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FPs too long?


Tarengrim's Avatar


Tarengrim
01.13.2012 , 04:40 AM | #11
Space through the conversations that helps. And stop chatting about usless stuff while running FPs, like most people want to it seems. Focus on doing your job/role and everything runs smoothly.

choboon's Avatar


choboon
01.13.2012 , 05:22 AM | #12
Quote: Originally Posted by Tarengrim View Post
Space through the conversations that helps. And stop chatting about usless stuff while running FPs, like most people want to it seems. Focus on doing your job/role and everything runs smoothly.
Yeah, focus on your job !! After all you get paid for it !!
Actually no, you dont.

Sorry, having a bad friday. To each his own.
We do two hard modes every night, we take about 60-80 min, depending on which one we do.
Unless it is a boss fight we talk about useless stuff all the time, we rarely chat though. Teamspeak is a must have for me in group content of some difficulty.

Sometimes we take a break so someone can walk their dog, get a mug of coffee or drive across town cause a friends car broke down.

Sometimes we didnt even complete an FP cause someone had to go. Who cares ?
Levelling and progression is way to fast as it is, i enjoy the company as much as the game and will be around for a while hopefully.

A lot of people need to chill out more, dope should be legal. Would mellow out some people.

Tomidius's Avatar


Tomidius
01.13.2012 , 09:15 AM | #13
Quote: Originally Posted by Bloodymoon View Post
That is true. My own PUG experience was very good, but I am mostly running with guildies.

Sidenote: It is possible to skip a real lot of trash or knockback them to death.
You finish false EMP in 20-40minutes with a standard group I'll send you 100$

Farabee's Avatar


Farabee
01.13.2012 , 09:35 AM | #14
The sheer amount of trash mobs in FE is beyond ridiculous. Worst still is the fact that knocking the trash in the first half of the instance off ledges often results in buggy behavior like the whole pack respawning, which is almost always a wipe.

There is nothing interesting or challenging about 50 packs of mixed star/elite mobs that stun the tank for 5 seconds on pull, require multiple CCs to simply prevent tank instagibs, and are so damn spread out you have to basically run around like a headless chicken to keep aggro on everything.
An open mind is like a fortress with its gates unbarred and unguarded. -Imperium proverb