough content" sometimes viewed as "not enough meaningful content"

Has the word "content" reached cliche status yet? Some people want to level forever, others want to finish it and get to the end of whatever it is they're progressing through and it's irrelevant how much there is, they're going to adjust their pace according to the distance to the "end". This is when the game is supposed to start all over again with "content" that isn't just raiding (because that makes modern mmo players sad) but also is challenging and "meaningful", but not too meaningful in the sense of wasting time on immersion or plot, but some other type, like gear, better gear, and eventually gear that gets better every valuable minute you're logged into the game. The flashpoints/instances/raids/ can be played if they always offer better gear than what they're wearing upon completion and can never be the same one twice or even be similar in appearance or objectives.

"there's nothing to do at *insert max level*"

No one really knows what they want to be doing, but that doesn't stop them from wanting to do it anyway. Whatever it is, it probably isn't more leveling and it can't be fluff content because that doesn't do anything to improve their character and further trivialize prior content. If it's raids/operations then they can't be too easy, too hard, or require too many people coordinating or have a chance at not providing constant gear upgrades. Other than that, they want more of "it" and they want "it" now. "It" better be good and keep them busy for at least a week or they'll go back to the other game they left last month that released more "content" that doesn't appeal to their progressive nature but have to be there to criticize it anyway.

I'm sorry if this offends anyone, but after countless mmos and forum haunting I've become cynical as to what the mass market deems as a successful product. Instead, I poke fun because I'm probably no better and could name a few niche games I think are great but admittedly are not playing and that nobody today will start playing anyway. Down the road when the dust settles, that's where the game stands with its remaining stalwart playerbase and the cycle continues.