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SWTOR: More innovative than FPS's


CaptMilkman's Avatar


CaptMilkman
01.12.2012 , 01:04 PM | #21
Quote: Originally Posted by Spetsnazos View Post
Thats funny. Need a high rez of it though.

Spetsnazos's Avatar


Spetsnazos
01.12.2012 , 01:05 PM | #22
Quote: Originally Posted by TheHeadCapper View Post
Almost all of that was in BF 1942. BF 1942 was innovative.
BF BC was innovative for the desctuctible environments.

BF3. I play and enjoy BF3, but it's not innvotive, it's rehashing old BF games.

So i take it you haven't played any of the previous BF games?
are you making stuff up? I played BF1942 for years. It did not have a suppression system, it did not have destructible environments, it did not have lasers/flashlights AT ALL.

Nice try.

VicScotia's Avatar


VicScotia
01.12.2012 , 01:07 PM | #23
FPS has been stagnant for more than half a decade, the only thing the FPS genre does is push the graphics engines harder.

All FPS games have had built in story lines from the old days running at 800x600 on the original quake, fast forward to the past 5 years the current crop of FPS games are basically the same thing, rehashed over and over again with a different spin and some added extras. FPS games can only do so much before the engine that runs them becomes bloated.

CptKloss's Avatar


CptKloss
01.12.2012 , 01:07 PM | #24
Quote: Originally Posted by Kasperion View Post
In terms of storytelling, I would say BW is extraordinarily innovative. This game has done things with storytelling that I find irreplaceable. Games in the future will need to take cues from it.

.
uh? where's the innovation? cut scenes with VO plastered over same old "kill 10 gnarly rats" quest? there's nothing even remotely "innovative" in that.
"Please tell me Kenny is blowing up a man-shaped balloon"

TheHeadCapper's Avatar


TheHeadCapper
01.12.2012 , 01:07 PM | #25
Quote: Originally Posted by Spetsnazos View Post
are you making stuff up? I played BF1942 for years. It did not have a suppression system, it did not have destructible environments, it did not have lasers/flashlights AT ALL.

Nice try.
not sure why you didn't read my post, I assume because it contradicts your opinion.

As i mentioned, i'll do it again for you. BF BC brought the destructible environements. All the stuff you mentioned about jets/tanks etc has been in every BF game.

So yes they brought in a suppresion system and some lights. I consider that minor gameplay tweaks not innovation. BF BC with desctructible enviro was innovation. Funny that you are saying BF 3 innvoated that. I guess you really haven't played other BF games, surprise surprise.

nice try, but if you want to actually discuss something try sticking to what i posted. I doubt you want to discuss anything though, that's obviously not your motivation for being on here.
The formula 'two plus two equals five' is not without its attractions

SwigMcJigger's Avatar


SwigMcJigger
01.12.2012 , 01:12 PM | #26
Innovative? It's not even at the bare minimum standard. Here's a few things this game needs to even get in the game.

Sell All Grey Items vendor button
Auto-stacking for items entering and leaving the bank
Crew Skill materials deposited directly into the bank
Global LFG channel/Better LFG system
Better PvP matching (based on valor and groups?)
Better GTN interface )
Round your light/dark side points for those with diplomacy
Shift Click Names to get /who information (and in Right Click Menu)
Groups stay grouped after a warzone
Ability to unbind the \ key from opening the ticket creation window
Option to auto sort inventory by rating/type/price.
Customizable UI (scale, moveable, etc too much to list)
Allow multiple gumps to be present on screen and the ability to drag them around with their position remembered. No more companion returning from a mission and closing you out of a vendor.
Icons on Operations Frames to denote player role, determined by their talent tree, to quicker way to realize who is a Healer, DPS, or Tank.
Macro system
Dual-spec
Heroic Repeatable Quests appear as a different color on the map after you've completed it for the first time. (light blue)
Character idle animations, such as rolling arm to relieve shoulder pain, studying your new armor, brushing dust off of self, looking off into the distance. Characters are statues as of now.
Moving items into Vault and vice versa should stack with any previous stacks of said item.
Items purchased from a commendations vendor can be sold back for a full commendation refund before it is used/equipped.
Vehicles allowed in spaceports.
Target of target
Weapons Preview
Combat Log
Roll Function
Day/Night Cycles
Ability to mute companions
Server forums
Ability to keybind space combat controls
Swimming
Better raid frames (debuffs are incredibly tiny)
Dark/Light side requirements on lightsabers/relics. If you want them you are forced to gain alignment a certain way and not choose whatever you want.
Deserter debuff for warzones
LFG comments get cut off
Training dummies
Guild Hall/Ship
Guild Bank
Specific AC icons on PVP scorecard
Allow to see scorecard during a warzone and not just the end
Tab targeting doesn't always work correctly

None of these are innovative, just standard for mmo's.
I Hutball so hard Garadda wants to fine me.

TheHeadCapper's Avatar


TheHeadCapper
01.12.2012 , 01:14 PM | #27
Quote: Originally Posted by Spetsnazos View Post
are you making stuff up? I played BF1942 for years. It did not have a suppression system, it did not have destructible environments, it did not have lasers/flashlights AT ALL.

Nice try.
Do you know what BFBC is? Seriously this is getting funny. You are arguing thatt BF3 innovated destructible envirnments, I'm talking about BF BC. Battlefiend BAD Company was the first BF with dest environments not BF3. Get it yet?

You really need to read the post before responding.
The formula 'two plus two equals five' is not without its attractions

Zipzo's Avatar


Zipzo
01.12.2012 , 01:14 PM | #28
Quote: Originally Posted by morbidillusion View Post
It's behind a game that's 7 years old.
Uhm, duh? This is like the dumbest statement I've ever seen.

lunabaguna's Avatar


lunabaguna
01.12.2012 , 01:14 PM | #29
Swtor also has:

Destructible environment
4 tiers of mobs
More vehicles (taxis and mounts) than other mmos
Shielding/dodging in 360 degree radius
Combat animations in 360 degrees
Cover mechanic
Less rigid adherence to the mmo trinity than most mmos
Way more crafting diversity and gathering skill usefulness
More diverse and useful cc
Lightsabers
Heroic areas/quests
Surnames
Immersive lore via codex
Wow was copying Mario Brothers in every respect.
-A world (or many worlds)
-the color red in game
-you have to buy it

Spetsnazos's Avatar


Spetsnazos
01.12.2012 , 01:15 PM | #30
Quote: Originally Posted by CaptMilkman View Post
Thats funny. Need a high rez of it though.
It keeps compressing when I upload to photobucket, flicker, imageshack...hmm