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DAoC style? A game you own...

STAR WARS: The Old Republic > English > PvP
DAoC style? A game you own...

Tenzoo's Avatar


Tenzoo
01.12.2012 , 11:40 AM | #41
DAOC is by far the best PvP any MMO has ever had.

I wouldn't even consider GW a true MMO but more of an arena-based game. GW had nothing outside the logging in and going into arenas with your team.

DAOC's PvP is second to none, and I still do not understand why nobody copies that system with the addition of warzones/arenas. This would provide the mainstream instanced pvp of arenas/warzones but also provide true world PvP that matters.

Now-a-days, games are loot driven. People only do world pvp if they will get currency to turn in for loot. In DAOC, people PvP'd because it affected everyone. Relics provided bonuses that effected those raiders just as well as those PvPing. There was no loot in PvP... only special abilities granted by progressing in PvP ranks. I was a rank 10 nightshade and I can tell you it never felt like a grind to me. In contrast, Ilum already feels like a grind to me.

But in terms of a developer, copying DAOC's PvP system is risky business because you are hoping your PvPers will carry the game forward. In DAOC, PvPers is what kept the game alive.

I still remember when our entire realm setup a 4am raid on enemy relics. My guild (made of all stealthers) set our alarms not knowing how many people would show up. Come 4am, we had over 500 people on our realm all ready to work together and make a clean sweep of all the relics. These raid were the best PvP i've ever had. It wasn't just a zerg fest. I'll spare the long details but anyone who participated in these raids knew how well organized and how strategy took a large role in success. Zerging keeps and relics hardly ever worked because by the time you reached the relic keeps, 500-700 enemies would be waiting on the walls ready to rain death on you.

Name another MMO that can bring 500 people together at 4 AM to work unselfishly for the good of the faction? None. WoW can't even do that.

Instead, BW/EA went with the mainstream WoW model in hopes they can steal some of their population with a extremely unpolished game but hoping the SW licencing would be enough.

I do give it to SWTOR for being innovative for a few features, but I just hope this game can survive its start. It is very clear either EA or BW execs forced this product out before it was ready.

Mhak's Avatar


Mhak
01.12.2012 , 11:40 AM | #42
Quote: Originally Posted by indelible View Post
This isn't what happened at all.

EA purchased Mythic based on the long developed alpha and beta clients of Warhammer. EA had seen Warhammer, and seen what Mythic intended to do with it, BEFORE they purchased the studio. The same applies to Bioware. In both cases, EA purchased the teams based on product those teams had already been developing for a considerable period of time. In both cases the purchase allowed the teams to continue development for an extended period of time due to increased cash flow, and EA - especially with Bioware - had limited oversight when it came to the development of the game. Perhaps EA did impart some influence on the game but that is hardly surprising. To blame all of the ills in War and SWTOR on EA, however, is a tedious misrepresentation of the facts on the ground.

It's exactly what happened. EA purchased Mythic because they could afford to, there was a lot of controversy during and after the purchase because Mythic didn't want to lose its sovereignty. They did because $$$ has the last say in anything, and the cash flow was needed, as you said.

And then EA did, absolutely, 100%, drastically change WAR from what it was going to be into what it is. This is EAs SOP and why they will never have as much success with an MMO as Blizzard. WoW was innovative at the time it came out. Blizzard gave it's devs more time and more time and more time every time they asked for it. EA drew a line in the sand and said "We want a game that incorporates a lot of things you didn't want to put in because we think it will attract more people, and we want it released by this date in time, period, we don't care if it's not even complete by that time."

WAR released early with tons of bugs and lots of unpleasantness and to a majorly disappointed fanbase who had been promised a "return of RvR" as a result. I have no idea why you're defending EA but your defense of them is baseless entirely. I am not misrepresenting anything in the slightest. You sound like an EA rep to be honest.

Tic-'s Avatar


Tic-
01.12.2012 , 11:42 AM | #43
Quote: Originally Posted by Chiefwakka View Post
Nostalgia and its rose-tinted glasses. Funny no one says....


Oh, don't you remember Stunguard......

Scouts at launch, made Operatives look like piss ants,could hit you at clip range....wait, how did our clothie just die out of nowhere?.....

How awesome were buffbots, 2 accounts to just be a viable stealther, so awesomesauce....

Smite clerics were so balanced......

Oh, remember our 16-man group treks into Emain only to run into the 250-man Alb zerg that would proceed to wait outside our realm keep for 2 hours? Oh wait, we would go zerg Svasude Faste instead since Mids are LOL in our realm.....

Exploited relic keep defenses for a free relic for the Alb zerg that was never acknowledged.....

Artifacts that took 6 weeks of grinding mobs hours a day that required a group of 8 to take down, so fun......

/end sarcasm

Ending my rant with ToC since I think that's when we can all agree things were going downhill. I loved the game too, but stop looking through tinted glasses....even the best games had it's share of issues.

Oh wait....1 more!

-snip-
I don't think anyone mentioned they wanted class imbalances, buff bots, or the expansion that killed DAoC.

I would gather, they are talking about the PvP aspect, with realm vs. realm, base capturing, et al., as opposed to another game focused on instanced flag capturing/node guarding...

You know, take what was there in DAoC, expand on it, and make it better.

But that may be me going out on a limb.

/shrug

Kengaro's Avatar


Kengaro
01.12.2012 , 11:46 AM | #44
Quote: Originally Posted by Tenzoo View Post
Name another MMO that can bring 500 people together at 4 AM to work unselfishly for the good of the faction? None. WoW can't even do that.
Eve Online - The Big Players with ease if needed....

Comparing sizes:
http://massively.joystiq.com/2010/10...-on-right-now/

That's up to 3000 players fighting with each other on the same server at the same time, in the same system

jazzbrownie's Avatar


jazzbrownie
01.12.2012 , 12:20 PM | #45
http://wiki.guildwars2.com/wiki/World_versus_World

At least that looks promising. It'll be worth picking up just to try it out, I think. No subscription fees is a bonus as well.
Squadron 11-11-11 *Never Forget*

Kengaro's Avatar


Kengaro
01.12.2012 , 12:24 PM | #46
GW 1 was great, GW 2 will be great, the balancing was amazing, the faction system was cool (yes there was a kind of instanced RvR in GW ).....

GW2 ll most likely rock, they know what they do and they have a huge fanbase...

Dreadspectre's Avatar


Dreadspectre
01.12.2012 , 12:28 PM | #47
Won't ever work again until game companies remember to put in a 3rd Faction(or no faction at all via EVE).

On a positive note on World PvP based games, Planetside 2 is coming out and it DOES have 3 Factions.

jazzbrownie's Avatar


jazzbrownie
01.12.2012 , 12:29 PM | #48
Quote: Originally Posted by Dreadspectre View Post
Won't ever work again until game companies remember to put in a 3rd Faction.

On a positive note on World PvP based games, Planetside 2 is coming out and it DOES have 3 Factions.
But... that's exactly what they're doing with the WvWvW
Squadron 11-11-11 *Never Forget*

Blazzen's Avatar


Blazzen
01.12.2012 , 12:32 PM | #49
Quote: Originally Posted by Mhak View Post
For the same reason EA forced Mythic into making the mediocre game WAR when it could have been so much better.

They find this great company called Mythic and purchase them. Mythic made what was empirically one of the best PvP games ever - DAoC. EA thinks "Great! We got a team of PvP experts working for us!"

They then proceed to tell that team "No no no, no all that stuff you did which was awesome, that's not popular. No, games like WoW are popular. Copy them. Guild controlled stuff? Motivation to Open World PvP? No no no you guys don't understand, people want WoW, that's not in WoW. People want to grind midlessly for shiny things, whether it be in PvE or PvP...like in WoW. Just make WoW, OK? God you guys have no idea how to make a product that will sell, all that stuff you're talking about sounds nothing like WoW."

And thus mediocre games like WAR and SWTOR are born, when they could have been so much better. The rush for the almighty dollar and the desire to appeal to 100% of the MMO playerbase rather than making an epic product to appeal to a smaller playerbase crushes all innovation and passion in this industry.
+1

Someone understands.

Like anything else, it all boils down to money. WoW's wild success both revolutionized and ruined MMORPGs.
Yunky, Sith Sorcerer <Hands of War>
Blazzen, BH Mercenary <Hands of War>

Kengaro's Avatar


Kengaro
01.12.2012 , 12:33 PM | #50
Quote: Originally Posted by Dreadspectre View Post
Won't ever work again until game companies remember to put in a 3rd Faction(or no faction at all via EVE).

On a positive note on World PvP based games, Planetside 2 is coming out and it DOES have 3 Factions.
GW had 2 Faction funny it was balanced isn't it? Had maybe something to do that they had an intelligent matching system, and premades were usual....

Loved it rollin with my team through my opponents