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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

ltankhsd's Avatar


ltankhsd
01.12.2012 , 03:13 PM | #631
Quote: Originally Posted by Venilator View Post
You are an idiot. If shield chance and defense chance are not working in PvP (which they aren't) then why would you wear such geared layered in such stats? Tanking gear for PvP is layered in shield chance, defense, and absorption and according to you it's an L2p?


Let me ask you why should our geared be layered in such worthless stats when according to you it's all about expertise rating? If that's the case then taking gear should be loaded with endurance and expertise. By your "astute" observation tank gear should have higher expertise because at current meta defense and shield chance are PvE stats.

If defense and shield chance is applicable only in PvE then why is it on my PvP gear?
Quite simply it does work in PvP against ranged and melee class attacks of which there are plenty.

Ashane's Avatar


Ashane
01.12.2012 , 03:17 PM | #632
Quote: Originally Posted by ltankhsd View Post
Quite simply it does work in PvP against ranged and melee class attacks of which there are plenty.
I woudnt say there are "plenty" of them. There are a "few" of them, and most of them are basic attacks with ranged. Melee users have more ofc.
Ashane | Flameborne

PvP Video's: Aion CBT Aion OB

ltankhsd's Avatar


ltankhsd
01.12.2012 , 03:18 PM | #633
Quote: Originally Posted by Ashane View Post
I woudnt say there are "plenty" of them. There are a "few" of them, and most of them are basic attacks with ranged. Melee users have more ofc.
I stand by what I said.

Mozivicus's Avatar


Mozivicus
01.12.2012 , 03:27 PM | #634
bump to 1st page

Ashane's Avatar


Ashane
01.12.2012 , 03:29 PM | #635
Quote: Originally Posted by ltankhsd View Post
I stand by what I said.
List them then?

I'll even do you a favor and list BH, you can do the rest

Sweeping Blasters
Power Shot
Rail Shot
Unload
Rapid Shots

5 out of 25, which equals 20% of attacks that are Weapon Based.

While I know I've been out of school awhile, I'm pretty positive the definition of "Plenty" does not support a mere 20%.

However, "Few" does, or "Marginal".
Ashane | Flameborne

PvP Video's: Aion CBT Aion OB

Potzz's Avatar


Potzz
01.12.2012 , 03:51 PM | #636
Only read 1st page of posts, anyways this is a serious issue and the devs should take a serious look at it. The pvp system has far deeper flaws (GCD issues, ability activation, animation clipping ect.), but this still needs to be looked at.
I miss BC.

RJMazz's Avatar


RJMazz
01.12.2012 , 03:54 PM | #637
We should seriously spam about this in General...

Zintair's Avatar


Zintair
01.12.2012 , 03:57 PM | #638
I honestly could care less how much this was discussed in BETA. This is still broken IMO.

This is also what happens when you have a flawed system and continuously try to place bandages over it to fix it.

Regardless of all things DPS shouldn't have all the advantage. The two things you want to have COMPLETELY balanced in PvP are damage output and healing output. If either one of those comes out of whack then there are sweeping issues. Tanks are the only role that cant completely trump in PvP.

Sure a tank could potentially NEVER die with heals. But a DPS with heals could KILL EVERYONE and never die. (oh wait this already happens)

Who is the game changer?

The tank who can guard/taunt apply basic DPS and never die with heals.

OR

The DPS that kills everything and never dies with heals.



BTW Both scenarios are currently possible in the current build so I fail to see why tank invulnerability (a class that ISNT supposed to die a lot) is any different from a DPSer who can mow down an entire 8 man by themselves.


This ISN'T balanced. Tech and Force attacks should be mitigated by Shield and absorb and Expertise should cut down on the mitigation.

1 DPS class should not be able to kill a tank class of equal gear unless they have advantages such as range/timing/cooldowns and other skill mechanics.

Tank > DPS
DPS > Heals
Heals > Tanks

It works but not in this game


In DAOC a real PvP MMO you would need to do something called ... FOCUS FIRE which is apparently lost to the current general SWTOR PvP population.



Im also curious of the statistic of # of people across the servers playing Force or Tech Based specs based on Factions.

Because the Knight and Sentinel and Shadow are more favorites for Republic to the BH and Sorcerer of Empire (just a personal opinion)
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Venilator's Avatar


Venilator
01.12.2012 , 03:58 PM | #639
Quote: Originally Posted by ltankhsd View Post
Quite simply it does work in PvP against ranged and melee class attacks of which there are plenty.

Uh huh...I think you have been proven wrong enough on the forums. Then again bad players always think players use their weak damage attacks.


Next thing I know you will be saying our damage is fine we just need to use savage kick and pommel strike.

Celebrus's Avatar


Celebrus
01.12.2012 , 04:01 PM | #640
Quote: Originally Posted by Zintair View Post
1 DPS class should not be able to kill a tank class of equal gear unless they have advantages such as range/timing/cooldowns and other skill mechanics.

Yes, lets just make it like WoW, where Heals > Tank > DPS = DPS.

That way healers can feel like the special little snowflakes that WoW has made them believe they are.