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People who ninja for their companions

STAR WARS: The Old Republic > English > General Discussion
People who ninja for their companions

Skaara's Avatar


Skaara
01.13.2012 , 07:14 PM | #121
Quote: Originally Posted by Lazorous View Post
Oh, here's a favor to you. The Definition of "Selfish"

"devoted to or caring only for oneself; concerned primarily with one's own interests, benefits, welfare, etc., regardless of others. "

You don't have to take my word for it. Go read a dictionary and educate yourself.
Back at ya, the truth is you are just concerned about your gear.

Quit being in denial and just admit that you are a person who is just worried a companion might get your precious gear.

RagnarokJC's Avatar


RagnarokJC
01.13.2012 , 07:15 PM | #122
Quote: Originally Posted by Shortwave View Post
You're wasting your time on that one.
If I can help enlighten even one person, then it was all worth it.
"Consider it a health timer. Go outside and run until the timer expires, fatty."
- Darthjazzyjeff

Lazorous's Avatar


Lazorous
01.13.2012 , 07:15 PM | #123
Quote: Originally Posted by Skaara View Post
I don't really think it's any of your business who I am or how old I am. I don't agree with the other person and I will never agree with them. There is absolutely nothing wrong with rolling for my companion as it is allowed. If and when Bioware decides otherwise than they can change it. I'm personally just having fun with the My opinion is the only opinion person.

*brb ... rolling need on a weapon for my companion
LoL, but it wasn't "My Opinion". What I described in my examples is the DEFINITION of "SELFISH".

All you've done is ignored the definition, and you think you're right.

Go ahead and try to change the definition of "Selfish". When you succeed in doing that, then I'll consider you right. Until then, your thoughts on the matter hold very little weight if you can't even understand the basic definition of Selfish.

Skaara's Avatar


Skaara
01.13.2012 , 07:17 PM | #124
Quote: Originally Posted by Lazorous View Post
LoL, but it wasn't "My Opinion". What I described in my examples is the DEFINITION of "SELFISH".

All you've done is ignored the definition, and you think you're right.

Go ahead and try to change the definition of "Selfish". When you succeed in doing that, then I'll consider you right. Until then, your thoughts on the matter hold very little weight if you can't even understand the basic definition of Selfish.
Whatever you gotta tell yourself to make it okay.

I'm still going to roll need and you can't do anything about it.

RagnarokJC's Avatar


RagnarokJC
01.13.2012 , 07:18 PM | #125
Quote: Originally Posted by Marlaine View Post
There are many times where my companion kills just as well as me and other players. When a medic companion can heal two players and another companion with no one getting lower than 75% health, that's performing just as well as another player. Maybe it's you who needs to learn more about the game's mechanics?
Ok, show me screenshots proving that your companion can outperform a player in a flashpoint, operation, or other heroic quest. Some things to keep in mind:

- The quest/flashpoint/operation has to be at or near your level. Running Esseles with a level 30 character, for example, doesn't count.

- The screenshots have to clearly show the numbers your companion is posting.

- The other players in your group need to be at or near your level. Outperforming someone who is 5-10 levels below you hardly proves a thing.
"Consider it a health timer. Go outside and run until the timer expires, fatty."
- Darthjazzyjeff

EthanLight's Avatar


EthanLight
01.13.2012 , 07:18 PM | #126
Quote: Originally Posted by Lazorous View Post
LoL, but it wasn't "My Opinion". What I described in my examples is the DEFINITION of "SELFISH".

All you've done is ignored the definition, and you think you're right.

Go ahead and try to change the definition of "Selfish". When you succeed in doing that, then I'll consider you right. Until then, your thoughts on the matter hold very little weight if you can't even understand the basic definition of Selfish.
I really don't think it can be said that anybody's needing on gear for the greater good, so this is kind of moot. If you really want to push this argument, you should probably be working from "inconsiderate".

DukeOfNukes's Avatar


DukeOfNukes
01.13.2012 , 07:23 PM | #127
Quote: Originally Posted by Marlaine View Post
You talk about others being selfish, then you go on to talk about "my gear". I've been able to 2-man 4-man instances due to companions. So you know what, both my companion and other player's companions really are just as important to me as your "main".

I might also add that mmos by design are selfish games. Your whole point is to build up your own character. Trying to pull the selfish card in a game that is by its very nature selfish is ridiculous.
MMO is a selfish genre? What are you smoking? The game is designed to get a feeling of camaraderie with your fellows. It's Red vs Blue, us against you, Imps vs Republic. You get points for doing things as a team, you're forced to group up and make decisions together. I cant run a dungeon(flashpoint) by myself, let alone a raid(operation). It requires co-operation.

When you take loot away from others, particularly tanks and healers, you create less of a motivation for them to play the game...at least with you. What's especially funny about this is the severe lack of tanks and healers in the game...at least on my server. Rest assured...on my tank character, I've put ninja looters that need for companions against me on my ignore list. They WILL NOT have me tanking for them again.

It's selfish because you don't put the loot to anybody elses use but your own. If I have the best tanking gear, I can be a better tank and do higher heroics/operations. I can take more damage in PvP and help my team. If I make my companion a 1337 healer, then...I can solo 4 main heroic quests? Don't really see how you don't understand that as selfish.

Cuagai's Avatar


Cuagai
01.13.2012 , 07:29 PM | #128
I roll need for my companion all the time. Better gears = better healing on me. That been saying... I do ask ahead if "anyone mind if I roll for companion" before I click need. If someone object, then I pass.

Setanian's Avatar


Setanian
01.13.2012 , 07:43 PM | #129
Quote: Originally Posted by Eldren View Post
Companions are a necessary part of the game until you reach 50th, and they're necessary at that point when you aren't in a Flashpoint or Operation, and are out doing dailies. Companions require upgrades. Ergo, if someone sees an upgrade appropriate for a companion they're going to use, it's a valid "Need" roll.



The existence of companions as vital parts of this game largely invalidates the common sense approach behind the Need Before Greed system to begin with, since as you've not-so-eloquently pointed out, everyone can conceivably need something with "valid" reasoning solely because it would go to a companion with appropriate stat priorities. As a result, I feel this game would more properly benefit from a "Roll/Pass" system. If you want it, you roll for it, if you don't want it, you pass on it. If everyone's rolling, everyone has an equal shot at the drop. Nothing could be more fair. You don't get exclusivity on loot due to being a particular class, even if the drop was meant for that class. You're in a group, they all helped down the boss, they all have an equal right to stake a claim on gear the boss drops.

Put another way: unless the piece of gear in question has a class requirement built into it (and many do), it's not "intended" for a given class, even if its stat allocations lead it to one or two classes over a couple of others. Everyone helped down the boss, everyone has a fair shot at it.



In your eyes, maybe. Their necessity all throughout the leveling process would point to a different reality. Don't push your particular priorities on others. You don't get to determine how another player upgrades their character, of which their companions are a part.


This doesn't solve anything, as "Companion Need" simply becomes the new Greed. It also doesn't give you priority for what is an actual need. Whether some players agree with it or not, companion gear requires regular upgrading for the companion to continue functioning. I'm running around with Jaesa Willsaam right now, and if I don't keep her gear upgraded, then we don't have the combined damage output to kill mobs before they kill us (at least Silver mobs; most of the time I have to use my healer on Gold mobs, as the Marauder just doesn't have the right damage mitigation to survive otherwise). I keep her gear upgraded, and "nearly impossible" fights become "challenging but possible" fights.


A valid perspective, and here's the primary flaw I see with someone treating this game like WoW's loot: in WoW, you didn't immediately equip the gear. You waited til you could get back to a city so you could enchant it and gem it (and more recently, reforge it). In the last guild I was in before my current WoW guild, all of us in leadership set a requirement for someone rolling Need on a BOE item: equip it so it binds to you. We didn't force you to wear it in the instance, as it needed adjustments to be optimal, but we just wanted to make sure we could see it bound to you so the guild's efforts weren't just turning into meaningful pocket cash for one person. Guild members had no issues with this, as we all benefitted greatly from the guild policy of free consumables and enchants/gems to guild members. The rare PUG we pulled in occasionally griped, at which point they were usually ejected. Our guild run, our rules.


This is why a Roll/Pass system makes more sense in light of companions being very viable and realistic upgrade needs, alongside our characters. Sure, we aren't using the companions in that particular Flashpoint. Then again, once we're done in that Flashpoint, we aren't benefitting those people with our upgrade either. Roll/Pass removes the drama and reduces it to what it should have been all along: if you want it, roll for it. You don't need to explain the reason for your roll, and it's no one else's business what you're going to do with something you contributed to get, and won via an impartial distribution system.



It doesn't matter if the companion took part in the instance or not. You, the companion's player, did. You helped contribute to killing the boss, you staked an equal and valid claim to a boss' drop. If someone else in your group gets the item, you no longer benefit from said item once the group is done. They're out there using that upgrade for their own purposes and goals, just as you are when you put it on a companion. It's a valid upgrade if it's for your character, which includes your companions. There's no way around this. You're appealing to a social contract which not every player agrees to, and is ultimately unenforceable. I'm appealing to a reality which results in someone getting loot, which means someone else didn't. Usually, the one who didn't gets upset to a degree equal to how badly they wanted it, but that's not an issue. The issue is simple: someone won the item, and they're going to use it. That's all that matters. It doesn't matter if they're going to vendor it for a couple hundred credits, it doesn't matter if they're equipping it on themselves, it doesn't matter if they're equipping it on a companion, hell, it doesn't even matter if they're sending it to an alt or guild member. They're making use of it in keeping with their personal goals. No other player has a right to tell them what they can or can't do with the loot they won on a fair roll.


Gotta love it when people reduce themselves to name-calling because they can't argue a point. Player characters > companions according to whom? Can you show me something BioWare said that would back up that statement? They're the only authority in this game. Oh, you can't show me where they said something like that? It's because they never have. Gear goes to a player who plans on using it. It's none of your business where or how they plan on using it.
Probably one the best gaming posts I've ever read.

Kaziklu's Avatar


Kaziklu
01.13.2012 , 07:45 PM | #130
I played a Scoundrel Bonesaw to 50, I was a full heal spec, in a boss encounter or in a multi elite or multi superior fight, my companion was the difference between me make it through or not, as they are the ones that held aggro, took most of the hits and over all did most of the work... The better his gear, the better his damage output, as well as less damage he took.

In the level 30-40 range, ya I hit need on something that my companion is lacking in.

My Companions armor was nearly as important as my own. If I ever saw Corso drop below 24% I went looking for new mods. or gear.

Now I would only need if I was planning on using the time for a while, it was a good upgrade, and I could plainly see others had also needed. It's not a Ninja.

As for people that want to call it selfish... well actually the need button is selfish... because it is saying the hey I think I'm more important so I'm needing over greeding.

And unselfish way would to announce "hey everyone I really think we should just randomly let someone have what ever the drop is", and invite them into the group have them sit on the side lines and then everyone pass on it and then the person on the sideline also passing, and everyone in the group letting it disappear never to be used because everyone is being unselfish.