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Waiting NINE minutes to respawn is RIDCULOUS

STAR WARS: The Old Republic > English > General Discussion
Waiting NINE minutes to respawn is RIDCULOUS

LordNyxus's Avatar


LordNyxus
01.14.2012 , 12:29 PM | #51
Get rid of med-probe...make a cloning station, and let people loot your gear if they find your dead body before you get back to it. Oh wait, that was UO. How I miss that game (not the graphics though).
"The tenets of the Sith are more than just words to be memorized. Learn them, understand them. They will lead you to the true power of the Force; the power of the dark side."―Qordis The Shadow Consortium

Moricthian's Avatar


Moricthian
01.14.2012 , 12:36 PM | #52
Quote: Originally Posted by Legionfalls View Post
I agree, but surely the biodrones will defend this amazing innovation of MMO and video games alike, surely who would think having to wait 10 seconds, 30 seconds, 1 minute 30 seconds then 9 minutes would be a bad thing?? Game innovation at its best.
This jump does seem a bit unreasonable. It's like BW is forcing you to return to the medcenter when they have cleary said in interviews that having to redo all the content in order to get back to the place where you died is not fun. Just cap it off at 4 minutes or so.

Lazzerswords's Avatar


Lazzerswords
01.14.2012 , 12:39 PM | #53
7/10 got the EQ UO "I walked up orc mountain up and down in the snow" crowd, to bite

AADiC's Avatar


AADiC
01.14.2012 , 12:40 PM | #54
Quote: Originally Posted by Die_Scream View Post
I agree OP, many people do. The trolls will try to derail with the die less comments, but nothing you can do about forum trolls. The 10 minute time out (anything over a minute) is just overkill considering the ridiculous repair cposts in the game.

It's a slap in the face, and is one of the bigger reasons I likely won't subscribe. Why would I give a company money to watch a timer before I can play? Thanks for the repair costs, the lost time, and the "time out". Seems Bioware feels a nice "finger twist in the bullet wound" after you die is necessary.
No waiting, go back to the Med Center, problem solved.
Sarya Vitiosus
Imperial Councilor | Mercenary | Arsenal

xioix's Avatar


xioix
01.14.2012 , 12:40 PM | #55
I've only had to use the revive option ONCE and that was because I clicked on a dead body on the ground and a world-boss type mob emerged from the ground and one-hit me.

LeComte's Avatar


LeComte
01.14.2012 , 12:43 PM | #56
I think the perfect soloution is: If you throw yourself on the spear 10 times straight, you should automaticly get pick of the litter from the zone's loot table, because to content is too hard for you, and wastes all that valuable time trying to skip through to the end.
¶█≣ị█ị█ị█ị█ịδ‾▩=(████████████████████████████) Rodian Sage

Jswizzle's Avatar


Jswizzle
01.14.2012 , 12:48 PM | #57
LOL yeah this thread is priceless.

This game has like the most forgiving death penalties ever. Go play UO when you die you have to corpse run and be lucky if nobody loots all your stuff. Play Meridian 59 again you will probably lose all of your equipment + 1 hp + spell and skill %

Or you can go play Everquest. Die and you have to spend 10 minutes + running back to corpse, or summoning your corpse just so you can use the Resurrect spell and save the HUGE chunk of EXP you just lost.

Keihryon's Avatar


Keihryon
01.14.2012 , 01:00 PM | #58
There are no more corpse runs in EQ. You respawn with all your gear. Just xp losses. You can also summon your corpse to the guild lobby now. EQ is on easy mode

Sulmithagreyse's Avatar


Sulmithagreyse
01.14.2012 , 01:03 PM | #59
death penalty should be so severe that people who die a lot just quit. they're nto very good players. you don't die a lot if you've went as far as reading tooltips.

Unpleasant's Avatar


Unpleasant
01.14.2012 , 01:11 PM | #60
As a person who has never died more than twice on anything after getting to 50 and beating my class quest, I do think that that res times of 10+ minutes are getting a bit ridiculous. People play a game so that they can play, not so that they can sit there watching a timer run. Death would suck if there was zero penalty whatsoever, because you still can't get past the content if you can't kill it. And then there is gear repair added onto that, and that's fine. And there's small timer as well, and that's not too bad. Having to wait 5-10% of some people's playtime away because of a string of bad luck is not okay and I don't blame people for complaining about it. I sure as hell don't want to get stuck on a hard story boss at an exciting moment and then have to wait my life away to play the game. It just ruins things for the sake of people who want others to not have fun.