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Sad to see some people quiting already....

STAR WARS: The Old Republic > English > PvP
Sad to see some people quiting already....

Daex's Avatar


Daex
01.13.2012 , 12:39 AM | #141
Quote: Originally Posted by sparkvolt View Post
Not all of the people quitting are hopping from game to game searching for perfection. I stayed with WoW since release until May last year when I simply couldn't dedicate more time to games and had to take a break before SWTOR.

In parallel I played EVE for I don't even know how long and still play it.

I picked up SWTOR looking for that addiction feeling I had back in 2004 when WoW was released. Just roaming the open world waiting for someone to jump out of some bush and gank me, or just exploring. It took good 3+ months to get to level 60 and was painful, and in between many fights in contested zones, laughs, frustrations, etc. But the game kept me captured. At 60 there was Taren Mill vs. Southshore battles, first guilds trying to clear MC and trying for weeks to learn strategy to each boss, trying to gear through Scholomance, Stratholme, LBRS, UBRS, etc. Months passed before PvP system was even introduced and when it was introduced, I had a blast in AV that would last for days at a time. Honorable kills counted for something.

SWTOR had me going there on Tython, and then I was roaming the Loading Screens, Orbital Stations, endless deserts with no enemy player in sight, my own little copies of the world, etc. When I hit 50, not playing even 30% as much as I played WoW upon release, I started grinding warzones. Then came more warzones, and more warzones, and warzones every day and all day. Then I opened 100+ champion bags and still don't have complete set, but have mix of Centurion and Champion with countless dupes.

I will stay for another month perhaps just so see how this plays out, but I've seen this in WarHammer, in AoC, in Rift, etc. People who love the game stand up to defend it, attack those who are genuinely bored or frustrated, before you know it the game is in the decline instead of rising.

I sincerely hope BioWare or MythicWare whoever is running this show realizes the mess they created by rushing the game, making it too easy to level, and then not tailoring to high levels and endgame. I would personally switch to PvE and raid and do all the things not PvP to explore the game if there was much to it, but from what I hear from people, it takes a whopping few hours to clear toughest endgame content. Compare that to MC and BWL in vanilla and later on Naxxarmas, yeah, you get the picture.
As far as I remember, neither BWL or Naxxramas were in WoW at launch. I think MC was but it wasn't particularly hard to be honest. Maybe when you started playing WoW you were new to MMOs and now you're experienced and it's all too easy for you.

Not disagreeing with your points about huge empty worlds and eternal loading screens but I do think it's a bit early to complain about lack of endgame or how easy it is.

Drahh's Avatar


Drahh
01.13.2012 , 12:42 AM | #142
I like the game, but honestly after all the hype for this game, I would have rather them make a KOTOR 3 or a brand new version of X-wing with a brand new PvP simulator active.

Tehroth's Avatar


Tehroth
01.13.2012 , 12:43 AM | #143
I could foresee this game going down like AoC and apb, simply because what they did wasn't revolutionary enough to hold peoples attention. Not to mention lack of content/core features which should be the primary thing in a game. Initially I didn't want to play this game because I knew eventually it would flop or I would get bored. Luckily neither have happened yet, but

I only play this until Gw2, or a good sandbox game comes along. People are tired of the WoW model with slight modifications. We want someone new and refreshing which is why the veteran community are more sandbox oriented. Either games come out unique and look very promising, but they end up making it crappy quality and not putting in what the community wants at all or quick enough. Or they come out as a clone. Sw:tor is on the right track with player stories and choices, but that is it.

sparkvolt's Avatar


sparkvolt
01.13.2012 , 12:50 AM | #144
Quote: Originally Posted by Daex View Post
As far as I remember, neither BWL or Naxxramas were in WoW at launch. I think MC was but it wasn't particularly hard to be honest. Maybe when you started playing WoW you were new to MMOs and now you're experienced and it's all too easy for you.

Not disagreeing with your points about huge empty worlds and eternal loading screens but I do think it's a bit early to complain about lack of endgame or how easy it is.
BWL and Nax weren't in vanilla, patched later. MC was, but MC required gear from other instances if guild members are to run it and be viable in raid. BWL came after Onyxia as it also required gear from MC and Ony to make runs smoother.

Fair enough though. I am not unsubbing yet, but will stick around to see what they do about the game. I'll give it a fair chance, but the clock is ticking. At certain point none of us wants to pay money and not log into the game for days. It's just wasteful.

I wish they would also consider larger PvP conflicts, 20 and 40 men warzones, for some big fights. While 8v8 is fine, it seems a little like arenas in WoW where you simply don't pug, but have to have a solid comp and people who can play their class very well. That is if you want to get good win/loss ratio.

CommandoPower's Avatar


CommandoPower
01.13.2012 , 12:52 AM | #145
People have no patience with MMORPG's. They expect them to be perfect or close and chock full of more content than you can finish in a year AT LAUNCH. That's a mythical concept folks.

You know what killed AOC? THAT was released half finished and broken with no content.

Wanna know what killed EQ II? Nothing. It started horrible and over the course of a year or two they completely retooled and expanded it and turned into an awesome game which many people enjoy playing. It defied all odds and expectations and overcame a horrible stigma. Honestly astounding.

Wanna know what killed WAR? WOW gamers. They came in, became the majority of the population, whined incessantly about everything not being like WOW, wrecked the game and then griped that WOW was better and left. After the initial mistakes WAR really started to improve, but a game like WAR thrives on population. By the time they got better the population was gone and the game was dead or dying. The WOW players had left and before they left they had driven off most of the non-WOW players.


Wanna know what WOW killed? The concept of a good MMORPG. The game itself is average at best. A streamlined, polished version of average. But it plays to people's egos and most who tried it had never experienced an MMORPG before.

Now every game tries to mimic WOW's success. You know why? They don't have a choice. If it looks interesting something funny happens. Even though everyone kept saying WOW was better and the best game ever, they were bored. They would try every new game that would come out, rage how WOW was better, and leave back to WOW and bored mediocrity.

This is only getting worse as WOW continues to alienate old players with new expansions, sending them searching for other things with the width and breadth of their knowledge primarily being WOW.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

CommandoPower's Avatar


CommandoPower
01.13.2012 , 12:57 AM | #146
All you short timers bounce to your next waste of your time and money and cry the entire time about it? Your the reasons that MMORPG's today suck and generally just copy WOW and play it safe.

How are any new MMORPG's supposed to thrive and polish themselves and roll out new content if your gonna go rush them en masse, buy their game, make them set up infrastructure to support your smooth play, and the leave like you were almost certain to do from the start. Then you run around the net spreading poor information and a bad stigma based off of your highly outdated and obsolete experiences with it.

Funny thing is in about 5-10 years many of you will have enough experience to be in my shoes and be patient about these things.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

AdmiralBlue's Avatar


AdmiralBlue
01.13.2012 , 01:01 AM | #147
Quote: Originally Posted by CommandoPower View Post
People have no patience
This century really blows because of this fact.
***Internal Revenue Service***
Casual PvE, Social, Hardcore Roleplaying

Sybaris's Avatar


Sybaris
01.13.2012 , 01:03 AM | #148
And now back to the other side. Keep in mind, I do think your complaints are important.

Here we go.

Lvl 50 Pyrotech Merc. I like to eat all you little sniveling wienies, and will for the foreseeable future. I love this game, more than I loved WoW (surprisingly). I'm still pumped after every warzone (yes even God forsaken Hutt ball), and I don't mind doing dailies and not getting Champ gear very often. Every time I've been beaten by some supposed OP class, I do a little research, learn how resolve works, then proceed to own them back. I realize that the current shortage of 50's causes empty open world PvP, and I do want BioWare to keep to their promises of improvements in those areas. I can't wait to actually loot merc comms instead of exchanging them with a 3:1 ratio. I look forward to lvl 50 bracket, ranked and new warzones, and all other releases that are coming. Bugs suck, loading screens suck, and all those little annoyances mentioned by other posters suck. I wish I would run into Republic players more often.

And yet with all that... I still love this game. Man, you've got me BioWare. You've got me.

EDIT: Btw OP, analogical evidence is the lowest form of evidence. Taking personal experience and generalizing that to a larger population is.... just.. not correct. So to say that because some people you know are quitting at 50, everybody must be quitting at 50 is a bit silly. But if we are gonna play that game, then I'll let you know when my guild loses a single lvl 50.
This is my skillmissile. There are many like it, but this one is mine.
My skillmissile is my best friend. It is my life. I must master it as I must master my life.
My skillmissile, without me, is useless. Without my skillmissile, I am useless.

sparkvolt's Avatar


sparkvolt
01.13.2012 , 01:09 AM | #149
Quote: Originally Posted by CommandoPower View Post
All you short timers bounce to your next waste of your time and money and cry the entire time about it? Your the reasons that MMORPG's today suck and generally just copy WOW and play it safe.

How are any new MMORPG's supposed to thrive and polish themselves and roll out new content if your gonna go rush them en masse, buy their game, make them set up infrastructure to support your smooth play, and the leave like you were almost certain to do from the start. Then you run around the net spreading poor information and a bad stigma based off of your highly outdated and obsolete experiences with it.

Funny thing is in about 5-10 years many of you will have enough experience to be in my shoes and be patient about these things.
It's an interesting thought you have there. If this was a completely new product, revolutionary, nothing out there of it's kind existed and there are no basis for comparison, then we could all be patient. But, and there is always but, it is not.

You cannot ignore the impact WoW had on MMO industry. Hate it, love it, do with it what you will, but with 11M subscribers you are bound to have a player base populated with some WoW players. Problem is, other WoW players hate their own "kind". They escaped WoW and went to the next best thing and now they hate on anyone and anything WoW.

SWTOR had years. They knew what was out there, they knew what people want, they had beta going for I don't even know how long, feedback was provided. They spent millions of dollars. To be frank, I am not ready to be paying someone subscription to learn how to develop a game. That's what education and experience is for. From my understanding, they had some pretty big veterans in PvP design on the team,yet still botched it. It's incompetence and we are to pay their salaries?

If this was LOB application story would be completely different. There would be no QQ posts, there would be a simple exodus of customers followed by swift company firing all nonessential personal and cutting it's losses.

But because this is an MMO, we should somehow give them a chance and we should somehow waste our hard earned money while they scratch their balls watching Holy Fields narrate Nadia Grell dialogues. I don't think so!

Gsup's Avatar


Gsup
01.13.2012 , 01:10 AM | #150
its funny how you star war nerds defend this game like its your life.. this game brings nothing new to MMo's besides better looking graphics, its all old / copied pvp that has failed in the past.

keep paying this company so they can release more crap games for you in the future...
cause obviously you enjoy these WoW kiddie games coming out more and more in the past decade.

as a bioware employee once said "people are well.... idiots"