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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

Aragiel's Avatar


Aragiel
01.13.2012 , 04:38 AM | #721
Quote: Originally Posted by Ironleg View Post
I would really like to see this issue addressed by a dev.
same, any official statement is welcome here...

LordSemaj's Avatar


LordSemaj
01.13.2012 , 05:43 AM | #722
Quote: Originally Posted by Ironleg View Post
I would really like to see this issue addressed by a dev.
What exactly are you expecting them to address? People in this topic are using faulty logic to defend their claim, such as listing the QUANTITY of shield-bypassing attacks rather than the FREQUENCY of usage. Are you even aware that most of the shield bypassers ALREADY do less damage or get mitigated by armor? Are you keen on the fact that Elemental damage is already baselined to be less than non-elemental damage?

Disclaimer: Operatives are a completely different story and all that Internal damage needs to be nerfed.

Let's look at Troopers for a moment, shall we?

The Vanguard has two main specs... Tactics and Assault.

For Tactics, it's mostly elemental damage. Armor and Shield bypassing. It's a wizard spec meant to cut through tanks. What do you get out of it? Everything hits for less damage. It's actually considered a garbage DPS spec with a one-trick pony behind Pulse Generator, which needs to be built up to five charges by spamming one of the lowest damaging elemental attacks for 1300 a pop and then gets channeled for massive AOE cone damage (interruptable, fyi).

For Assault, the entire spec is centered around High Impact Bolt. You can spec for up to 90% armor penetration... but it's also a Ranged attack, which means shields affect it. Sure, you can choose to ignore shields... and you're now getting hit by this spec's main attack for over 3500 damage on a crit, and that's before buffs. On an average of every 6 seconds, depending on frequency of a certain cooldown reset proc. Really want to ignore your shield against this spec? Not likely. Besides that, the basic ranged Hammer Shot gets used often just for managing ammo... it's one of the most used attacks and gets mitigated by shields.

The Commando also has two main specs... Gunnery and Assault.

For Assault, you're the same as a Vanguard. You spam High Impact Bolt as much as humanly possible. Shield helps here tremendously in negating the absurd damage this move puts out. In fact, due to the armor penetration, it's the ONLY thing that negates the absurd damage this thing puts out. One trick pony shut down, and that's before including other ranged attacks Commandos get.

For Gunnery, you're basically built to spam Grav Round. It's a tech attack, so it ignores shields, but it's stopped by armor. It also has a cast time. Why are you letting the commando stand in one spot spamming Grav Round? That's like letting a wizard stand in one spot repeatedly casting Fireball. You're expecting that NOT to hurt? Meanwhile, his Charged Bolt is Ranged, his Hail of Bolts is Ranged, his Full Auto is Ranged, his basic attack is Ranged... all stopped by shields in addition to armor.


It's not that tanks are facing off against mountains of guys using tech attacks. It's that it's the smart thing to do against a tank. What do players do in other games? They use abilities that Cannot be blocked, dodged, or parried against TANKS. They use abilities that debuff Armor against TANKS. They use bleeds against TANKS. They use all kinds of shield ignoring monstrosities against TANKS and reserve their other stuff for non-tanks. Heck, even in WoW, shields did not function from behind. So what did Rogues do? They stunned the tank, ran behind him, and IGNORED HIS SHIELD.

Fact is, if you want the absolute most defense possible in PVP, being a tank has its merits. They are saviors in premades for it and do not need to contribute to the dps of the group, they just need to survive and do the objectives or keep the rest of the team alive. But it sounds like many people here are puggers who don't roll with a steady team or receive steady heals or have a PURPOSE to be tanking in PVP in the first place! So naturally... you're better off getting some DPS gear and helping the team another way.

Meanwhile, when you come up against that premade with a TRUE tank running the huttball or keeping his fellows alive on Voidstar, don't complain about how hard to kill he is. Small percentage boosts in damage reduction lead to BIG returns on healing, which greatly extends your lifespan. Exponentially.
You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

Character limit reached. Signature has been dismissed.
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Daex's Avatar


Daex
01.13.2012 , 05:47 AM | #723
Quote: Originally Posted by LordSemaj View Post
What exactly are you expecting them to address? People in this topic are using faulty logic to defend their claim, such as listing the QUANTITY of shield-bypassing attacks rather than the FREQUENCY of usage. Are you even aware that most of the shield bypassers ALREADY do less damage or get mitigated by armor? Are you keen on the fact that Elemental damage is already baselined to be less than non-elemental damage?

Disclaimer: Operatives are a completely different story and all that Internal damage needs to be nerfed.

Let's look at Troopers for a moment, shall we?

The Vanguard has two main specs... Tactics and Assault.

For Tactics, it's mostly elemental damage. Armor and Shield bypassing. It's a wizard spec meant to cut through tanks. What do you get out of it? Everything hits for less damage. It's actually considered a garbage DPS spec with a one-trick pony behind Pulse Generator, which needs to be built up to five charges by spamming one of the lowest damaging elemental attacks for 1300 a pop and then gets channeled for massive AOE cone damage (interruptable, fyi).

For Assault, the entire spec is centered around High Impact Bolt. You can spec for up to 90% armor penetration... but it's also a Ranged attack, which means shields affect it. Sure, you can choose to ignore shields... and you're now getting hit by this spec's main attack for over 3500 damage on a crit, and that's before buffs. On an average of every 6 seconds, depending on frequency of a certain cooldown reset proc. Really want to ignore your shield against this spec? Not likely. Besides that, the basic ranged Hammer Shot gets used often just for managing ammo... it's one of the most used attacks and gets mitigated by shields.

The Commando also has two main specs... Gunnery and Assault.

For Assault, you're the same as a Vanguard. You spam High Impact Bolt as much as humanly possible. Shield helps here tremendously in negating the absurd damage this move puts out. In fact, due to the armor penetration, it's the ONLY thing that negates the absurd damage this thing puts out. One trick pony shut down, and that's before including other ranged attacks Commandos get.

For Gunnery, you're basically built to spam Grav Round. It's a tech attack, so it ignores shields, but it's stopped by armor. It also has a cast time. Why are you letting the commando stand in one spot spamming Grav Round? That's like letting a wizard stand in one spot repeatedly casting Fireball. You're expecting that NOT to hurt? Meanwhile, his Charged Bolt is Ranged, his Hail of Bolts is Ranged, his Full Auto is Ranged, his basic attack is Ranged... all stopped by shields in addition to armor.


It's not that tanks are facing off against mountains of guys using tech attacks. It's that it's the smart thing to do against a tank. What do players do in other games? They use abilities that Cannot be blocked, dodged, or parried against TANKS. They use abilities that debuff Armor against TANKS. They use bleeds against TANKS. They use all kinds of shield ignoring monstrosities against TANKS and reserve their other stuff for non-tanks. Heck, even in WoW, shields did not function from behind. So what did Rogues do? They stunned the tank, ran behind him, and IGNORED HIS SHIELD.

Finally some sense in this topic.

Lina_Inverse's Avatar


Lina_Inverse
01.13.2012 , 05:49 AM | #724
Quote: Originally Posted by LordSemaj View Post
What exactly are you expecting them to address? People in this topic are using faulty logic to defend their claim, such as listing the QUANTITY of shield-bypassing attacks rather than the FREQUENCY of usage. Are you even aware that most of the shield bypassers ALREADY do less damage or get mitigated by armor? Are you keen on the fact that Elemental damage is already baselined to be less than non-elemental damage?

Disclaimer: Operatives are a completely different story and all that Internal damage needs to be nerfed.

Let's look at Troopers for a moment, shall we?

The Vanguard has two main specs... Tactics and Assault.

For Tactics, it's mostly elemental damage. Armor and Shield bypassing. It's a wizard spec meant to cut through tanks. What do you get out of it? Everything hits for less damage. It's actually considered a garbage DPS spec with a one-trick pony behind Pulse Generator, which needs to be built up to five charges by spamming one of the lowest damaging elemental attacks for 1300 a pop and then gets channeled for massive AOE cone damage (interruptable, fyi).

For Assault, the entire spec is centered around High Impact Bolt. You can spec for up to 90% armor penetration... but it's also a Ranged attack, which means shields affect it. Sure, you can choose to ignore shields... and you're now getting hit by this spec's main attack for over 3500 damage on a crit, and that's before buffs. On an average of every 6 seconds, depending on frequency of a certain cooldown reset proc. Really want to ignore your shield against this spec? Not likely. Besides that, the basic ranged Hammer Shot gets used often just for managing ammo... it's one of the most used attacks and gets mitigated by shields.

The Commando also has two main specs... Gunnery and Assault.

For Assault, you're the same as a Vanguard. You spam High Impact Bolt as much as humanly possible. Shield helps here tremendously in negating the absurd damage this move puts out. In fact, due to the armor penetration, it's the ONLY thing that negates the absurd damage this thing puts out. One trick pony shut down, and that's before including other ranged attacks Commandos get.

For Gunnery, you're basically built to spam Grav Round. It's a tech attack, so it ignores shields, but it's stopped by armor. It also has a cast time. Why are you letting the commando stand in one spot spamming Grav Round? That's like letting a wizard stand in one spot repeatedly casting Fireball. You're expecting that NOT to hurt? Meanwhile, his Charged Bolt is Ranged, his Hail of Bolts is Ranged, his Full Auto is Ranged, his basic attack is Ranged... all stopped by shields in addition to armor.


It's not that tanks are facing off against mountains of guys using tech attacks. It's that it's the smart thing to do against a tank. What do players do in other games? They use abilities that Cannot be blocked, dodged, or parried against TANKS. They use abilities that debuff Armor against TANKS. They use bleeds against TANKS. They use all kinds of shield ignoring monstrosities against TANKS and reserve their other stuff for non-tanks. Heck, even in WoW, shields did not function from behind. So what did Rogues do? They stunned the tank, ran behind him, and IGNORED HIS SHIELD.

Part of the issue is that a lot of tech abilities of certain classes (like grav round and operatives) have serious amounts of armor pen built into them as well. There's nothing wrong with having tank killers, but defensively it makes these skills very difficult to deal with for tanks as well as squishies since it now bypasses a large chunk of that last and only truly functioning line of defense, armor. Other classes, like the assassin, have that armor pen built into a specific skill, like maul. Maul does weapon damage, and though it does have similar armor pen to the entire operative arsenal with the proc up it is still blockable, dodgeable, or parryable. This leaves the only reliable tank penetration skill the internal damage discharge as deception, which is talented to be on a 12s cd. The rest of the time you are fighting an extremely uphill battle against tanks. I'm sure tanks don't complain too much about assassins in equal gear as a result. The combat sentinel/carnage marauder is another example. The armor pen is built into the gore skill, which has less than a 50% uptime, and all the attacks it affects save one on a 10s cd are able to be blocked, dodged, or parried.

Don't get me wrong, grav round doing this is less of an issue, since it takes 3 casts to build up the stacks and these can be pretty easily interrupted if detected early.
Alias: CitizenSnipe
Character: Lina (Sith Assassin) on Anchorhead
Sith Assassin PvP/PvE streams @ www.twitch.tv/innverse

CapuchinSeven's Avatar


CapuchinSeven
01.13.2012 , 06:09 AM | #725
Quote: Originally Posted by Daex View Post
Finally some sense in this topic.
He's talking rubbish.

I last just as long in PVP with a defence stance with a DPS tree and gear as I do in a defence tree with defence gear, only without all the defence stats I can crack out 2.5-3k crits.

That makes no sense. I live just as long with DPS gear but deal 3k crits as I do in tank gear dealing 1k crits...


OH yeah that's some real logical sense right there.
I know chop-knees.

Zodan's Avatar


Zodan
01.13.2012 , 06:14 AM | #726
Would be nice to see some official answer what they are planning to the tank stats or gear in pvp or should I just reroll to a dps class.

Thanks for the great game though, I don't mind playing another class to 50 - just not knowing what will happen to my champ geared tank is not cool.
Spartanl - Power Tech
KDS - Keepers of the Darkside

LordSemaj's Avatar


LordSemaj
01.13.2012 , 06:21 AM | #727
Quote: Originally Posted by CapuchinSeven View Post
He's talking rubbish.
I last just as long in PVP with a defence stance with a DPS tree and gear as I do in a defence tree with defence gear, only without all the defence stats I can crack out 2.5-3k crits.
That makes no sense. I live just as long with DPS gear but deal 3k crits as I do in tank gear dealing 1k crits...
OH yeah that's some real logical sense right there.
Get better gear, get a healer, get a team, and get some tactics. I regularly tank for my premade and there is a noticeable difference in survival between tank gear and dps gear.

ESPECIALLY against Powertechs.
ESPECIALLY against Mercenaries.
ESPECIALLY against Assassins.
ESPECIALLY against Snipers.
ESPECIALLY against Marauders.
ESPECIALLY against Juggernauts.

Operatives and Sorcerers can bite me, they need to be nerfed anyway.

If you are expecting to be able to posit out a metric for survival in a PUG, you're not going to get noticeable results. Tanking stats only matter in prolonged fights where you are physically making it easier for your healer to keep you standing. I.E. Tanks don't matter in pickup groups! Make a DPS tank if you're solo queuing! Tank stats are for pros!
You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

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CapuchinSeven's Avatar


CapuchinSeven
01.13.2012 , 06:32 AM | #728
Quote: Originally Posted by LordSemaj View Post
there is a noticeable difference in survival between tank gear and dps gear.
There isn't.
You're talking rubbish.
It's talents and builds.

I've tested it with our premade healer, I take almost the same damage in DPS gear in a defence spec as I do in defence gear in a defence spec and I'm no better or worse to heal when in DPS gear in a defence spec.

Any survivability comes from talents and expertise. Tank gear is next to pointless because DPS gear has the same armour amount and shield and defence have extremely limited impacts on survivability and are not worth it given the higher DPS and crit chance that can be gained elsewhere.

Why should someone stack defence when it's useful for defending against less than half the classes when the DPS gear effects all of the classes. THAT'S the point being made, you and everyone else posting like you seem totally unable to grasp that point.

Feel free to reply about how pro you are though, it's very convincing.
I know chop-knees.

Acelot's Avatar


Acelot
01.13.2012 , 06:34 AM | #729
Quote: Originally Posted by LordSemaj View Post
What exactly are you expecting them to address? People in this topic are using faulty logic to defend their claim, such as listing the QUANTITY of shield-bypassing attacks rather than the FREQUENCY of usage. Are you even aware that most of the shield bypassers ALREADY do less damage or get mitigated by armor? Are you keen on the fact that Elemental damage is already baselined to be less than non-elemental damage?

Disclaimer: Operatives are a completely different story and all that Internal damage needs to be nerfed.

Let's look at Troopers for a moment, shall we?

The Vanguard has two main specs... Tactics and Assault.

For Tactics, it's mostly elemental damage. Armor and Shield bypassing. It's a wizard spec meant to cut through tanks. What do you get out of it? Everything hits for less damage. It's actually considered a garbage DPS spec with a one-trick pony behind Pulse Generator, which needs to be built up to five charges by spamming one of the lowest damaging elemental attacks for 1300 a pop and then gets channeled for massive AOE cone damage (interruptable, fyi).

For Assault, the entire spec is centered around High Impact Bolt. You can spec for up to 90% armor penetration... but it's also a Ranged attack, which means shields affect it. Sure, you can choose to ignore shields... and you're now getting hit by this spec's main attack for over 3500 damage on a crit, and that's before buffs. On an average of every 6 seconds, depending on frequency of a certain cooldown reset proc. Really want to ignore your shield against this spec? Not likely. Besides that, the basic ranged Hammer Shot gets used often just for managing ammo... it's one of the most used attacks and gets mitigated by shields.

The Commando also has two main specs... Gunnery and Assault.

For Assault, you're the same as a Vanguard. You spam High Impact Bolt as much as humanly possible. Shield helps here tremendously in negating the absurd damage this move puts out. In fact, due to the armor penetration, it's the ONLY thing that negates the absurd damage this thing puts out. One trick pony shut down, and that's before including other ranged attacks Commandos get.

For Gunnery, you're basically built to spam Grav Round. It's a tech attack, so it ignores shields, but it's stopped by armor. It also has a cast time. Why are you letting the commando stand in one spot spamming Grav Round? That's like letting a wizard stand in one spot repeatedly casting Fireball. You're expecting that NOT to hurt? Meanwhile, his Charged Bolt is Ranged, his Hail of Bolts is Ranged, his Full Auto is Ranged, his basic attack is Ranged... all stopped by shields in addition to armor.


It's not that tanks are facing off against mountains of guys using tech attacks. It's that it's the smart thing to do against a tank. What do players do in other games? They use abilities that Cannot be blocked, dodged, or parried against TANKS. They use abilities that debuff Armor against TANKS. They use bleeds against TANKS. They use all kinds of shield ignoring monstrosities against TANKS and reserve their other stuff for non-tanks. Heck, even in WoW, shields did not function from behind. So what did Rogues do? They stunned the tank, ran behind him, and IGNORED HIS SHIELD.

Fact is, if you want the absolute most defense possible in PVP, being a tank has its merits. They are saviors in premades for it and do not need to contribute to the dps of the group, they just need to survive and do the objectives or keep the rest of the team alive. But it sounds like many people here are puggers who don't roll with a steady team or receive steady heals or have a PURPOSE to be tanking in PVP in the first place! So naturally... you're better off getting some DPS gear and helping the team another way.

Meanwhile, when you come up against that premade with a TRUE tank running the huttball or keeping his fellows alive on Voidstar, don't complain about how hard to kill he is. Small percentage boosts in damage reduction lead to BIG returns on healing, which greatly extends your lifespan. Exponentially.
You are right with what you write here, but as stated several times:
There are classes mitigation works pretty well against and classes where it is nearly useless.

- Jaggernaut/Guardian
- Operative/Scoundrel
- Sorcerer/Sage
- Assassin/Shadow

Against these classes mitigation has litteraly near to no use. That's half of available classes.
Someone here already wrote a good question to underline our point:
"What if all the offensive attributes like Crit, Surge and Power only would work vs half of the available classes. Against the rest is would have no use. How would you like that?"


Why should i get gear bumped with defensive stats which only boost my survivabilty by a small amount vs half or less enemies i face, when i can get DPS which boosts my offensive vs ALL enemies big time.

5 min agao i made a huttball game, where is saw another perfect example of this blurred machanic:
Level 50 Powertech BH with full T1 PvP gear -> DPS stats only (+Power, +Crit, +Surge).
But equipped with a Shield Generator and ION Gas Cylinder active (Def stance for Powertechs for those who dont know.) He used Jet Charge, so he was defintly Shieldtech specced.
See my point !?

Mitigation by Defense and Shields is flawed !

Torcer's Avatar


Torcer
01.13.2012 , 06:35 AM | #730
Quote: Originally Posted by LordSemaj View Post
Troopers mitigate fine, they're a sustained damage class. That talent comes from the very move you must never allow a trooper to spam. Grav Round.

If you're allowing a trooper to sit in a corner spamming Grav Round... you're doing it wrong.

Also, Sages are way better healers who can buff mitigation, have stronger AOEs, and can dps as well as heal. Commando healers have to be in heal stance to be remotely competent, which kills their dps. Make sure to learn how the classes operate before going ga-ga over specific talents.
You’re confusing Trooper Commando and Trooper Vanguard. If you’re a Trooper and wanted to DPS, or Heal, you probably went Commando, and if you wanted to Tank, you probably went Vanguard. A Shield Spec Trooper Vanguard can’t spam Grav Round, and we can’t heal, we’re a class that’s built around Armor, Shields, Guard and Taunting. It’s a really good Tank design, except for not being able to Tank , i.e., Mitigate and Take substantially more damage. (Other than that Mrs. Lincoln, how was the play?)

Our extremely limited DPS comes from two abilities on cool down - Stock Strike and High Impact Bolt, and maybe Gut if you’re specced that way. Our low sustained damage output rotation (non Gut) looks something like this – Energy Blast, Stock Strike, High Impact Bolt, Sticky Grenade, Ion Pulse, with some hammer shots tossed in. That requires 31 points invested in Shield, for a Shield that does not work and a low damage sustained DPS dependent upon being able to Tank, i.e., Take and Mitigate damage. Unfortunately, since our Shields don’t work against most attacks in PvP, and our increase in Hit Points isn’t enough to counter the increase in damage a DPS specced class gets, we can’t Tank long enough to sustain that low output DPS.

A pure Tank should be able to Tank, that’s not too much to ask.