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SWTOR could use a "Karazhan"

STAR WARS: The Old Republic > English > General Discussion
SWTOR could use a "Karazhan"

BloatedGuppy's Avatar


BloatedGuppy
01.12.2012 , 12:44 PM | #21
Quote: Originally Posted by Mannic View Post
Yeah, that's awesome. Meanwhile you, in your own words, missed an entire expansion of endgame because rather than adapting, you prefer to pout on the sidelines. Oh, and it was the very best time in WoW to be raiding, back when raiding actually was difficult and success was actually satisfying. Grats on being a ret pally in the "if anyone can do it, so can I" phase of WoW's decline.
Totally, this was back when raiding was a job. It took work, and hours and hours of dedication and sacrifice, and joe ordinary couldn't just drop in and have some fun. Letting everyone experience content in a game they paid for is stupid, and for children. The best thing to do is gate out 80-90% of the population, leave them on the sidelines, because they're too bad or stupid or have too many wives or children to master the spreadsheet. And then the 1-5% who DOES slog through the content can strut through town in their PROPER epics that they EARNED, and it's GOOD for the game, because everyone looks at them and thinks "Wow, I wish I could do all that, instead of just having fun".
"It has always been the prerogative of children and half-wits to point out that the emperor has no clothes. But the half-wit remains a half-wit, and the emperor remains an emperor." - Neil Gaiman

sevenex's Avatar


sevenex
01.12.2012 , 12:54 PM | #22
Playing these games since 1999 and Kara is in my top 3 for how much fun I've had in a raid environment. I think plane of time goes up there and perhaps AQ. I would love to see something put in this game that is similar. So we have to decide what was so great about Kara.

Nice large instance for 8-10 people to spend the better part of a night working on.

Not too easy, not too hard. (when Kara first came out it was made too hard to keep people from advancing too quickly. Post nerf, it was pretty good until you just were wearing gear from tougher raids.

The inside of Kara felt huuuge. There were those stairwells that would take you off into no man's land where you would fight generic bosses that dropped weird epics with generic stats. I want to feel lost in a raid zone again and have to work a little to learn the right path. I think part of Kara that gets overlooked sometimes is that it wasn't just flat. The height of the zone was really cool and gave you an awesome feeling while you would dungeon crawl your way up to the top.

Great story.

sevenex's Avatar


sevenex
01.12.2012 , 01:00 PM | #23
Quote: Originally Posted by BloatedGuppy View Post
Totally, this was back when raiding was a job. It took work, and hours and hours of dedication and sacrifice, and joe ordinary couldn't just drop in and have some fun. Letting everyone experience content in a game they paid for is stupid, and for children. The best thing to do is gate out 80-90% of the population, leave them on the sidelines, because they're too bad or stupid or have too many wives or children to master the spreadsheet. And then the 1-5% who DOES slog through the content can strut through town in their PROPER epics that they EARNED, and it's GOOD for the game, because everyone looks at them and thinks "Wow, I wish I could do all that, instead of just having fun".
This is such a major misconception. There would be 5-6 guilds lined up outside of kara and often times some good world pvp would break out. I saw almost everything that TBC had to offer with the exception of some of the sunwell. It really was the peak of that game for me. I raided 3 nights a week for 3-4 hours. Sometimes only 2 nights a week. I actually dedicate more of my time now to leveling up multiple characters than I ever did raiding.

Like I said, I never completed sunwell at the time and you know what? That's just fine by me. Having a few bosses that were too hard for my guild to bring down or just required more of a time investment than we were will to put into the game was just fine. Actually it made the game better because there was always something to shoot for.

People really go overboard with wanting everything handed to them. The time investment is less than half of what the people who have never done it claim it is.

Striker's Avatar


Striker
01.12.2012 , 01:04 PM | #24
Quote: Originally Posted by Fizil View Post
I don't know what people are talking about saying Kara was overtuned initially. The only thing overtuned in beta and at release initially were the damn Usher trash mobs.
Aran was pretty harsh. I don't think it was doable without 2 warlocks initially. That was some of the most fun I ever had in a MMO though. Downing Aran for the first time and if I didn't keep my 2 banished and feared we'd probably wipe.

Troll Toll
The Twin Spears
Hardcore Mentality. Casual Raiding Schedule

FlyingCabbage's Avatar


FlyingCabbage
01.12.2012 , 01:08 PM | #25
Ummm... Kara was very easy. Ok prince needed the silly fix but apart from that everything about Kara was easy the day my guild hit lvl70. Reading these comments make me feel bad though, was I a no lifer then?.. Omg. Heck on the 3rd month my guild started alt raids into kara.

Kara really was the "congratulations you hit 70, here's some average gear so you don't get 2 shotted by vashj's goons " raid in my opinion.

Keblitis's Avatar


Keblitis
01.12.2012 , 01:08 PM | #26
Kara was epic. I will never forget my first encounter with Shade of Aran, so damn hard, but absolutely rewarding to finally down him prenerf. no DBM, no bosskillers, no online strats. Just a dedicated group of people trying to figure out a game.

BT-Illidan was kinda epic. But honestly, reading and going off of other peoples strats, and entering a 'temple' with no need for an attunement or anything like that, to me, just wasnt the same.

Everything after that? What a joke...

WOULD LOVE TO SEE SOMETHING SIMILAR TO KARA IN SW:TOR.
Warlord
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Kabloosh's Avatar


Kabloosh
01.12.2012 , 01:09 PM | #27
Quote: Originally Posted by sevenex View Post
This is such a major misconception. There would be 5-6 guilds lined up outside of kara and often times some good world pvp would break out. I saw almost everything that TBC had to offer with the exception of some of the sunwell. It really was the peak of that game for me. I raided 3 nights a week for 3-4 hours. Sometimes only 2 nights a week. I actually dedicate more of my time now to leveling up multiple characters than I ever did raiding.

Like I said, I never completed sunwell at the time and you know what? That's just fine by me. Having a few bosses that were too hard for my guild to bring down or just required more of a time investment than we were will to put into the game was just fine. Actually it made the game better because there was always something to shoot for.

People really go overboard with wanting everything handed to them. The time investment is less than half of what the people who have never done it claim it is.
I don't want everything to be handed to me but I don't want to be alienated because I decided to dps as a paladin over healing. I do like to push my character to the best of my ability. Its fun, however I don't think I need to spend hours a day researching everything. Well, one of my methods of learning is trial and error. Try something out, if it doesnt work I move onto something else instead of doing some stupid theorycrafting crap.

However, people want you to go some stupid little cookie cutter set up to fit their stupid little preset design someone else came up with so they can "cruise" through the content following some sort of predetermined design. Where is the fun in that? I want to learn boss fights myself not watching a video about it. I however don't want to spend 3 weeks on the same stupid boss because the main tank's gear isn't good enough to handle the boss's "strike of impossibly stupid amount of damage you cannot handle until you reach this level of gear which will take you a month or 2 to achieve farming the 1st boss".

I've got no problem running the last tier and clearing it out for the next 2-3 weeks to get geared up before facing the next content. However, I think boss mechanics should be more of an issue for success then gear itself.

CptKloss's Avatar


CptKloss
01.12.2012 , 01:10 PM | #28
i've seen 6 instances in this game so far.

NOTHING have came close in fun factor the the Kharazan's design/boss mechanic.

so far it's been a total bore-fest (with few even more boring cut-scenes)
"Please tell me Kenny is blowing up a man-shaped balloon"

SOONERFREAK's Avatar


SOONERFREAK
01.12.2012 , 01:11 PM | #29
Kara wasn't that hard, I was in a normal raiding guild and it didn't take us to long to beat kara. T5 was completely different as we couldn't get enough good raiders for 25 and the core group left. But Kara was and still is my favorite raid ever. Not knowing just which fight you would get the stage was great and I doubt the chess match will ever get beaten as mot fun fight ever.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

Mxconway's Avatar


Mxconway
01.12.2012 , 01:13 PM | #30
Quote: Originally Posted by Kabloosh View Post
I hated kara. It was like a spiraling dead end I could never get out of cause being a ret paladin I couldn't find a guild that needed one(and they only needed 1 for 25 man raiding) that couldn't get out of t4 content. So I never saw t5-6/6.5 content until L80.
Totally your fault for being a Ret pally.

I liked Kara, but then I like the haunted whole Castle thing. SFK was one of my all time favorite 5 mans along with Strat and Scholo.
Corellian Run- [12/13/11 - 2/20/12]