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Which one destroys gaming communities/games?

STAR WARS: The Old Republic > English > General Discussion
Which one destroys gaming communities/games?

Ituhata's Avatar


Ituhata
01.13.2012 , 04:50 PM | #61
Quote: Originally Posted by HoneyBoy View Post
There is absolutely no factual or statistical basis to your assessment WHATSOEVER, you do understand that right?
Wrong. You forget this is my experience, which I can factually tell you about. So everytime I run LFG, it happens no less than 50%, again, being generous. What's not factual is if my general experience mirrors the overall. Either I have very poor luck or its a general epidemic. I'm inclined to believe the latter.

Skerry's Avatar


Skerry
01.13.2012 , 04:51 PM | #62
Quote: Originally Posted by Carnerous View Post
Everything that EQ didnt have destroys the community
Heh, most of these gamers now a days will have no idea what you are talking about. You are talking the golden age of MMO's.

Most are stuck in the QQ Age of MMO's.


Bring back the server blacklists!!!!
"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."
Martin Luther King, Jr.

Twixted's Avatar


Twixted
01.13.2012 , 04:51 PM | #63
community are those you pass by on a planet, who completly run away from you as soon as you type anything in /say.


Try it on a planet sometime. Guarenteed to get the player to run from you unless they are AFK.

Catlana's Avatar


Catlana
01.13.2012 , 04:53 PM | #64
Quote: Originally Posted by Vitiock View Post
I'm gonna go with cross server dungeon finders. You don't form a community with people you don't stay in touch with.
I really do not like cross server LFD, so I will support you. I do not mind dps meters thou.

Dymensia's Avatar


Dymensia
01.13.2012 , 04:54 PM | #65
Quote: Originally Posted by HoneyBoy View Post
Then allow us to friend people cross-servers? That way our potential subcommunities are even larger!
I agree that this would also reduce the issue cross-server created (and actually suggested it back before Blizzard thought of it as a money scheme instead of a fix to the problem they created).

However, people would then ask why they can't do anything other than instanced content with their friends. I suppose it would be good for the people that consider "friends" just a faster group formation for loot farming, but for those who are actually social with the people they meet it's still not as good as it could be.

HoneyBoy's Avatar


HoneyBoy
01.13.2012 , 04:55 PM | #66
Quote: Originally Posted by Ituhata View Post
Wrong. You forget this is my experience, which I can factually tell you about. So everytime I run LFG, it happens no less than 50%, again, being generous. What's not factual is if my general experience mirrors the overall. Either I have very poor luck or its a general epidemic. I'm inclined to believe the latter.
Hey!

Quote: Originally Posted by Ituhata View Post
Wrong. You forget this is my experience
But earlier (around the third page I believe) you typed:

Quote: Originally Posted by Ituhata View Post
The odds that this is merely my personal experience are low when one of the above happens every other run.
Sorry if there was a misunderstanding! I just took issues with you surmising that because of your own personal experience there is some sort of factual and statistical basis to the frequency of "what if" scenarios happening across every Dungeon Finder group in WoW.

Ituhata's Avatar


Ituhata
01.13.2012 , 04:56 PM | #67
Law of Averages, my friend.

Reecelol's Avatar


Reecelol
01.13.2012 , 04:57 PM | #68
so why cant we use the forums as our community and any community we have on the servers can be a bonus?


anyone else think we should just have 1 guild per faction per server? i mean, the republic is fighting for the same cause and the imperials are as well.

guild chat would probably get kinda crowded though.
I play wow too. You jealous of my anime hair and ADD?

HoneyBoy's Avatar


HoneyBoy
01.13.2012 , 04:59 PM | #69
Quote: Originally Posted by Dymensia View Post
I agree that this would also reduce the issue cross-server created (and actually suggested it back before Blizzard thought of it as a money scheme instead of a fix to the problem they created).

However, people would then ask why they can't do anything other than instanced content with their friends. I suppose it would be good for the people that consider "friends" just a faster group formation for loot farming, but for those who are actually social with the people they meet it's still not as good as it could be.
This is just my own personal opinion but if you are forming friendships with people why would you limit them to being in-game only? You can chat with them on other social services, or play other video games with them! I'd expect to be limited to only in-game options in how i associate with friends whom I only talk to in-game.

If your biggest peeve with the system is: "Because then people would ask X" then I honestly don't know what to say?

HoneyBoy's Avatar


HoneyBoy
01.13.2012 , 05:00 PM | #70
Quote: Originally Posted by Ituhata View Post
Law of Averages, my friend.
See there you go again with the whole "My personal experiences equate to a statistical fact" thing again