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Sad to see some people quiting already....

STAR WARS: The Old Republic > English > PvP
Sad to see some people quiting already....

BegaTasty's Avatar


BegaTasty
01.12.2012 , 08:31 PM | #71
To answer the question a previous poster asked.

To fix it, I dont know maybe I would scrap pvp an look at it again.The thing is there is massive amount of pvp experience out there to take notes from.

be it World of warcraft
Rift
Vanguard
Asherons Call 1
Darkage of Camelot
Age of Conan
whatever....
The trouble has come from onpy following wow an rift pvp, both those games have the worst exuse for pvp ever seen in MMO's. World pvp can start as early as you want, an I disagree that you cant have world pvp in leveling area's. It adds ALOT to the game for you to be always watching your back an being aware of whats around you.

Most of the issues stem from this "shiny" generation that wow bred to expect shinys at every turn. Remember early MMO's didn't have pvp gear, there was "gear" be it from....
mobs dropping items on a random loot generator.
Or dungeon drops.....

it is possible to do it in any number of ways.
The "rewards" in pvp were generally done in abilities, and allowed you to buy an ability you dont normally have. be it raising stats, giving you special mana/energy boost.... whatever you care to think up.
For instance in DAOC, at RR 6(Realm rank 6) you got one called "MOC", a VERY popular skill to have in pvp for some classes, it allowed you to gain mana back at a boosted rate that meant a direct damage increase, as the classes most using it, were high damage high mana use classes.

The pvp gear generation is where everything went wrong because now people demand it, an devs give it out. battlegrounds are fine in an of themselves, but they should never be the central focus of a pvp game. So you make pvp rewards skills instead of gear, an you would fix alot of the problems. Then you jsut need to add a reason tof ight, and give people thing sin the world to fight for.

DAOC for instance, had Castles with relics in them. SO what would happen is people would be out in the frontiers pve grinding (you were given HUGE bonuses for killing pve in frontiers). A relic raid would kick off an a siren went off in your realm for everyone to hear. that called people to go defend the relic keep. 100 on 100 battles were quite normal. This in turn meant whoever had the relic gained exp bonuses for everyone in their realm, an pvp bonuses for the clan/guild that held it.

At end of week they would look at the pvp stats an see who did the most, an that would then open up a special dungeon called Darkness Falls.
This dungeon was linked directly to pvp, an allowed you to pvp an raid all at once in same dungeon.
You gained very special gear in that dungeon that cant be gained anywhere els, while having to defend yourselves form the other realms who were still in there...

Torleen's Avatar


Torleen
01.12.2012 , 08:37 PM | #72
So....

What all of this brings to mind, is the people who railed on BW for not releasing the game. They freaked out hardcore and yelled and screamed and threatened to never play. They insulted the developers and they all assured us that they would keep playing even if the game was not finished. The venom in posts demanding that the game be released now was outright nuts. And now we have posts like these.

I wonder how many people quitting now are among the people who were demanding the game be released too soon? I wish I could go back and find some of those threads and bump them now and remind those people that this is partly their fault.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Forsbacka's Avatar


Forsbacka
01.12.2012 , 08:39 PM | #73
Quote: Originally Posted by BegaTasty View Post
To answer the question a previous poster asked.

To fix it, I dont know maybe I would scrap pvp an look at it again.The thing is there is massive amount of pvp experience out there to take notes from.

be it World of warcraft
Rift
Vanguard
Asherons Call 1
Darkage of Camelot
Age of Conan
whatever....
The trouble has come from onpy following wow an rift pvp, both those games have the worst exuse for pvp ever seen in MMO's. World pvp can start as early as you want, an I disagree that you cant have world pvp in leveling area's. It adds ALOT to the game for you to be always watching your back an being aware of whats around you.

Most of the issues stem from this "shiny" generation that wow bred to expect shinys at every turn. Remember early MMO's didn't have pvp gear, there was "gear" be it from....
mobs dropping items on a random loot generator.
Or dungeon drops.....

it is possible to do it in any number of ways.
The "rewards" in pvp were generally done in abilities, and allowed you to buy an ability you dont normally have. be it raising stats, giving you special mana/energy boost.... whatever you care to think up.
For instance in DAOC, at RR 6(Realm rank 6) you got one called "MOC", a VERY popular skill to have in pvp for some classes, it allowed you to gain mana back at a boosted rate that meant a direct damage increase, as the classes most using it, were high damage high mana use classes.

The pvp gear generation is where everything went wrong because now people demand it, an devs give it out. battlegrounds are fine in an of themselves, but they should never be the central focus of a pvp game. So you make pvp rewards skills instead of gear, an you would fix alot of the problems. Then you jsut need to add a reason tof ight, and give people thing sin the world to fight for.

DAOC for instance, had Castles with relics in them. SO what would happen is people would be out in the frontiers pve grinding (you were given HUGE bonuses for killing pve in frontiers). A relic raid would kick off an a siren went off in your realm for everyone to hear. that called people to go defend the relic keep. 100 on 100 battles were quite normal. This in turn meant whoever had the relic gained exp bonuses for everyone in their realm, an pvp bonuses for the clan/guild that held it.

At end of week they would look at the pvp stats an see who did the most, an that would then open up a special dungeon called Darkness Falls.
This dungeon was linked directly to pvp, an allowed you to pvp an raid all at once in same dungeon.
You gained very special gear in that dungeon that cant be gained anywhere els, while having to defend yourselves form the other realms who were still in there...
Well while slacking wow and rift, they are by far best and most competetive MMORPGs PvP wise. Making world PvP as focus in PvP is financial suicide. Most people just dont seem to like it, and its been most popular part of PvP only in small or dead MMOs.

BegaTasty's Avatar


BegaTasty
01.12.2012 , 08:47 PM | #74
Quote: Originally Posted by Forsbacka View Post
Well while slacking wow and rift, they are by far best and most competetive MMORPGs PvP wise. Making world PvP as focus in PvP is financial suicide. Most people just dont seem to like it, and its been most popular part of PvP only in small or dead MMOs.
your calling Daoc small an dead ? you realize it is STILL seen widely as the greatest pvp MMO ever created, an has yet to be equaled. The only reason people say wow is the best is a because they dont know any different. They have nothing to balance it against.
So far 90% of posts here have been nothing but mindless insults an petty put downs over a very real issue. I dont understand hwy it is you even read a thread you dont want to hear about. I can guess its purely to coarse trouble as has been seen in all the insults an hate posts.

Honestly boggles the mind when this issue effects everyone who plays, not just a small %.
As for the numbers of people, remember only the tinest % of players read forums, theres a hell of alot more in game that wouldn't touch these forums with a barge pole.

Xary's Avatar


Xary
01.12.2012 , 08:47 PM | #75
Quote: Originally Posted by BegaTasty View Post
To answer the question a previous poster asked.

To fix it, I dont know maybe I would scrap pvp an look at it again.The thing is there is massive amount of pvp experience out there to take notes from.

be it World of warcraft
Rift
Vanguard
Asherons Call 1
Darkage of Camelot
Age of Conan
whatever....
The trouble has come from onpy following wow an rift pvp, both those games have the worst exuse for pvp ever seen in MMO's. World pvp can start as early as you want, an I disagree that you cant have world pvp in leveling area's. It adds ALOT to the game for you to be always watching your back an being aware of whats around you.

Most of the issues stem from this "shiny" generation that wow bred to expect shinys at every turn. Remember early MMO's didn't have pvp gear, there was "gear" be it from....
mobs dropping items on a random loot generator.
Or dungeon drops.....

it is possible to do it in any number of ways.
The "rewards" in pvp were generally done in abilities, and allowed you to buy an ability you dont normally have. be it raising stats, giving you special mana/energy boost.... whatever you care to think up.
For instance in DAOC, at RR 6(Realm rank 6) you got one called "MOC", a VERY popular skill to have in pvp for some classes, it allowed you to gain mana back at a boosted rate that meant a direct damage increase, as the classes most using it, were high damage high mana use classes.

The pvp gear generation is where everything went wrong because now people demand it, an devs give it out. battlegrounds are fine in an of themselves, but they should never be the central focus of a pvp game. So you make pvp rewards skills instead of gear, an you would fix alot of the problems. Then you jsut need to add a reason tof ight, and give people thing sin the world to fight for.

DAOC for instance, had Castles with relics in them. SO what would happen is people would be out in the frontiers pve grinding (you were given HUGE bonuses for killing pve in frontiers). A relic raid would kick off an a siren went off in your realm for everyone to hear. that called people to go defend the relic keep. 100 on 100 battles were quite normal. This in turn meant whoever had the relic gained exp bonuses for everyone in their realm, an pvp bonuses for the clan/guild that held it.

At end of week they would look at the pvp stats an see who did the most, an that would then open up a special dungeon called Darkness Falls.
This dungeon was linked directly to pvp, an allowed you to pvp an raid all at once in same dungeon.
You gained very special gear in that dungeon that cant be gained anywhere els, while having to defend yourselves form the other realms who were still in there...
Nailed it. I just hit 50 a day or two ago and was so utterly disgusted when I went to Illum. I am a long long time DAOC vet and I was like finally a planet dedicated to PvP perhaps in the vain of Frontiers. Nope, we get all of these decked out Imps and a handful of Repubs standing around trading for gear.

I feel like restarting my DAOC account to actually get some decent pvp. Also the hooded capes on that 10 year old game look better.

MethodSZ's Avatar


MethodSZ
01.12.2012 , 08:49 PM | #76
Game needs to go free to play, only way it can survive

Knifewrench's Avatar


Knifewrench
01.12.2012 , 08:51 PM | #77
Quote: Originally Posted by BegaTasty View Post
To answer the question a previous poster asked.

To fix it, I dont know maybe I would scrap pvp an look at it again.The thing is there is massive amount of pvp experience out there to take notes from.

be it World of warcraft
Rift
Vanguard
Asherons Call 1
Darkage of Camelot
Age of Conan
whatever....
The trouble has come from onpy following wow an rift pvp, both those games have the worst exuse for pvp ever seen in MMO's. World pvp can start as early as you want, an I disagree that you cant have world pvp in leveling area's. It adds ALOT to the game for you to be always watching your back an being aware of whats around you.

Most of the issues stem from this "shiny" generation that wow bred to expect shinys at every turn. Remember early MMO's didn't have pvp gear, there was "gear" be it from....
mobs dropping items on a random loot generator.
Or dungeon drops.....

it is possible to do it in any number of ways.
The "rewards" in pvp were generally done in abilities, and allowed you to buy an ability you dont normally have. be it raising stats, giving you special mana/energy boost.... whatever you care to think up.
For instance in DAOC, at RR 6(Realm rank 6) you got one called "MOC", a VERY popular skill to have in pvp for some classes, it allowed you to gain mana back at a boosted rate that meant a direct damage increase, as the classes most using it, were high damage high mana use classes.

The pvp gear generation is where everything went wrong because now people demand it, an devs give it out. battlegrounds are fine in an of themselves, but they should never be the central focus of a pvp game. So you make pvp rewards skills instead of gear, an you would fix alot of the problems. Then you jsut need to add a reason tof ight, and give people thing sin the world to fight for.

DAOC for instance, had Castles with relics in them. SO what would happen is people would be out in the frontiers pve grinding (you were given HUGE bonuses for killing pve in frontiers). A relic raid would kick off an a siren went off in your realm for everyone to hear. that called people to go defend the relic keep. 100 on 100 battles were quite normal. This in turn meant whoever had the relic gained exp bonuses for everyone in their realm, an pvp bonuses for the clan/guild that held it.

At end of week they would look at the pvp stats an see who did the most, an that would then open up a special dungeon called Darkness Falls.
This dungeon was linked directly to pvp, an allowed you to pvp an raid all at once in same dungeon.
You gained very special gear in that dungeon that cant be gained anywhere els, while having to defend yourselves form the other realms who were still in there...
Sadly, as long as MMOs are popularized among casuals, PvP gear is here to stay. Because apparently enjoying PvE and PvP are mutually exclusive.
War Hero with a bounty on him by his own faction. Aren't I popular.

Red_Cruiser's Avatar


Red_Cruiser
01.12.2012 , 08:55 PM | #78
TOR was a great idea? Soo... taking Warhammer Online, slapping Star Wars on it, adding a little story, and then a $130+ million price tag is a good idea? Oh, and don't forget LucasArts taking 30% of your profit. Yes, TOR was such a great idea.

Forsbacka's Avatar


Forsbacka
01.12.2012 , 09:01 PM | #79
Quote: Originally Posted by BegaTasty View Post
your calling Daoc small an dead ? you realize it is STILL seen widely as the greatest pvp MMO ever created, an has yet to be equaled. The only reason people say wow is the best is a because they dont know any different. They have nothing to balance it against.
So far 90% of posts here have been nothing but mindless insults an petty put downs over a very real issue. I dont understand hwy it is you even read a thread you dont want to hear about. I can guess its purely to coarse trouble as has been seen in all the insults an hate posts.

Honestly boggles the mind when this issue effects everyone who plays, not just a small %.
As for the numbers of people, remember only the tinest % of players read forums, theres a hell of alot more in game that wouldn't touch these forums with a barge pole.
It has 5000 players estimated and peak was 250k. I would say its pretty small and dead and i bet that if even all players that played it thinks its greatest MMO ever created it aint much people, and if it was greatest, i wonder why all left. WoW seems to be greatest MMO in terms of popularity and i dont think it peaked so much players unless people thought it was an awesome game.

tsupra's Avatar


tsupra
01.12.2012 , 09:09 PM | #80
Its actually sad to see people keep paying money for this pille of sh...!
No content
Pvp nonesense with ubbergeared 50's fighting baby oponents(lol they even forming premades)
Crashes ,ability lags ,bugged companions,20 min walk for a quest that takes 2 min to complete
1 faction mmo
Copy paste trees for ac's
mantainaces during peak hours
One viable end game crafting profession
Tanking ranged and squizie tanks
No combat logs(i can understand this,if we had combat logs more mess would come on top) ,no addon support(only hack support)

I am former costumer of mythic/bioware for many years and was really hopping that they could learn from past mistakes or at least use the knowledge the gaming comunity accumulated all these years,but no thay have to repeat all the steps from scratch!A week left and is more than enough to complete a couple of stories left and its g.o.!Maybe resub in 5-6 months when the real beta test is over