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boarding party last boss(HARDMODE)


Jenrais's Avatar


Jenrais
01.10.2012 , 04:22 PM | #11
We downed it today..

Heres what we did

Kill order was Massey/Jorland/Medic

me and the two dps were near the stairs and killed Massey as he bounced back and forth as we ran forward and back for heals because of grenades..and than we went all in and zerged the Trooper boss while I had to heal like crazy and medic was easy.he did hit hard when he berserked...

we tried massey/medic/trooper but when both died he berserked at 20%

Chest bugged though <.>
"Some people think Im crazy for preordering CE VIP Edition." I tell them, "What else is new?"

KaiHeilos's Avatar


KaiHeilos
01.10.2012 , 04:39 PM | #12
Have your tank aggro the boss and move him away from the medic using los, then just ignore him while you kill the other two. If you one shot him the chest wont be bugged.

As long as the medic is dead you can heal through the other two even if they enrage.

Jenrais's Avatar


Jenrais
01.10.2012 , 04:48 PM | #13
Quote: Originally Posted by KaiHeilos View Post
Have your tank aggro the boss and move him away from the medic using los, then just ignore him while you kill the other two. If you one shot him the chest wont be bugged.

As long as the medic is dead you can heal through the other two even if they enrage.
For some reason the grenades One shot our group once he berserked.its quite unhealable to heal one shots
"Some people think Im crazy for preordering CE VIP Edition." I tell them, "What else is new?"

Nabyss's Avatar


Nabyss
01.10.2012 , 04:53 PM | #14
There is a skill curve on this boss. You must have good dps and a good healer. I have killed this boss on hardmode 4 times so far. The first time was rough trying to figure out what we wanted to do, but now we one shot him easily.

Everyone stays spread out for nades (5m+ i believe is necessary). You need an interrupt rotation on the healer and everyone kills healer first. You need 3 interrupters to ensure that he doesn't get a heal off. Once the healer goes down, dps immediately gets on massey. The tank does not chase Massey around, he just stays on Jorland (doing the most damage he can). If the tank chases Massey around, then he will surely take nade damage when he gets too close to one of the dps or the healer.

When killing Massey, make sure you stay spread out. I would not recommend more than 1 melee dps on this fight. Once Massey is down, you will not have much time until enrage. Blow everything you have and kill Jorland.

It is a dps race, you cannot stand on top of each other, and you cannot miss interrupts. If enrage is happening, your dps is not doing their job, or interrupts were not done correctly.

KaiHeilos's Avatar


KaiHeilos
01.10.2012 , 05:02 PM | #15
Quote: Originally Posted by Jenrais View Post
For some reason the grenades One shot our group once he berserked.its quite unhealable to heal one shots
Your healer shouldn't be in range of the grenades and the tank can solo him without his reflect shiled

Jenrais's Avatar


Jenrais
01.10.2012 , 05:03 PM | #16
Quote: Originally Posted by KaiHeilos View Post
Your healer shouldn't be in range of the grenades and the tank can solo him without his reflect shiled
The only place that grenades won't reach us is far away from the tank and dps can't get in range of boss
"Some people think Im crazy for preordering CE VIP Edition." I tell them, "What else is new?"

tXHereticXt's Avatar


tXHereticXt
01.10.2012 , 05:37 PM | #17
Massey -> Medic -> Jorland.


We got it perfected down to an art. 2 others burn down Massey, you watch Jorland's shield drop, focus on Medic. As MT, cycle between Jorland and Medic - throwing out interrupt to stop Medic from healing Massey. This also prevents the bug of being locked out ( until it's patched ) so failure can occur but you can jump right back in try again. Once Massey goes down, you just burn the medic while occasionally distracting Jorland to attack you. The healer I roll with has no issues with the grenades unless multiple people get hit by it - she could easily heal me or the bounty hunter without any real problem. Jorland's enrage usually kicks in at about 30-20% depending how well DPS is moving along and I can tank through that with Saber Ward and a Relic without taking much damage if any at all.


Tank - Jugg / me
DPS - Merc
DPS2 - Sniper
Heal - Operative


Mission is almost cake walk with little chance of failure.

KaiHeilos's Avatar


KaiHeilos
01.10.2012 , 05:42 PM | #18
Quote: Originally Posted by Jenrais View Post
The only place that grenades won't reach us is far away from the tank and dps can't get in range of boss
If your tank stands at max melee range and your healer is at max heal range, your healer wont be hit with grenades. If your dps can't survive the grenades then they'll just have to stay back and let the tank solo the boss, he doesn't have a lot of health.

When the adds are dead the only damage the tank takes is from Full Auto which can be interrupted, so really he shouldn't even need heals.

Siebswtf's Avatar


Siebswtf
01.10.2012 , 05:51 PM | #19
We do this fight a bit different, ignore Massey until the other two are dead.

Kill order: Boss/Medic/Massey

Massey does pretty trivial damage, the mechanic with the real potential to wipe your group is the Commanders grenades. I would suggest no more than 1 melee dps to minimize the chances of them sharing damage from the grenades. With 2 melee dps it becomes difficult for them to keep spread out enough to avoid sharing damage yet stay in range to whack on the kill target. Have the healer and the ranged dps stay away from each other a few meters to prevent sharing grenade damage among them as well.

Have dps go balls to the wall on Jorland right off the bat. Blow cooldowns on the pull and kill that guy asap. When he dies the amount outgoing damage drops significantly and the fight becomes much easier to heal.

The tank can taunt Massey away from the dps/healer while the Commander and healer die, but really it hardly matters. Massey really hits like a wet noodle, and can basically be ignored. We have even had Massey enrage on us before and run around whacking the dps/heals and still the damage was not life threatening with a healer.

The downside to this strat is that we have found that if you kill the Commander, yet somehow still wipe to the fight, the instance will bug. You will get locked out due to having killed the Commander, yet the daily will not get done and you certainly won't get to loot the chest. But regardless, the fight was much easier on our healer when we started doing it this way.

Good luck.

Doppi's Avatar


Doppi
01.12.2012 , 09:42 AM | #20
Hmm
I have tried with 2 groups on this.
Im playing Operative and i have a decent gear i suppose.
But i just seem to be abel to heal up the people as fast as needed even thou throw out the heals as quickly as i can and then im out of energy.
If someone gets 2 greanades at him my heals wont even hit him in time.
What am i doing wrong?
Dont know if i maybe is still focused abit to much on keeping the tank up.
Its really frustrating to be the one failing =/