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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

Venilator's Avatar


Venilator
01.13.2012 , 07:24 PM | #811
Quote: Originally Posted by Abatement View Post
In a combat the shield gives up a of bonus 9k hp from a sorc, which means if they prep and get in to combat about 25 seconds later they could in theory have 42k hp. This means they have more hp + mitigation then a power tech.

What makes this worse is that their primary dps stat also becomes their biggest defensive stat.

So yes Sorcs are tanks in pvp. They can't guard but they can take more damage then a jug.
The only sorcerers that can get to that are corruption spec sorcerers which are..... Healers. Lightning cannot get that and if I am correct neither can Madness specs either.

Avison's Avatar


Avison
01.13.2012 , 07:26 PM | #812
Honestly LordSenaj made some good points. I managed to finish reading this earlier today.

I actually think the system is as intended and shields perform their intended function along with the dodge stat. The damage that needs to hit always hits, it's actually quite a smart design.

I think the real problem after doing a lot more testing lies with two things...

1. Surge scales far too well. Crits shouldn't be hitting where they are.
2. Shield stats and the dodge stat should block the same things they do now but scale much higher. As it stands, for example, the crit relic can double your damage output while the defensive ones increase your potential mitigation by less than 8%.


Honestly I rather like the system the more I look at it. All of your "OOMPH" attacks will always hit. I just think the defensive stats aren't mitigating nearly enough compared to the interaction between power and surge.

The fact still stands, however, that shield rating/absorbtion and defense rating aren't doing enough. The ratio's that determine their affected percentages should be scaled up. I'm not sure how much but it needs to be up'd.

This also doesn't fix the fact that the tanking trees are designed in a moronic fashion and there are quite a bit of bugs on our talents. Like needing to be stationary to cast choke even after getting the non-channel perk when using the defensive set bonus. Or how crash, that stuns the opponent when leaping is HUGELY negative in pvp because it gives them half a resolve bar and the stun isn't usable (the base move roots and interrupts anyways too...)

My original post was written from the perspective of a Jugg as well.

What are your thoughts on my new conclusions?

Abatement's Avatar


Abatement
01.13.2012 , 07:27 PM | #813
Quote: Originally Posted by Venilator View Post
The only sorcerers that can get to that are corruption spec sorcerers which are..... Healers. Lightning cannot get that and if I am correct neither can Madness specs either.
False the only bonus to hp in the bubble is in the lightning tree second tier. The other bonuses only give run speed and lower cooldown. Also the cooldown does not impact the debuff (only part that matters for this). The debuff is also dropped by 3 seconds with the 4 piece dps set.
ಠ_ಠ
Really?

Avison's Avatar


Avison
01.13.2012 , 07:28 PM | #814
Quote: Originally Posted by Abatement View Post
In a combat the shield gives up a of bonus 9k hp from a sorc, which means if they prep and get in to combat about 25 seconds later they could in theory have 42k hp. This means they have more hp + mitigation then a power tech.

What makes this worse is that their primary dps stat also becomes their biggest defensive stat.

So yes Sorcs are tanks in pvp. They can't guard but they can take more damage then a jug.
I believe the debuff precenting you from casting the shield again on yourself begins when the shield pops. I'm not positive, can someone confirm?

chainsawsamurai's Avatar


chainsawsamurai
01.13.2012 , 07:34 PM | #815
Quote: Originally Posted by Avison View Post
I believe the debuff precenting you from casting the shield again on yourself begins when the shield pops. I'm not positive, can someone confirm?
Considering the class' PvP guide states they should do exactly what that post is suggesting, I'd say it works the way he indicated.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

Abatement's Avatar


Abatement
01.13.2012 , 07:34 PM | #816
Quote: Originally Posted by Avison View Post
I believe the debuff precenting you from casting the shield again on yourself begins when the shield pops. I'm not positive, can someone confirm?
http://www.torhead.com/ability/VIBtDV/static-barrier

The ability has a 20 second debuff, lasts for 30. That gives u exactly 10 seconds in combat for someone to strip and then u reapply the shield. With the 4 set bonus this moves to 17 second debuff.
ಠ_ಠ
Really?

Avison's Avatar


Avison
01.13.2012 , 07:38 PM | #817
Quote: Originally Posted by Abatement View Post
Yes there is however, the shield it self lasts for about 15-18 seconds longer depending on gear.

The issue is if u have the timing down sorcs literally have 2x the hp pool of any other class.
I'm aware of that issue but does the debuff to prevent you placing another shield on yourself start right after you cast the shield on yourself, or when the shield pops from taking too much damage/wears off?

Avison's Avatar


Avison
01.13.2012 , 07:39 PM | #818
Quote: Originally Posted by Abatement View Post
http://www.torhead.com/ability/VIBtDV/static-barrier

The ability has a 20 second debuff, lasts for 30. That gives u exactly 10 seconds in combat for someone to strip and then u reapply the shield. With the 4 set bonus this moves to 17 second debuff.
I wasn't even aware of the set bonus. Good god it's even worse than I wrote about.

Abatement's Avatar


Abatement
01.13.2012 , 07:39 PM | #819
The debuff is applied the second the shield is put on, not when it wears off.
ಠ_ಠ
Really?

Venilator's Avatar


Venilator
01.13.2012 , 07:41 PM | #820
Quote: Originally Posted by Abatement View Post
False the only bonus to hp in the bubble is in the lightning tree second tier. The other bonuses only give run speed and lower cooldown. Also the cooldown does not impact the debuff (only part that matters for this). The debuff is also dropped by 3 seconds with the 4 piece dps set.
Have you ever seen a lightning spec PvP? The rely on thunderous blast for their damage. If no one can stop them from casting their what... 3 second cast spell? Then you have problems with your pug. Sorcerer's. We're nasty back when no one had the gear to challenge them but their bubble is straight hp that receives no mitigation. It takes full non-mitigated damage so even at 9k it will be blown away.

Again all your proving to me is you pug in groups where everyone targets different players and no one focus fires. I have yet to see a fully championed geared sorcerer survive two ops and a force choke...