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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

VoidSpectre's Avatar


VoidSpectre
01.13.2012 , 08:06 AM | #751
Quote: Originally Posted by Khabarach View Post
Even on this point you are incorrect. DPS secondary stats have no diminishing returns, but tank stats do.

As more and more tiers become available, even the small amount of benefit that Def and Shield currently give will become worse and worse relative to DPS gear.

exactly.


why would they make the entire bases of our tanking set defense depending on defending against only a few attacks, while all other attacks continue to get stronger and stronger

ltankhsd's Avatar


ltankhsd
01.13.2012 , 08:09 AM | #752
Quote: Originally Posted by LordSemaj View Post
What exactly are you expecting them to address? People in this topic are using faulty logic to defend their claim, such as listing the QUANTITY of shield-bypassing attacks rather than the FREQUENCY of usage. Are you even aware that most of the shield bypassers ALREADY do less damage or get mitigated by armor? Are you keen on the fact that Elemental damage is already baselined to be less than non-elemental damage?

Disclaimer: Operatives are a completely different story and all that Internal damage needs to be nerfed.

Let's look at Troopers for a moment, shall we?

The Vanguard has two main specs... Tactics and Assault.

For Tactics, it's mostly elemental damage. Armor and Shield bypassing. It's a wizard spec meant to cut through tanks. What do you get out of it? Everything hits for less damage. It's actually considered a garbage DPS spec with a one-trick pony behind Pulse Generator, which needs to be built up to five charges by spamming one of the lowest damaging elemental attacks for 1300 a pop and then gets channeled for massive AOE cone damage (interruptable, fyi).

For Assault, the entire spec is centered around High Impact Bolt. You can spec for up to 90% armor penetration... but it's also a Ranged attack, which means shields affect it. Sure, you can choose to ignore shields... and you're now getting hit by this spec's main attack for over 3500 damage on a crit, and that's before buffs. On an average of every 6 seconds, depending on frequency of a certain cooldown reset proc. Really want to ignore your shield against this spec? Not likely. Besides that, the basic ranged Hammer Shot gets used often just for managing ammo... it's one of the most used attacks and gets mitigated by shields.

The Commando also has two main specs... Gunnery and Assault.

For Assault, you're the same as a Vanguard. You spam High Impact Bolt as much as humanly possible. Shield helps here tremendously in negating the absurd damage this move puts out. In fact, due to the armor penetration, it's the ONLY thing that negates the absurd damage this thing puts out. One trick pony shut down, and that's before including other ranged attacks Commandos get.

For Gunnery, you're basically built to spam Grav Round. It's a tech attack, so it ignores shields, but it's stopped by armor. It also has a cast time. Why are you letting the commando stand in one spot spamming Grav Round? That's like letting a wizard stand in one spot repeatedly casting Fireball. You're expecting that NOT to hurt? Meanwhile, his Charged Bolt is Ranged, his Hail of Bolts is Ranged, his Full Auto is Ranged, his basic attack is Ranged... all stopped by shields in addition to armor.


It's not that tanks are facing off against mountains of guys using tech attacks. It's that it's the smart thing to do against a tank. What do players do in other games? They use abilities that Cannot be blocked, dodged, or parried against TANKS. They use abilities that debuff Armor against TANKS. They use bleeds against TANKS. They use all kinds of shield ignoring monstrosities against TANKS and reserve their other stuff for non-tanks. Heck, even in WoW, shields did not function from behind. So what did Rogues do? They stunned the tank, ran behind him, and IGNORED HIS SHIELD.

Fact is, if you want the absolute most defense possible in PVP, being a tank has its merits. They are saviors in premades for it and do not need to contribute to the dps of the group, they just need to survive and do the objectives or keep the rest of the team alive. But it sounds like many people here are puggers who don't roll with a steady team or receive steady heals or have a PURPOSE to be tanking in PVP in the first place! So naturally... you're better off getting some DPS gear and helping the team another way.

Meanwhile, when you come up against that premade with a TRUE tank running the huttball or keeping his fellows alive on Voidstar, don't complain about how hard to kill he is. Small percentage boosts in damage reduction lead to BIG returns on healing, which greatly extends your lifespan. Exponentially.
Don't bother man. I already explained all this using ACTUAL NUMBERS pages ago and the gullible fools still deny it. Let them keep bumping this thread thinking that shields are useless in PvP and hoping in vain for a dev response to something that is working as intended and working just fine. I'm having fun seeing how many people are critical thinking failures.

LordSemaj's Avatar


LordSemaj
01.13.2012 , 08:12 AM | #753
Quote: Originally Posted by ltankhsd View Post
Don't bother man. I already explained all this using ACTUAL NUMBERS pages ago and the gullible fools still deny it. Let them keep bumping this thread thinking that shields are useless in PvP and hoping in vain for a dev response to something that is working as intended and working just fine. I'm having fun seeing how many people are critical thinking failures.
I suppose you're right. But as the Hero of the Republic army, I can't help but try to iron out the ignorance once in a while.

Best let things lie... if there's one thing Bioware can do, it's collect data correctly...
You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

Character limit reached. Signature has been dismissed.
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ltankhsd's Avatar


ltankhsd
01.13.2012 , 08:22 AM | #754
Quote: Originally Posted by LordSemaj View Post
I suppose you're right. But as the Hero of the Republic army, I can't help but try to iron out the ignorance once in a while.

Best let things lie... if there's one thing Bioware can do, it's collect data correctly...
Well you might be here awhile if you keep trying. My first rebuttal in this thread started at page 50 and I spent most of yesterday daytime proving people wrong. I used numbers from my own character in game, I posted more than several examples of ranged/melee attacks affected by shielding from Torhead. I tried to explain that even if someone was using force/tech attacks exclusively in some strange world tank gear would still have more endurance than equal level DPS gear so tank gear is still worth it. Nothing worked, so good luck in your quest to reduce ignorance.

Torcer's Avatar


Torcer
01.13.2012 , 08:22 AM | #755
Quote: Originally Posted by LordSemaj View Post


Translation: I don't know how to argue effectively so I have to attempt to confuse you and you beat me with logic. Now I'll turn tail and run.

There isn't an iota of evidence in this thread that isn't anecdotal or circumstantial. Belittling me will not alter that fact.
You must be trolling, you simply must be. Anyone who wants to see the argument I and others made regarding Mitigation can scroll up, so pretending like an argument was not made is just silly. We’ve presented as much data as possible regarding the number and frequency of Tech and Force attacks that ignore Mitigation, without a Combat Log doing more is impossible. While we’re at it, you’ve argued by anecdote far more than we have. I explained why Player Skill is not relevant in a game mechanics discussion – a skilled player can overcome mechanics stacked against them when playing against unskilled players, but that has little to do with the poorly implemented game mechanic. The Pro PvPer types will tend to gravitate towards the classes with mechanics that favor those classes, which is why there are so many Sorcs and Ops in the WZs.

LordSemaj's Avatar


LordSemaj
01.13.2012 , 08:51 AM | #756
Quote: Originally Posted by Torcer View Post
We’ve presented as much data as possible regarding the number and frequency of Tech and Force attacks that ignore Mitigation, without a Combat Log doing more is impossible.
I'm not arguing with your data, I'm arguing with your conclusions. As with every scientific experiment, how you setup the test is just as important as the results, and even then interpretation of the results is critical. Number of attacks is not an appropriate measure of the amount of damage a shield absorbs.

Your interpretation of these minimal gains is what's flawed. I tried to explain this multiple times in this thread, and again in my reply to yours. There is only so much I can do without combat logs to prove it.

Quote: Originally Posted by Torcer View Post
While we’re at it, you’ve argued by anecdote far more than we have. I explained why Player Skill is not relevant in a game mechanics discussion – a skilled player can overcome mechanics stacked against them when playing against unskilled players, but that has little to do with the poorly implemented game mechanic.
I reiterate that this is another logical fallacy... you're propagating a truth without regard for its intention, to set an even stage for an experiment. Before that can be accomplished, both sides must be even... that is, a player with insufficient skill in no way can begin to understand how the mechanics operate under the appropriate conditions for the experiment. To such a player, negativity abounds even if the answer is looking him straight in the eye. The player lacks skill, and skill boils down to one thing -- the ability to think critically. The experiment becomes a sham. One cannot assume equally skilled players in a game mechanic discussion because often the ones making the complaints are unfit to be analyzing the dilemma!

Two identical sets of data from identical experiments reach different conclusions because of a player's interpretation of the results. It is their understanding that is lacking... as evidenced by the conclusions they draw. Player skill can never be ignored in discussions because it is the largest factor in why good experiments go wrong -- HUMAN ERROR! If one is incapable of creating the conditions necessary for the experiment, or unfit to analyze the outcome and collected data, primarily because they lack critical thinking, the experiment will always come up with negative results.

Quote: Originally Posted by Torcer View Post
The Pro PvPer types will tend to gravitate towards the classes with mechanics that favor those classes, which is why there are so many Sorcs and Ops in the WZs.
You heard it here first, folks. Nevermind the lack of Sages and Scoundrels in PVP, they're not OP enough. Troopers must be OP by this logic.

People play the classes that are most attractive. James Bond and Zeus are attractive. There have been tons of Sorcerers since the game first went into testing, mechanics had nothing to do with it. Everyone just wants to shoot lightning.



As everything is now merely conjecture, I take my leave. Hopefully the rest of you will see the light as we have. It's bad enough to jump on bandwagons like nerf threads or Slicing is useless. We really don't need a thread exclaiming tank stats are useless when it simply isn't true.

You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

Character limit reached. Signature has been dismissed.
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ltankhsd's Avatar


ltankhsd
01.13.2012 , 09:04 AM | #757
These abilities are affected by shielding per Torhead:

Rapid Shots (BH)
Unload (BH)
Rail Shot (BH)
Power Shot (Merc)
Sweeping Blasters (Merc)
Weakening Blast (Sniper)
Snipe (Agent)
Rifle Shot (Agent)
Followthrough (Sniper)
Cull (Agent)
Overload Shot (Agent)
Ambush (Sniper)
Leg Shot (Sniper)
Carbine Burst (Operative)
Takedown (Sniper)
Suppressive Fire (Sniper)
Shatter Shot (Sniper)
Headshot (Agent)
Series of Shots (Sniper)
Voltaic Slash (Sin)
Thrash (Inq)
Saber Strike (Inq)
Low Slash (Sin)
Maul (Sin)
Lacerate (Sin)
Assassinate (Sin)
Vicious Slash (War)
Obliterate (Jugg)
Massacre (Mara)
Impale (Jugg)
Gore (Mara)
Crushing Blow (Jugg)
Assault (War)
Annihilate (Mara)
Force Charge (War)
Retaliation (War)
Ravage (War)
Sundering Assault (Jugg)
Battering Assault (Mara)
Crippling Slash (Mara)
Deadly Throw (Mara)
Sweeping Slash (War)
Saber Throw (Jugg)
Vicious Throw (War)



Ok that is all the Ranged/Melee attack class abilities that can be mitigated by I could see from the Empire side but rest assured the Republic side would look similar. Now please tell me that there aren't many abilities in game that are affected by shields with a straight face. Go ahead and go DPS if you want, I'll keep my shield generator and my tank armor with defense/shield/absorb, but don't try and tell me that I get no benefit from it.

Edit: To add, some of you may be thinking "Oh look how few Operative or Sorc abilities are listed!" Ok sure, those classes may do more damage against tanks than other classes might so we are weak vs them but guess what, they have their own nemesis classes out there like Marauders or Snipers which we seem to be strong against. Rock-Paper-Scissors.

CapuchinSeven's Avatar


CapuchinSeven
01.13.2012 , 09:09 AM | #758
Quote: Originally Posted by LordSemaj View Post
There isn't an iota of evidence in this thread that isn't anecdotal or circumstantial. Belittling me will not alter that fact.
Say'th you. The ONLY evidence I've seen from you is totally random "I'm pro, i r teh tank that lives!". You're not paying attention, you're not reading or seemingly capable of grasping the point.

Shield and defence on tank gear offer minimal survival increase across some classes, DPS offers decent (not minimal) damage increase across ALL classes while still providing excellent survivability with the right spec.

People simply want to know if that's how Bioware intend for it to be because it makes little sense.

That's it, that's the only point here, no one cares if you're a "pro" tank, no one cares if you live forever, no one cares. People would just like to know if this is how it's intended to be.

Que you telling replying to tell us you're pro, YET again missing the point. People would just like to know because the DPS gain is higher on gear than the defence gain.

Quote: Originally Posted by ltankhsd View Post
These abilities are affected by shielding per Torhead.
This again misses the point, it's not that tanking is useless or that shielding won't effect these classes, it's that defence and shield stats will only effect THOSE classes (and most of the survivability can be gained from talents) while DPS adds a substantial bonus to your DPS (even in a tanking spec) and effects ALL classes. Breaking down the attacks doesn't change that point.

The balance is one-sided.
I know chop-knees.

ltankhsd's Avatar


ltankhsd
01.13.2012 , 09:13 AM | #759
Quote: Originally Posted by CapuchinSeven View Post
Say'th you.
Quote:
Shield and defence on tank gear offer minimal survival increase across some classes, DPS offers decent (not minimal) damage increase across ALL classes while still providing excellent survivability with the right spec.
Oh irony.

CapuchinSeven's Avatar


CapuchinSeven
01.13.2012 , 09:20 AM | #760
Quote: Originally Posted by ltankhsd View Post
Oh irony.
...are you crazy or something?

Maybe caps will help.

THAT'S THE POINT, WE'RE ASKING FOR BIOWARE TO CONFIRM IF THIS IS THE CASE OR NOT BECAUSE WE HAVE NO COMBAT LOG. Have you even being reading the requests in this thread or are you just flapping your keyboard jaw for the sake of it?

Honestly, this is like trying to teach simple mathematics to a cat.
I know chop-knees.