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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

GuardianDW's Avatar


GuardianDW
01.13.2012 , 05:58 PM | #801
Patch discussion by devs today. No comments on this. No announced fixes for this or fps issues.

Lovely
Peace is a lie, there is only passion. Through passion, I gain strength.
Through strength, I gain power. Through power, I gain victory.
Through victory, my chains are broken. The Force shall free me

Obie_Wan's Avatar


Obie_Wan
01.13.2012 , 05:59 PM | #802
Quote: Originally Posted by GuardianDW View Post
Patch discussion by devs today. No comments on this. No announced fixes for this or fps issues.

Lovely
Well we can continue to keep this topic alive. Nice civil discussions and all. As long as it stays civil, the awareness will continue to spread.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

XenonParsec's Avatar


XenonParsec
01.13.2012 , 06:06 PM | #803
Quote: Originally Posted by Obie_Wan View Post
Well at least the community seems to become more and more aware of this issue. That's a start, the more people knows about this unbalanced game mechanic the more awareness we can promote.
You mean the community has been propagandized by a reasonable sounding post, that when those capable of critical thought do so, see that it's an appeal for tanks to have EZ mode.

No tanks, you don't get to mitigate every damage type just because you're tanks, those of you playing PT/VG tanks are already ridiculous, making tanks more ridiculous just because Juggs/Guards feel comparatively gimped is nonsense.

Thinking you should have a super shield just because Sorcs get a shield that withers under focus fire from ONE (1) other dps class (then cant be reused for 30 seconds) is nonsense.

Posting a bunch of math and crying about specific mitigation stats when it's obvious that's part of your balance (yes, indeed, tanks should actually be capable of dying, omg) is nonsense.

People have responded to my previous post demanding "evidence." Please. Why don't you simply play the game, things are evident there. Saying you don't believe me till I bust out some kind of treatise with parsed data and 9000 words of theorycraft is a cop out, because you know you're asking for easy mode and weren't able to make a ridiculous request and sound reasonable like the OP did. Tanks are fine, MAYBE force-using tanks need some love, because PT/VG can hold off groups just fine. And people think it's great to give them MORE mitigation? Tanks arent going to be balanced till it takes 8 players to focus one down? Let's end this stupidity please.

Abatement's Avatar


Abatement
01.13.2012 , 06:28 PM | #804
Quote: Originally Posted by Venilator View Post
Uh... You wear medium armor? In all honest sorcerers should DO MORE DAMAGE THEN YOU. It is not a hard to understand.

Sorry but your post basically is "waaah why am I not the best damage dealer in the game."
Actually they tank better then Power techs which currently are the best of the three tanks, They do the second highest damage. Also they can heal.

Sniper has less net defense, less net offense all all you came here to do is troll.
ಠ_ಠ
Really?

aranha's Avatar


aranha
01.13.2012 , 06:36 PM | #805
Quote: Originally Posted by XenonParsec View Post
You mean the community has been propagandized by a reasonable sounding post, that when those capable of critical thought do so, see that it's an appeal for tanks to have EZ mode.

No tanks, you don't get to mitigate every damage type just because you're tanks, those of you playing PT/VG tanks are already ridiculous, making tanks more ridiculous just because Juggs/Guards feel comparatively gimped is nonsense.

Thinking you should have a super shield just because Sorcs get a shield that withers under focus fire from ONE (1) other dps class (then cant be reused for 30 seconds) is nonsense.

Posting a bunch of math and crying about specific mitigation stats when it's obvious that's part of your balance (yes, indeed, tanks should actually be capable of dying, omg) is nonsense.

People have responded to my previous post demanding "evidence." Please. Why don't you simply play the game, things are evident there. Saying you don't believe me till I bust out some kind of treatise with parsed data and 9000 words of theorycraft is a cop out, because you know you're asking for easy mode and weren't able to make a ridiculous request and sound reasonable like the OP did. Tanks are fine, MAYBE force-using tanks need some love, because PT/VG can hold off groups just fine. And people think it's great to give them MORE mitigation? Tanks arent going to be balanced till it takes 8 players to focus one down? Let's end this stupidity please.
So we tanks that have slightly higher armor, a tad more armor and alot lower damage be killed by burst classes faster then Sorcs/Sages becose we dont have the proper mitigation?

Might aswell play a damage caster then since tanking doesnt bring anything to the table when only a few classes are real "Tanks"

Its just dumb that we are easily countered due to taking the same damage as DPS classes. Tanks dont even use Tank gear becose it doesnt mitigate ****!

Thats... stupid!

Venilator's Avatar


Venilator
01.13.2012 , 06:53 PM | #806
Quote: Originally Posted by Abatement View Post
Actually they tank better then Power techs which currently are the best of the three tanks, They do the second highest damage. Also they can heal.

Sniper has less net defense, less net offense all all you came here to do is troll.
Sorry but a Sith Assassin's tanks and they are not that great of tanks.. Not a Sith Sorcerer. So stop trying to lump the sorcerer as all two advance classes in one. A sorcerer cannot tank they are just dps or heals.

The only issue I can see with the sorcerer is they wear the SAME LOOLING GEAR as the assassins but only be told apart by what type of light saber they are carrying.

In the end you need to learn about what the hell you are talking about before you post this drivel.

Gorstog's Avatar


Gorstog
01.13.2012 , 06:55 PM | #807
Quote: Originally Posted by XenonParsec View Post
You mean the community has been propagandized by a reasonable sounding post, that when those capable of critical thought do so, see that it's an appeal for tanks to have EZ mode.

No tanks, you don't get to mitigate every damage type just because you're tanks, those of you playing PT/VG tanks are already ridiculous, making tanks more ridiculous just because Juggs/Guards feel comparatively gimped is nonsense.

Thinking you should have a super shield just because Sorcs get a shield that withers under focus fire from ONE (1) other dps class (then cant be reused for 30 seconds) is nonsense.

Posting a bunch of math and crying about specific mitigation stats when it's obvious that's part of your balance (yes, indeed, tanks should actually be capable of dying, omg) is nonsense.

People have responded to my previous post demanding "evidence." Please. Why don't you simply play the game, things are evident there. Saying you don't believe me till I bust out some kind of treatise with parsed data and 9000 words of theorycraft is a cop out, because you know you're asking for easy mode and weren't able to make a ridiculous request and sound reasonable like the OP did. Tanks are fine, MAYBE force-using tanks need some love, because PT/VG can hold off groups just fine. And people think it's great to give them MORE mitigation? Tanks arent going to be balanced till it takes 8 players to focus one down? Let's end this stupidity please.
First off: No one is asking for easy mode. Easy mode would be to play one of the three other archetypes.

Second: The dramatic loss of DPS does not scale to the gain in survivability. Balance would indicate that the highest damage character and the tankiest character in equivalent gear with equivalent skill should have a near 50/50 outcome. No one expects perfect balance but the ratio right now is probably less than 10/90 for jugs. They are incapable of doing enough damage vs a high damage class even utilizing all of their CD's to consistently win the fight.

Since WoW is the most common example as it has had many players I will give a great example:

Defensive Tanks in WoW could not win vs any class prior to them adding shield slam. Mitigation even in the best tank gear did not mitigate enough damage to offset the amount of damage received and the low DPS returned. Once shield slam was implemented the defensive specced tanks could win fights vs the other melee classes. They still lost nearly every fight vs "casters" in which I believe they eventually implemented a counter for that (Which was after my time).

Right now Jugs in Tank gear do not have an answer vs anything. They can play their character perfectly using all of their cooldowns, stuns, and interrupts at optimal times and still lose 1 v 1 vs every other class*

* Fighting against an abysmal player is excluded from the equation.

Obie_Wan's Avatar


Obie_Wan
01.13.2012 , 06:58 PM | #808
Quote: Originally Posted by XenonParsec View Post
***SNIP: Inane ranting***
Uhm, yeah thanks for sharing. Welcome to the ignore list. Way too late in the week for me to get riled up by trolling. I'm not here to debate anybody's views. There's a problem, and people are making sure more people are aware of it.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Abatement's Avatar


Abatement
01.13.2012 , 07:14 PM | #809
In a combat the shield gives up a of bonus 9k hp from a sorc, which means if they prep and get in to combat about 25 seconds later they could in theory have 42k hp. This means they have more hp + mitigation then a power tech.

What makes this worse is that their primary dps stat also becomes their biggest defensive stat.

So yes Sorcs are tanks in pvp. They can't guard but they can take more damage then a jug.
ಠ_ಠ
Really?

Venilator's Avatar


Venilator
01.13.2012 , 07:21 PM | #810
Quote: Originally Posted by Gorstog View Post
First off: No one is asking for easy mode. Easy mode would be to play one of the three other archetypes.

Second: The dramatic loss of DPS does not scale to the gain in survivability. Balance would indicate that the highest damage character and the tankiest character in equivalent gear with equivalent skill should have a near 50/50 outcome. No one expects perfect balance but the ratio right now is probably less than 10/90 for jugs. They are incapable of doing enough damage vs a high damage class even utilizing all of their CD's to consistently win the fight.

Since WoW is the most common example as it has had many players I will give a great example:

Defensive Tanks in WoW could not win vs any class prior to them adding shield slam. Mitigation even in the best tank gear did not mitigate enough damage to offset the amount of damage received and the low DPS returned. Once shield slam was implemented the defensive specced tanks could win fights vs the other melee classes. They still lost nearly every fight vs "casters" in which I believe they eventually implemented a counter for that (Which was after my time).

Right now Jugs in Tank gear do not have an answer vs anything. They can play their character perfectly using all of their cooldowns, stuns, and interrupts at optimal times and still lose 1 v 1 vs every other class*

* Fighting against an abysmal player is excluded from the equation.

You have to read xenon's comments thoroughly to figure out that he is arguing that no class should have to be focus fired. Basically you are arguing with a "pug all- star".