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Enjoyed the game but not HOOKED

STAR WARS: The Old Republic > English > General Discussion
Enjoyed the game but not HOOKED

Yummymango's Avatar


Yummymango
01.12.2012 , 12:30 PM | #51
I feel sorry for OP but here is what I think -

I think at the end of day the overall idea of MMO will remain same. We will have to so same kind of quests and similar pvp.

But I am also not much hooked because of sad look of End game content. We can say that other games also took so much time to perfect but that is just an excuse. Why should BW takes same amount of time to fix things. Why wasn't the game polished before launch.

The gamers have evolved and have matured. They have much more exposure and option to choose from and compare to. I have to try very hard to not compare it to the content of other games.

One can argue that good things happen with time but I am sorry BW was at the best position to dazzle people with content at launch because of so much other things already in market. Sadly it is nothing that I look forward to.

Do you really think this game would have been the same fan base of it wasnt Star wars or BW, probably not.

I am still playing and will give it a shot for some time but it all depends upon efforts of BW to release good quality content that is bug free and smooth. the content which I look forward to play after work.

Like OP i am also not hooked.

Smurfsauce's Avatar


Smurfsauce
01.12.2012 , 12:33 PM | #52
Quote: Originally Posted by mcfabulous View Post
just about GW2 atleast from what I've seen, trying not to hype it like I did this, is sticking true to the MMO form while really creating some neat ****
No, they're doing exactly what SWTOR did, but renaming it and making maybe one thing different.

To put it in a nicer way, GW2 is still doing a Milk Chocolate vs Dark Chocolate type of thing. You're eating the same thing, but it's slightly different to the point where it turns some people off and attracts others. And the only real reason it even attracts people that don't like it is because it's free.

Like an assortment of chocolate given to someone and they will gladly eat it, but they'll try to eat around the pieces they dislike.

Darth_Grissom's Avatar


Darth_Grissom
01.12.2012 , 12:37 PM | #53
Quote: Originally Posted by Gsup View Post
I agree if i buy a car in 2012 i expect it to have 2012 technology / features not from a decade ago..
That is a good thing. However, there are no STANDARD features to an MMORPG. The holy trinity for example is not a standard as other MMORPG'S (Ultima Online) dont even have such a thing.

BW was open and honest on what SWTOR was and what it wasnt. People who EXPECTED this game to have everything wow has TODAY when it comes to features were setting themselves up for a huge failure.

Wow was in development for lets guess, 2 years. After those two years it was released (and the launch was 10x WORSE then this games launch). It then took wow 7 MORE YEARS to get every feature and customization type of deal in the game.

SWTOR was in development for what 4 years at MAX and they have alot more to offer then wow was at release. I would NEVER expect swtor to have 9 years worth of features and technology with only a 4 year timeframe to work with.

The more time you spend on somthing and fine-tuning it the better the project will turn out in the end. Could BW have added another 3-4 years onto the games development? Well sure, and I can garentee you that it would have every feature and technolohy added to it that wow has as of TODAY.

Vyradder's Avatar


Vyradder
01.12.2012 , 12:42 PM | #54
There's a lot of things they could do with this game that would break the mould a bit. For example, they could open up the spaceship battles part of the game a lot more, give us more control of the ships/views/loadouts and so on and then have PvP scenarios like:

blow up the deathstar (PvP)
take this entire planet (PvP)

They could create explorable content that isn't on rails for endgame such as:

explore this unknown sector of space (PvE instanced)
colonize this newly discovered planet and start exporting a local commodity to your faction main hub (PvE)

They could open up the market and allow player guilds to create their own droid manufacturing setup for example.

They could create a very complex smuggling minigame where you try and complete contracts.


There's so much they could do that would differentiate the game from other games such as WoW.

Will they do these things though? Will they dare to go off the beaten path?

Grucky's Avatar


Grucky
01.12.2012 , 12:43 PM | #55
Quote: Originally Posted by GothicSaint View Post

If this game is so fantastic why are you here on the forums wasting quality time?
Why are you still here if it's so bad?

mcfabulous's Avatar


mcfabulous
01.12.2012 , 12:43 PM | #56
Quote: Originally Posted by Smurfsauce View Post
No, they're doing exactly what SWTOR did, but renaming it and making maybe one thing different.

To put it in a nicer way, GW2 is still doing a Milk Chocolate vs Dark Chocolate type of thing. You're eating the same thing, but it's slightly different to the point where it turns some people off and attracts others. And the only real reason it even attracts people that don't like it is because it's free.

Like an assortment of chocolate given to someone and they will gladly eat it, but they'll try to eat around the pieces they dislike.
Me liking it had zero to do with being free.

http://www.youtube.com/watch?v=xBC_ig73aMs

Basically sums up why I feel this game while is nifty has brought zero to the table in terms of innovation.

Hell just look at that other thread, their new awesome content is basically a rip from another EA product.

Mongrovis's Avatar


Mongrovis
01.12.2012 , 12:46 PM | #57
I love the story but I am bored outside Hardmodes.

Crafting is automated and doing the same Dailies for more than 2 days in a row is plain boring.
PVP is okish but Huttball is bad.

So I will try the other side maybe some more classes. Maybe there will be more but at the moment I am not entirely convinced.

Darth_Grissom's Avatar


Darth_Grissom
01.12.2012 , 12:47 PM | #58
Quote: Originally Posted by mcfabulous View Post
Me liking it had zero to do with being free.

http://www.youtube.com/watch?v=xBC_ig73aMs

Basically sums up why I feel this game while is nifty has brought zero to the table in terms of innovation.

Hell just look at that other thread, their new awesome content is basically a rip from another EA product.
BW stated in the Development of this game that it wanted to improve on the current table or mold if you will, not make a totally new table or a new strain of mold. I for some unknown reason see the improvments that they haev made over other said MMORPG that will not be named, and did not have stupid impossible expectations.

ticklefist's Avatar


ticklefist
01.12.2012 , 12:49 PM | #59
I think the realization that SWTOR had nothing for me at max level came to me faster than it did with Champions Online.

Serious.

Smurfsauce's Avatar


Smurfsauce
01.12.2012 , 12:52 PM | #60
Quote: Originally Posted by Yummymango View Post
The gamers have evolved and have matured. They have much more exposure and option to choose from and compare to. I have to try very hard to not compare it to the content of other games.
At least you're one of the people that're making sense around here. That's literally most of what this genre is and why people do and say the things they say.

Think about it. You were younger when you started this genre. Maybe you were in high school or maybe you'd just gotten out of college; your job at the time wasn't as restrictive perhaps. You didn't have a wife/husband and children. The popularity in the genre hit and more and more people started to play MMOs. The thing people are subconsciously looking for is that "wonder" from when they first started playing. They want something brand new and fresh; now rephrased as "innovative" because there isn't really one word to describe what they're looking for, among them denying that very thing.

I've come to terms with the fact that the certain feeling that can barely be described is not coming back. Other people might have as well. So now you have people that have no idea what they want. They're older now so they don't want an overly time restrictive game. Many don't want the "WoW" feel despite it being very good in terms of gameplay; it goes far enough for people to think the next MMO they look forward to isn't doing that when it clearly is. They want "something new in place of the old stuff" even though they have been given that many times and the said times people didn't like (or the game).

There's nothing wrong with what is desired. But some people just have to think hard about what it is they truly want. Do you want something familiar, yet slightly different? Or do you want something completely new which will end up being part of what makes or breaks the game? Keep in mind, taking a risk isn't always bad. It used to be The American Way.

Quote: Originally Posted by mcfabulous View Post
Me liking it had zero to do with being free.

http://www.youtube.com/watch?v=xBC_ig73aMs

Basically sums up why I feel this game while is nifty has brought zero to the table in terms of innovation.
I don't think Bioware was going for something "OMG SO NEW!" You played this game and if you couldn't tell by now, then what've you really been doing?

You liking it is just YOU liking whatever about it. There are going to be plenty of people that want to play it just because it's free and they don't need to spend money. I'm one of those people. My friends that know about the game are like 6 or 7 others. There's going to be more. I didn't say you can't like the game for what it's worth, but when it comes to putting your time into a video game, money is ALWAYS a factor.