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The Operative Nerf Wouldn't be Fair

STAR WARS: The Old Republic > English > General Discussion
The Operative Nerf Wouldn't be Fair

Kuvi's Avatar


Kuvi
01.12.2012 , 04:24 PM | #21
Quote: Originally Posted by xcomax View Post
Again, what does that have to do with PVE? Furthermore, the only possible way to get those kind of results are to stack all kinds of stims etc. What about those who don't care to walk around with a bag full of critical, power etc. stims? It's not fair, no matter how you look at it.
People are not 2 shotting other players because of stims, stop making excuses. Learn to
let go - the class is too strong in PVP. It needs a rework.

Just because you don't PVP doesn't mean the class doesn't need to be reworked. There
are ways to make it balanced in both.

Operatives would be fine with a nerf to their burst.

From what you're saying you don't PVP, so you have no idea how bad it is or isn't. This is
about the big picture, not PVEers vs PVPers. If a class is insane in one instance or the other
it needs to be fixed in a way that it's balanced in both.
[x] GENUFLECT

pjskull's Avatar


pjskull
01.12.2012 , 04:29 PM | #22
Quote: Originally Posted by Kuvi View Post
People are not 2 shotting other players because of stims, stop making excuses. Learn to
let go - the class is too strong in PVP. It needs a rework.

Just because you don't PVP doesn't mean the class doesn't need to be reworked. There
are ways to make it balanced in both.

Operatives would be fine with a nerf to their burst.

From what you're saying you don't PVP, so you have no idea how bad it is or isn't. This is
about the big picture, not PVEers vs PVPers. If a class is insane in one instance or the other
it needs to be fixed in a way that it's balanced in both.
Please, stop. I hate watching people embarass themselves.

Address reality. Please post your Health (In Warzone if Bolstered)

You get 2 shot? You get 2 shot. You get 2 shot?

2 shots from an Op take all your health. 2 shots from an Op take all your health?

I am having trouble...

ckoneful's Avatar


ckoneful
01.12.2012 , 04:34 PM | #23
Quote: Originally Posted by Supercaptain View Post
Blatant overexaggeration here, thoughts from a scoundrel. As a 49 if I pull out of stealth with a flechette'd shoot first on a level 20 in a BG it would still take me more than 3 seconds with maximum burst to kill the player (this is in no pvp gear). The only time this would happen is if an op/scoundrel in full PvP gear went balls out on a level <20 in a BG. In that case, what do you expect? You don't stand a chance anyway. Trying this on anyone with a modicum amount of PvP gear would take 15 seconds at least to take them down, and you'd be basically shot in terms of health/cooldowns/etc. at that point.

If somethings broken it should be fixed but the example you just provided is blatantly wrong. In a fair match up I've found fights to be pretty balanced even if I get the opener out of stealth.
Um... No? I was getting down to 30% inside their opening stun with 300 expertise and 18.5k HP from an operative on my realm named Reeno.

EDIT: The guy was hitting me for 8k crits, show me another class that can open with what is more than half most peoples HP.

WickedDjinn's Avatar


WickedDjinn
01.12.2012 , 04:35 PM | #24
I don't get the logic against them. Why would you want to turn the class into a bounty hunter or trooper in light armor?

This type of class is nothing new. Massive burst damage balanced by weak survivabilty. If you remove the burst damage, if they are unable to take down a target quickly, then...THEN the class is broken.

Supercaptain's Avatar


Supercaptain
01.12.2012 , 04:37 PM | #25
Quote: Originally Posted by Torlof View Post
Im lvl 43 and i got owned by lvl 45 operative in one knockdown with my shield up...(im sage btw)...your argument doesnt hold water...im not a fan of nerfing anything but ops/Smugs dmg is out of control..considering the surv..they have.
Blatant lie, it's impossible. I've pvp'd plenty there's no way I could pull that even if every single ability was a crit. Plus you wouldn't have any PvP gear at that point, or access to the best stims. Either you were already down in health or someone else was ganging up with you.

WickedDjinn's Avatar


WickedDjinn
01.12.2012 , 04:37 PM | #26
Quote: Originally Posted by Kuvi View Post
People are not 2 shotting other players because of stims, stop making excuses. Learn to
let go - the class is too strong in PVP. It needs a rework.

Just because you don't PVP doesn't mean the class doesn't need to be reworked. There
are ways to make it balanced in both.

Operatives would be fine with a nerf to their burst.

From what you're saying you don't PVP, so you have no idea how bad it is or isn't. This is
about the big picture, not PVEers vs PVPers. If a class is insane in one instance or the other
it needs to be fixed in a way that it's balanced in both.
If they catch you by surprise they are supposed to two or three shot you. It's the way this type of class operates and is the way they should work.

Kuvi's Avatar


Kuvi
01.12.2012 , 04:39 PM | #27
Quote: Originally Posted by pjskull View Post
Please, stop. I hate watching people embarass themselves.

Address reality. Please post your Health (In Warzone if Bolstered)

You get 2 shot? You get 2 shot. You get 2 shot?

2 shots from an Op take all your health. 2 shots from an Op take all your health?

I am having trouble...

2 shots is a bit of an over exaggeration, I will admit. However, I queue up with my Operative
friend who kills geared players within the duration on one CC alone.

Don't assume I'm talking about myself here, either. Stop trying to make this debate about me.

If your trinket is down and a level 36+ Op attacks there is not much that can be done
in any way. That is why it's too strong, because the amount of burst than can be put
out in one CC is too high and you can't exactly outskill someone when you're CCed the
whole time.
[x] GENUFLECT

pjskull's Avatar


pjskull
01.12.2012 , 04:41 PM | #28
Quote: Originally Posted by WickedDjinn View Post
I don't get the logic against them. Why would you want to turn the class into a bounty hunter or trooper in light armor?

This type of class is nothing new. Massive burst damage balanced by weak survivabilty. If you remove the burst damage, if they are unable to take down a target quickly, then...THEN the class is broken.
Because if Mommy's Special Snowflake struggles against one kind of class, it's OP. It's not that MSS likes to rinse the same rotation over and over again, it's not that they need to maybe stop, analyze, ask questions on countermoves in the correct forums...

Nope...

The bad class is OP and needs nerfing.

Kuvi's Avatar


Kuvi
01.12.2012 , 04:42 PM | #29
Quote: Originally Posted by WickedDjinn View Post
If they catch you by surprise they are supposed to two or three shot you. It's the way this type of class operates and is the way they should work.
Do you PVP? The fights in TOR pvp are more prolonged than a lot of games.
2-3 shotting someone just because you "Got the jump on them" is completely
insane.

Assassins don't 2-3 shot players and are fine. You don't need to be overpowered
to be good.
[x] GENUFLECT

Derfmiolleh's Avatar


Derfmiolleh
01.12.2012 , 04:42 PM | #30
Why can't PvPers just play the game using the mechanics and design of the game without crying all the time. Its friggen rediculous. Every game with PvP on every platform on every forum the D Bags just weep.