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Ah Colicoid, the pug destroyer.


Yakuzah's Avatar


Yakuzah
01.12.2012 , 05:10 AM | #51
Quote: Originally Posted by MrSteak View Post
I think I noticed the gigantic flaw in your battle plan. I noticed that you said you were the last to die early on. Later, you mention that you're the tank.

The reason your group is failing is because you're failing as a tank. If your healer is getting killed before you, it's your fault. If the DPS aren't killing in the correct order, it's your fault. If classes aren't CCing the right targets, it's your fault. You're supposed to be the one marking targets and explaining what they mean. It's a PUG, it's assumed that MAYBE one other person has run it before. You're the one that is supposed to, above all, keep the healer from dying because it means death for all of you if they do.

If you're the last one dying and you're the tank, it isn't because you're some legendary tank of the gods, it's because you're absolute **** that can't hold threat.
Are u Stupid? How can u tank whilst sitting on a laser cannon? I suggest you keep your opinions to yourself and zipped quite tightly into that small brain of yours and comment on things u know about.

Its a mini game where u have to use some strategy... LOL What a plum!

archifikoss's Avatar


archifikoss
01.12.2012 , 05:19 AM | #52
After reading this thread I can't wait to try out this flashpoint

Varatesh's Avatar


Varatesh
01.12.2012 , 05:24 AM | #53
+1 to all above. I'm sad that they didn't make this instance hard mode.



Everyone in my guild groups hated it but I loved how it required thinking. The Starship troopers theme is also awesome <3


The puzzles and mobs who knocked people to their deaths were also awesome, laughed hard every time someone fell to their death


Quote: Originally Posted by m-nd View Post
The cannons were rough - we probably wiped 4-5 times before everyone got the hang of it (and I'll admit, a little warning on how they worked beforehand would have been nice). Luckily, those of us who caught on quickly were patient and were able to laugh off the defeat. I don't think I've ever laughed so hard at an MMO as the second half of the instance, when we were constantly being pushed off ledges, isolating each other on accident, etc. It really felt like the flashpoint was just being sadistic, which is definitely some compelling design.

A soulmate! Everyone thought me weird because I started cackling like a madman every time those droids knocked someone off.

SLTassasin's Avatar


SLTassasin
01.12.2012 , 05:51 AM | #54
hey when you are in the cannon hold your right mouse button and moe turret you do not get dismounted. Just FYI

Requimo's Avatar


Requimo
01.12.2012 , 06:13 AM | #55
Cannon controlls are actually easy to figure out after 1-2 wipes but instructions would be better I mean there is no reason not to do it. Leaving the healer out in the turret phase almost makes it too easy (I'm talking about the normal btw).

The turret phase was decent but the actual fun part was the second part. It actually required thinking and teamplay (I'm not talking about "I tank, you dps, he heals" kind of teamplay ) so considering that most of the people lack the ability to perform the basic teamplay second part served a reason for very good laughts.

The FP shouldn't be changed, it's original and fun (mostly). Tho end was very anticlimactic. I honestly think that there should be more flashpoints like this (but better designed maybe).

urborror's Avatar


urborror
01.12.2012 , 09:29 AM | #56
This flashpoint is awful. My 4 man group wiped 5 times on the turrets and disbanded. They could have gradually scaled up difficulty over 4 minutes, but whoever's designing the "MMO" gameplay has a "hardcore" fixation on display in all its foolishness here. For all the stupid criticism on this board, this might be the biggest threat to this game's survival--grouping isn't fun since everything's on hard mode--and this is a poorly designed minigame with no instructions that they saw fit to make "very hard" right out of the gate.

I'm not looking forward to even TRYING the end-game raids, especially after hearing complaints on this board.

You can't say people wiping "suck" at MMOs, this is just a badly-designed minigame where the difficulty is instantly tuned to "ludicrous." I wipe 5 times, goodbye, it doesn't create yearning in my heart to overcome the content, I'm just done.

FoxNemhauser's Avatar


FoxNemhauser
01.12.2012 , 09:58 AM | #57
haven't been here yet, was a bit surprised that you need to use your rotate left/right keys to operate the turret but was relieved to see that mouse is also an option


anyways - am i the only one who unbinds the 'rotate' keys immediately? (actually, rebinds them to strafe left/right)

theFreakus's Avatar


theFreakus
01.12.2012 , 10:13 AM | #58
Quote: Originally Posted by FoxNemhauser View Post
haven't been here yet, was a bit surprised that you need to use your rotate left/right keys to operate the turret but was relieved to see that mouse is also an option


anyways - am i the only one who unbinds the 'rotate' keys immediately? (actually, rebinds them to strafe left/right)
Why? You can strafe with A/D if youre holding RMB anyway. Unless youre the keyboard turning type (i dont hope so) its perfect that way imo

FoxNemhauser's Avatar


FoxNemhauser
01.12.2012 , 11:16 AM | #59
Quote: Originally Posted by theFreakus View Post
Why? You can strafe with A/D if youre holding RMB anyway. Unless youre the keyboard turning type (i dont hope so) its perfect that way imo
i turn my character with my mouse exclusively, that's why i would never use a/d to do it

if i had to use RMB to strafe then i would not be able to use my mouse for any other function while strafing (so: no clicking on any slot in my skillbars, no inventory management while runningn and so on...)

in my normal play the turn left/turn right is not used at all. (and turning that way is too slow)



p.s. i've just checked the settings, turn left/right is still bound to arrows so i could use that for the colocoid if needed

ImmortalAlien's Avatar


ImmortalAlien
01.12.2012 , 06:33 PM | #60
I actually found Colicoid fun and different. Dit it at 47 as Jugg with a 47 Sorc, 45 Merc, and 42 Assassin. It was hard at times, yet that was mostly the hazard course. The turrets were simple with me covering two areas while the Sorc dedicated all his time to heal. Then again, we quickly figured out how the cannons worked, so we were pretty chill with the whole thing.

And this was a pug, btw.

I think the best strategy for the turrets is to kill the colicoid droids first. They have ranged attacks, which makes them a bigger threat sooner. After that, just kill the closest bugs to you and that should be that. Get a healer that can heal pretty well and it's pretty easy. Never had to get off the gun to taunt and no one died.