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The Operative Nerf Wouldn't be Fair

STAR WARS: The Old Republic > English > General Discussion
The Operative Nerf Wouldn't be Fair

TheHeadCapper's Avatar


TheHeadCapper
01.12.2012 , 04:04 PM | #11
Not sure what the point of nerfing classes so early is. this seems to be pretty balanced overall, as someone else mentioned maybe a buff for Sent/Marauder.
The formula 'two plus two equals five' is not without its attractions

Makar's Avatar


Makar
01.12.2012 , 04:06 PM | #12
Quote: Originally Posted by pjskull View Post
Lmao... Did Mommy's Special Snowflake just lose to an Op in PVP by any chance...?

You really need to learn how to play against them.


And please post this in the Operative or IA Forum.

You are just embarassing yourself in front of a bigger audience here...
Strategy for going against an op: Don't PVP.
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VicSkimmr's Avatar


VicSkimmr
01.12.2012 , 04:06 PM | #13
Quote: Originally Posted by Aethyrprime View Post
This topic doesn't make sense. Anyone playing the class at present has to know how OP they are and that the nerf bat is coming. If you fear the end result. I suggest investing some time in an alt until the dust settles. I know I have no intentions of playing my "OP" Ops character until they sort it out.
wut? I think not. Operatives are by far not overpowered. Sure, if we blow every cooldown we have we can take someone out fairly easily, assuming:

1. they don't have a shield up
2. they don't know how to DOT us
3. they don't understand how CC works
4. their CC break is on CD
5. they don't know how to play their class
6. they don't realize that if they get any distance at all on us we're screwed
7. they don't realize that if someone breaks our stealth we're screwed

Quote: Originally Posted by icav View Post
No it would not be fair to tone down a class that can stun someone in PVP, knock them down, take 75% of their hit points then just about the time they stand back up take the other 25% of their hit points. Oh and let us not forget about being able to stealth right in front of someone, even if there are DOT's on them, run away heal fully and come back to rinse and repeat the slaughter of other players. No they are not OP.....
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

bheta's Avatar


bheta
01.12.2012 , 04:07 PM | #14
Quote: Originally Posted by Aethyrprime View Post
This topic doesn't make sense. Anyone playing the class at present has to know how OP they are and that the nerf bat is coming. If you fear the end result. I suggest investing some time in an alt until the dust settles. I know I have no intentions of playing my "OP" Ops character until they sort it out.

I refuse to pretend like the rest of you that it's ok.

The class is NOT ok.

It is broken.

Having big damage attacks off of GCD (BAD!) having crappy survivability beyond the gank (BAD!) being the only class in game with that much front loaded damage (BAD!). The class is just bad at present. It needs to be addressed. The Op/Scoundrels should have better sustainability in a long fights and less up front burst damage more like an Assassin/Shadow.



Im operative heals, i don't think im OP. If anything i think operative heals needs a boost. I cant spam heal myself like other classes can.
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Kuvi's Avatar


Kuvi
01.12.2012 , 04:09 PM | #15
They need a rework.

Being able to kill someone in PVP in 1 stuns duration causes ridiculous
griefing. It's over the top and flawed. I see a lot more concealment Ops
in PVP than in PVE because it's more of a PVP spec, in my opinion.

Your burst can be nerfed down to the burst of the Assassin's maul and you
would be fine. Just because you can't crit for double of what other classes can
anymore doesn't mean your class would be UP.


I was once on the don't nerf the burst, just a rework train - but after switching to
an assassin and playing deception and doing well I can say you'll be fine if your burst
gets nerfed. Although playing concealment in PVE is odd either way.
[x] GENUFLECT

xcomax's Avatar


xcomax
01.12.2012 , 04:12 PM | #16
Quote: Originally Posted by Kuvi View Post
They need a rework.

Being able to kill someone in PVP in 1 stuns duration causes ridiculous
griefing. It's over the top and flawed. I see a lot more concealment Ops
in PVP than in PVE because it's more of a PVP spec, in my opinion.

Your burst can be nerfed down to the burst of the Assassin's maul and you
would be fine. Just because you can't crit for double of what other classes can
anymore doesn't mean your class would be UP.


I was once on the don't nerf the burst, just a rework train - but after switching to
an assassin and playing deception and doing well I can say you'll be fine if your burst
gets nerfed. Although playing concealment in PVE is odd either way.
Again, what does that have to do with PVE? Furthermore, the only possible way to get those kind of results are to stack all kinds of stims etc. What about those who don't care to walk around with a bag full of critical, power etc. stims? It's not fair, no matter how you look at it.

Supercaptain's Avatar


Supercaptain
01.12.2012 , 04:14 PM | #17
Quote: Originally Posted by Kuvi View Post
They need a rework.

Being able to kill someone in PVP in 1 stuns duration causes ridiculous
griefing. It's over the top and flawed. I see a lot more concealment Ops
in PVP than in PVE because it's more of a PVP spec, in my opinion.

Your burst can be nerfed down to the burst of the Assassin's maul and you
would be fine. Just because you can't crit for double of what other classes can
anymore doesn't mean your class would be UP.


I was once on the don't nerf the burst, just a rework train - but after switching to
an assassin and playing deception I can say you'll be fine if you get nerfed.
Although playing concealment in PVE is odd either way.
Blatant overexaggeration here, thoughts from a scoundrel. As a 49 if I pull out of stealth with a flechette'd shoot first on a level 20 in a BG it would still take me more than 3 seconds with maximum burst to kill the player (this is in no pvp gear). The only time this would happen is if an op/scoundrel in full PvP gear went balls out on a level <20 in a BG. In that case, what do you expect? You don't stand a chance anyway. Trying this on anyone with a modicum amount of PvP gear would take 15 seconds at least to take them down, and you'd be basically shot in terms of health/cooldowns/etc. at that point.

If somethings broken it should be fixed but the example you just provided is blatantly wrong. In a fair match up I've found fights to be pretty balanced even if I get the opener out of stealth.

Torlof's Avatar


Torlof
01.12.2012 , 04:18 PM | #18
Quote: Originally Posted by Supercaptain View Post
Blatant overexaggeration here, thoughts from a scoundrel. As a 49 if I pull out of stealth with a flechette'd shoot first on a level 20 in a BG it would still take me more than 3 seconds with maximum burst to kill the player (this is in no pvp gear). The only time this would happen is if an op/scoundrel in full PvP gear went balls out on a level <20 in a BG. In that case, what do you expect? You don't stand a chance anyway. Trying this on anyone with a modicum amount of PvP gear would take 15 seconds at least to take them down, and you'd be basically shot in terms of health/cooldowns/etc. at that point.

If somethings broken it should be fixed but the example you just provided is blatantly wrong. In a fair match up I've found fights to be pretty balanced even if I get the opener out of stealth.
Im lvl 43 and i got owned by lvl 45 operative in one knockdown with my shield up...(im sage btw)...your argument doesnt hold water...im not a fan of nerfing anything but ops/Smugs dmg is out of control..considering the surv..they have.
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xcomax's Avatar


xcomax
01.12.2012 , 04:20 PM | #19
Quote: Originally Posted by Supercaptain View Post
Blatant overexaggeration here, thoughts from a scoundrel. As a 49 if I pull out of stealth with a flechette'd shoot first on a level 20 in a BG it would still take me more than 3 seconds with maximum burst to kill the player (this is in no pvp gear). The only time this would happen is if an op/scoundrel in full PvP gear went balls out on a level <20 in a BG. In that case, what do you expect? You don't stand a chance anyway. Trying this on anyone with a modicum amount of PvP gear would take 15 seconds at least to take them down, and you'd be basically shot in terms of health/cooldowns/etc. at that point.

If somethings broken it should be fixed but the example you just provided is blatantly wrong. In a fair match up I've found fights to be pretty balanced even if I get the opener out of stealth.
It sounds to me like if any class gives these people a run for their money, they cry nerf. What, does everyone just want to keep nerfing characters until your class is OP? If that's the case, do they not think their class won't be next in line? I put further emphasis on the fact that Bioware should not be nerfing any classes, but nerfing those stims probably wouldn't be a bad idea.

xcomax's Avatar


xcomax
01.12.2012 , 04:22 PM | #20
Quote: Originally Posted by Torlof View Post
Im lvl 43 and i got owned by lvl 45 operative in one knockdown with my shield up...(im sage btw)...your argument doesnt hold water...im not a fan of nerfing anything but ops/Smugs dmg is out of control..considering the surv..they have.
Sounds like you don't know how to play your character very well. Just an observation.