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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

aranha's Avatar


aranha
01.13.2012 , 08:18 PM | #831
Quote: Originally Posted by Abatement View Post
You lack evidence. Nothing you have said has any real basis for comparison.

My opening statement was that it is completely pointless to play a sniper that on average does 15% less damage then a sorc and by proxy a merc (since they also ignore shields). Both these classes have higher mitigation then a sniper and both can heal. They have at least as many "trick" tools as the sniper. I fail to see why anyone would want to play a sniper.
As a Darkness Assassin i fully agree! i got 37% shield rating and snipers dont even do half the damage sorcs and ESPECIALLY powertechs do!

Abatement's Avatar


Abatement
01.13.2012 , 08:23 PM | #832
Quote: Originally Posted by aranha View Post
As a Darkness Assassin i fully agree! i got 37% shield rating and snipers dont even do half the damage sorcs and ESPECIALLY powertechs do!
Thank you. I needed someone that will actually post information or contribute to the issue.

The whole shield/defense debate doesn't just impact tanks. 2 classes with only dps specs are currently getting the brunt of this too. They should not be ignored.
ಠ_ಠ
Really?

Venilator's Avatar


Venilator
01.13.2012 , 09:06 PM | #833
Quote: Originally Posted by Abatement View Post
You lack evidence. Nothing you have said has any real basis for comparison.

My opening statement was that it is completely pointless to play a sniper that on average does 15% less damage then a sorc and by proxy a merc (since they also ignore shields). Both these classes have higher mitigation then a sniper and both can heal. They have at least as many "trick" tools as the sniper. I fail to see why anyone would want to play a sniper.
No, mine has basis. Your ignorant whining is just that. It is born of ignorance. The Op has better burst damage then the sorcerer while the sorcerer has higher sustain dps. Anyone who knows anything about PvP knows that BURST DAMAGE IS KING in PvP and sustain is not.

So stating that you have less dps then them is absolute junk. Any season pvper knows burst is all that matters..

Obie_Wan's Avatar


Obie_Wan
01.13.2012 , 09:07 PM | #834
Quote: Originally Posted by aranha View Post
As a Darkness Assassin i fully agree! i got 37% shield rating and snipers dont even do half the damage sorcs and ESPECIALLY powertechs do!
Agreed, why are tanks only effective against certain DPS and not others?
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Necodreus's Avatar


Necodreus
01.13.2012 , 09:09 PM | #835
i just wanted to post that i read all 84 pages... And I dont like useless stats on equipment. If mosts classes get to stack stats that are useful to there spec (especiallysince all specs focus on the same stats except tanks) but with the mods being switchable makes it a lil better. Guess i need to find a premade to see this magical difference being in one can make once you gel and work as a team otherwise its just kibda sad to be a tank so heavily relying on shield chance to use skills. It does seem how it was balanced though by the devs, and its the system we need to work in.

vanguard ghrunn
Primary Edict: Cut from the void, not from bewilderment. Cut the enemy as quickly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Cut him without mercy to the depths of his spirit. It is the balance to life: death. Squadron 238B

Obie_Wan's Avatar


Obie_Wan
01.13.2012 , 09:14 PM | #836
Exactly. Some of the responses I see here from the trolls are ridiculous. DPS and Healing classes would be in an uproar if they completely fail to gain any benefit from their Surge and Crit completely against a large amount of classes.

Why is it that we're getting double standard applied on us here? If some tanks hits too hard as a result of the additional mitigation, then lower the DPS even further. Hell, Vanguards and Powertechs hits like a beast and are still tanky as hell even if they're not completely specced into their tanking tree. It's still enough to give other tanks a run for their money.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Abatement's Avatar


Abatement
01.13.2012 , 09:19 PM | #837
Quote: Originally Posted by Venilator View Post
No, mine has basis. Your ignorant whining is just that. It is born of ignorance. The Op has better burst damage then the sorcerer while the sorcerer has higher sustain dps. Anyone who knows anything about PvP knows that BURST DAMAGE IS KING in PvP and sustain is not.

So stating that you have less dps then them is absolute junk. Any season pvper knows burst is all that matters..
Where is your evidence? No numbers, no skills, no talents, nothing. If you want to have an intelligent conversation then bring something to the table. Your just trolling.
ಠ_ಠ
Really?

Venilator's Avatar


Venilator
01.13.2012 , 09:24 PM | #838
Quote: Originally Posted by chainsawsamurai View Post
I don't particularly care about the differences between team or solo play.

No reason to even debate you. This Opener makes everything You said discardable. PvP is not about what a class can do in a vacuum but what all classes do in a group. You get you can whine and cry about that shield but everyone gets it. So whats more broken the sorcerer clad in that bubble or his entire team clad in that bubble?


A sorcerer can cast the buff on any class and keep it up on them. Meaning the only time a bubble comes into context is a 1v1 and who cares about a 1v1? The game is not based on 1v1s. In group players are supposed to focus down other players.

You do realize that in a premade meaning 8 on 8 that sorcerer would be focused by 6 players?

This is why you have no idea what you are arguing about. The reason why tank specs are broken is due to the fact is in an 8 on 8 a tank is trying to force 6 out of 8 players to focus him instead of his healers and support. Till you understand organized game play you cannot argue on any basis.

Venilator's Avatar


Venilator
01.13.2012 , 09:31 PM | #839
Quote: Originally Posted by Abatement View Post
Where is your evidence? No numbers, no skills, no talents, nothing. If you want to have an intelligent conversation then bring something to the table. Your just trolling.
I don't have to post anything. You stated that your class is broken and cried nerf. You can't prove your argument. You have not brought up any numbers to prove anything that supports your claim. All you are saying is "15% better dps and super shields!!". You are no different then any person here that claims tanks are fine. Give me statistical proof that sorcerers are these immortal classes you claim them to be.

You already have prove that you solo and pug PvP. On this basis there isn't a reason to even listen to your input . It's like puggers whining about pve content.


So really the troll is you.

Abatement's Avatar


Abatement
01.13.2012 , 09:42 PM | #840
Jumping off point if anyone has more accurate numbers or would like me to toss their class in here I would be glad.

Sorc has 20%ish armor reduction
16.5k hp
9k bubble
10% elemental and interal reduction

Effective hp 25.5k vs unmitigated damage
30.6k vs physical
28.1k vs I/E
requires 7 talent points in to a dps tree

Jugg has 46%ish armor reduction
18k hp
1.5k bubble if speced into it
9% I/E

Effective hp 19.5k vs unmitigated damage
28.5k vs non armor pen
21.3 vs I/E

27 points in to a tanking tree.

Remember unless your casting the buff it can't be counted because there will be games where you have 0 sorcs on your team or the sorcs will be out of range or they will be on a different spawn gate. Nothing can be counted unless you can use it ever 30 seconds because that is the average time spend dead in the death gate.
ಠ_ಠ
Really?