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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

DuriZap's Avatar


DuriZap
01.14.2012 , 07:17 AM | #861
Quote: Originally Posted by Daex View Post
You can shove your assumptions where sun doesn't shine pal. I'm a Juggernaut, valor rank 54, tanking since level 10. Learn to play. Kkthxbai
The harsh way you reply, is an indication you might not be speaking the truth. It's known as aggressive defense, an often used tactic when a lie is under pressure of getting exposed.

Daex's Avatar


Daex
01.14.2012 , 08:15 AM | #862
Quote: Originally Posted by DuriZap View Post
The harsh way you reply, is an indication you might not be speaking the truth. It's known as aggressive defense, an often used tactic when a lie is under pressure of getting exposed.
I would post a screenshot when I get home but ultimately I do not think it would make you change your mind about quality of my feedback nor anyone on these forums really cares what I, or you think.

And I'm "aggressive" because I haven't slept last night so your theory fails.

ppzheng's Avatar


ppzheng
01.14.2012 , 09:12 AM | #863
Juggs complaining about how OP sorcs are in Huttball is pretty funny. Considering all the mobility Juggs have along with the immunity to cc's after a leap, they are by far the best ball carrier, bar none. 10% mitigation is already a lot when other classes have 0. Add in the extra HP bonus and tanking talents, they are incredibly resilient.
Find out more about my Sniper at http://www.twitch.tv/lavantas

Obie_Wan's Avatar


Obie_Wan
01.14.2012 , 11:49 AM | #864
Quote: Originally Posted by ppzheng View Post
Juggs complaining about how OP sorcs are in Huttball is pretty funny. Considering all the mobility Juggs have along with the immunity to cc's after a leap, they are by far the best ball carrier, bar none. 10% mitigation is already a lot when other classes have 0. Add in the extra HP bonus and tanking talents, they are incredibly resilient.
Because being great in one niche role in a warzone map is enough to justify poor damage and poor mitigation. The things that made them resilient are their talents, which are on 3 minutes cooldown. This applies in some way or another to all tanks. All those tanking talents do nothing for many of the heavy hitting attacks that actually do the killing in PVP.

By your logic, we should have Snipers do terrible damage everywhere except Huttball as well because they can camp on higher ground and shoot away endlessly. If you thought that was silly then you probably just figured out how other tanks thought when they read that short sighted post of yours.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Cooche's Avatar


Cooche
01.14.2012 , 11:57 AM | #865
I have been playing with a lot of good player lately, and the things I see in wz are not really reflected in the OP's post, yes sorc are just overpowered, but tanks are incredible, you just cannot kill one, and on top of that Merc walk around like they are tanks. There is a guy on my server is in in full BM making premades against lvl 10s.

He seems to think that a lvl 50 in full bm and also joined by 2 healers and the rest is a fair fight, he thinks when he gets the lvl 100 title he will have earned it, its grindable title, no skill required.

Take any type of buff out of pvp, let it be a fair fight of skills, instead of having to rely on 7k+ heals from biochem, stims etc... Its getting rediculous, I can be 1v1 someone and have to take 25k hp of them and they still dont die.

This game's pve content is null and void its a faceroll, the game has gone more pvp orientated, if you don't clear these issues up most of your subs will disapear by the 2nd quarter.

Avison's Avatar


Avison
01.14.2012 , 11:59 AM | #866
I find the biggest issue is I can keep the tanking stats on my gear and switch to a rage aoe spec... and doe 3x damage AND be just as durable. The stats don't matter nearly enough and you don't get enough to make tanking worth it in pvp.

Quite simply, use the smash crit spec in pvp in soresu. If you have your tanking gear on and aren't using the tanking tree you lost 4% survivability for nearly a 2-3x damage increase.

The stats, quite simply, don't do enough.

IronSith's Avatar


IronSith
01.14.2012 , 01:08 PM | #867
Excellent post. This needs to be at the top.
Quote: Originally Posted by DanielErickson View Post
Sith are evil.
Ex-SWG player
Starsider

pykno's Avatar


pykno
01.14.2012 , 02:34 PM | #868
after concluding that shield/absorb/def is nearly worthless , some questions remain .
what do i do with my champion tank items and do i keep my tank specc ? ( me being vanguard)

options :

a) ragequit the game
b) reroll a dps or healer class curz i cant bear to replace all my gear
c )specc dps , replace all broken mods

xTyphoidx's Avatar


xTyphoidx
01.14.2012 , 02:52 PM | #869
I did option C for the present, that and rolled up a commando to play around with.

monimoni's Avatar


monimoni
01.14.2012 , 03:02 PM | #870
Bioware, hire the OP as one of your game designers please.