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*** Ultimate Bug list : Check here for known bugs and possible workarounds ***

STAR WARS: The Old Republic > English > Customer Service (Read-Only)
*** Ultimate Bug list : Check here for known bugs and possible workarounds ***
 

rugsta's Avatar


rugsta
01.12.2012 , 08:30 PM | #241
Unable to click on anything in-game after holding down Mouse 4 or Mouse 5, sometimes with Ventrilo VOIP.
Variant: Will be unable to click on things at random times in-game.
Workaround:Hit CTRL + U twice to reload the UI. Will have to do this every time it happens however, which can be many times depending on what's triggering the mouse unresponsiveness.

Solution: In the event you can not click any of your abilties as if your cursor does not work just hit mouse 4 again and it will reenable your cursor.


Smuggler bugs:
Dirty Kick Ability causes the character to be rooted in place to go through a 2 second animation before the character can continue moving. The operative mirror ability does not have this 2 second delay.

Flash Grenade has a 1min 30second cooldown, but the operative Flashbang has a 60second cooldown.

Arress's Avatar


Arress
01.12.2012 , 08:34 PM | #242
Do you enjoy doing EA's work AND paying them money to do it?

People like you are the reason why Video Game companies think they can release an MMO in this state in this day and age...(WoW's release was 7 yrs ago... live in the now folks...)

Jessabeans's Avatar


Jessabeans
01.12.2012 , 08:58 PM | #243
Not sure if this has already been mentioned but I do not see it on the first post. For Imperial Agents the Darth Jadus fight is glitched, you can only 'see' him and attack him while standing directly on top of him.

The only solution I've found is to have a higher level character come in and help.
Code:
 My Refer a Friend code: 

 http://www.swtor.com/r/45xpZC 

Wolfeisberg's Avatar


Wolfeisberg
01.13.2012 , 12:46 PM | #244
On a PvE server a flagged PvP player can force a non flagged player into PvP by entering in their AOE attack. According to the description of PvE servers, PvP MUST be consensual by both parties. Pleas fix this exploit. Especially the stealth classes can force PvP onto someone without them ever knowing they were even there in the first place. If this exploit is not fixed, it will lead to bored level 50s to be in stealth or run into someones aoe attack just to grief them.

Good way to fix it.

Create a toggable option. If it is on, if you try to damage, heal, or buff a PvP flagged player, it will turn on your PvP flag. If the option is off, if you try to damage, heal, or buff a PvP flagged player it will do nothing until you turn on your PvP flag.

Kandorr's Avatar


Kandorr
01.14.2012 , 10:39 AM | #245
The gathering nodes on Drummond Kaas are bugged. They are showing up on the map as harvestable but you can't do anything with them. It happened mostly with Slicing boxes, but was also present for scavenging and archeology.

Soultranna's Avatar


Soultranna
01.14.2012 , 10:46 AM | #246
Quote: Originally Posted by Wolfeisberg View Post
On a PvE server a flagged PvP player can force a non flagged player into PvP by entering in their AOE attack. According to the description of PvE servers, PvP MUST be consensual by both parties. Pleas fix this exploit. Especially the stealth classes can force PvP onto someone without them ever knowing they were even there in the first place. If this exploit is not fixed, it will lead to bored level 50s to be in stealth or run into someones aoe attack just to grief them.
This should only be activating on PvP servers or in battlegrounds, where 'consent to PvP' has already been established. On PvE servers, any and all attacks should only 'hit' opposing faction players if BOTH players have PvP toggled on already. Otherwise the targeted player should be immune.

Proposed Fix: Targeting of players should be run thru a binary AND operation, comparing their PvP flag status. Yes + Yes = player target is legal, process as normal. Otherwise, binary AND result is No, and attack should ignore player target completely and only apply to NPC target(s).

This brings up another issue, however.

Buffing/healing PvE-flagged ally sets your PvP flag to Yes. This may be 'working as intended', but again, it's a bit deceptive. Instead, the above AND test should be run, and if binary comparison is not Yes/True/1, then PvE player should not be able to buff or heal the PvP-flagged target in the first place (and vice versa). If you want to assist a PvP flagged player, you should be told to toggle PvP explicitly, in order to do so. That will eliminate any 'accidental' PvP toggles.
"If you'll excuse me, I have to create a hangover to nurse." - Gault Rennow

Just another person behind a keyboard escaping reality for a while.

DexxPeace's Avatar


DexxPeace
01.14.2012 , 11:02 AM | #247
For Trooper, the codex for Tanno Vik says that his main weapon is "Vibrosword" yet he can only equip Techswords. Also, the codex for Yuun says that his main weapon is "Electrostaff" yet he can only equip Techstaves. Either the Codex texts are wrong or the equipping method is broken.

If you send your currently summoned companion on a mission or to craft, sometimes you cannot summon any other companion who is not busy at that time.
Workaround: summon the companion you want to use before sending the currently summoned one to do work.

Deathmedik's Avatar


Deathmedik
01.14.2012 , 05:34 PM | #248
Character will go into auto-run mode and no way to stop it

Character will start spinning in one direction or the other with no way to stop it.

Long after combat is over blasters are still firing.

Onexious's Avatar


Onexious
01.14.2012 , 07:11 PM | #249
i fixed it

Mislix's Avatar


Mislix
01.14.2012 , 07:43 PM | #250
Follow does not work:
Putting your character on follow stops following after 5-10 seconds.


Annoyances:
- Stack splits post links in chat windows
- Companion mission returns always pop up windows closing the currently opened windows and messing up the GTN settings too
- Some taxis kill players at arriving to the destination (happened on Voss multiple times)
- Many times companions do not spawn after dismounting
- GTN does not remember the last query when a companion mission return closes the GTN window
- GTN always puts a "1" as a price when we try to delete the default price to enter our own price.
- Fast running skill toggle always turns off after death
- Player, target and focus frames are not moveable
- Can not see target of target
- No macros
- No mouse-over actions (heals for example)
- No party pets in Ops frame view
- It is mentioned in this thread, but the companion action bar resets all the time are really annoying. Every death, instance entrance/leaving resets them.
prob theres much more, I just dont remember at the moment