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Additional Patch notes for 1.1

STAR WARS: The Old Republic > English > General Discussion
Additional Patch notes for 1.1

Amdarius's Avatar


Amdarius
01.13.2012 , 05:01 PM | #31
Is there anything in 1.1 that addresses the GTN?

mcfabulous's Avatar


mcfabulous
01.13.2012 , 05:03 PM | #32
Quote: Originally Posted by DrkCntry View Post
If you're going to troll, at least do it correctly..
If you're going to assume what a troll is, assume right.


One game cost around 50 million to develop, had a better launch, and 30 days after launch released a world event, extra content, and more fixes and balances than you can even read in one session.

One game cost around 200 million to develop, had a good launch even if it was early and lacking some quality, and 27 or so days after launch with some new bosses and a few bug fixes, mainly just nonsense fixes.

Heres hoping and assuming this patch even works properly.

Saber_Six's Avatar


Saber_Six
01.13.2012 , 05:05 PM | #33
Quote: Originally Posted by mcfabulous View Post
If you're going to assume what a troll is, assume right.


One game cost around 50 million to develop, had a better launch, and 30 days after launch released a world event, extra content, and more fixes and balances than you can even read in one session.
If they had to release so many fixes and balances right off the bat, how good could that launch have really been?

DrkCntry's Avatar


DrkCntry
01.13.2012 , 05:06 PM | #34
Quote: Originally Posted by mcfabulous View Post
If you're going to assume what a troll is, assume right.


One game cost around 50 million to develop, had a better launch, and 30 days after launch released a world event, extra content, and more fixes and balances than you can even read in one session.

One game cost around 200 million to develop, had a good launch even if it was early and lacking some quality, and 27 or so days after launch with some new bosses and a few bug fixes, mainly just nonsense fixes.

Heres hoping and assuming this patch even works properly.
If you think Rift had a better launch, please, send me whatever it is you're taking, it's sounds like a great hallucination-inducing item.

If you also think that Rift's 'fixes' did anything, perhaps you may wish to go back and re-read Trion's forums...you'll notice something there that's very similar to here, people just love to whine. "It's not fixed to what I want, WAAAHHH RIFT IS GOING TO DIE!!" "Trion cannot develop out of a paper bag!"

Honestly, forums are all the same.

mcfabulous's Avatar


mcfabulous
01.13.2012 , 05:06 PM | #35
Quote: Originally Posted by Saber_Six View Post
If they had to release so many fixes and balances right off the bat, how good could that launch have really been?
You mean their dev team was actually cleaning up its mess unlike these poor saps?
It looked pretty damn good considering they actually listened to their customers, hastily as well.

mitrikzoltan's Avatar


mitrikzoltan
01.13.2012 , 05:11 PM | #36
Any word on the armores/robes that were removed from game before launch?

Saber_Six's Avatar


Saber_Six
01.13.2012 , 05:13 PM | #37
Quote: Originally Posted by mcfabulous View Post
You mean their dev team was actually cleaning up its mess unlike these poor saps?
It looked pretty damn good considering they actually listened to their customers, hastily as well.
So their launch wasn't as good as you claimed, gotcha.

Bregah's Avatar


Bregah
01.13.2012 , 05:18 PM | #38
Quote: Originally Posted by Skaara View Post
Still can't customize the ui, no lfg, no macro support, and no high res textures. Might as well not even be a patch as far as I am concerned.
Yup.

As far as I am concerned (my concerns and how they are addressed or NOT addressed will affect whether I actually subscribe in about a week), nothing useful is being fixed, with the UI and any sort of LFD tool (be it server only or cross server) being at the top of the list.

But based on a dev post in the LFD thread, any LFD thing is only in the "design phase", so, um, no where close to live. And that's a server only tool anyhow (as they are "philosophically against" cross server FP LFD at the moment).

Koldur's Avatar


Koldur
01.13.2012 , 05:19 PM | #39
Quote:
Biochem
All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
Does this mean you have to have biochem at 400 to be able to use the items listed here? So, you have crafted these items and sell it to someone who doesn't have biochem, it doesn't work?

Akeche's Avatar


Akeche
01.13.2012 , 05:20 PM | #40
Quote: Originally Posted by Skaara View Post
Still can't customize the ui, no lfg, no macro support, and no high res textures. Might as well not even be a patch as far as I am concerned.
People like you can't be anymore stupid. Just because the patch doesn't contain everything you've been whining and screaming for doesn't mean it isn't a worthwhile patch.

Bunch of spoiled little kids playing this game, I swear.