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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

chainsawsamurai's Avatar


chainsawsamurai
01.12.2012 , 09:09 AM | #541
Quote: Originally Posted by ltankhsd View Post
Then they must have special abilities just for you because I can. You mentioned tracer missle before which is once again kinetic damage so while my shields my not go off for it if it is a tech attack my armor mitigates it. And since it might be a tech attack doing kinetic damage it would have LESS base damage than a ranged attack doing kinetic damage.

I really can't be any more clear.
Lets say for the sake of argument that you're right and that nothing among how the attacks and abilities work needs to be changed.

Tanks are still left with "Tank" PvP gear that needs to be reevaluated and Talent Trees which place entirely too much emphasis on Shielding/Defending attacks to reach any effectiveness. These are still things that should be addressed.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

Ithril's Avatar


Ithril
01.12.2012 , 09:16 AM | #542
Quote: Originally Posted by ltankhsd View Post
Hit P in game to show your powers. Powers are classified as 4 different attacks. Some are Melee, some are Ranged, some tech and some force. Shielding works against those classified as Melee or Ranged just like the tooltip says. I can see how that could be confusing to some people since Tech or Force attacks can technically come from range distance or melee distance but it's just a word to catagorize them.

I wish I could post a graph on these forums but basically the less things that mitigate an ability, the less damage that ability actually does for base damage. Conversely the more things that can mitigate the ability, the more base damage it has.
I'm looking at it ingame right now and the "melee" and "ranged" abilities aren't showing up. Want to give an example? I know unload can be shielded against. The tooltip says weapon damage, but I have yet to see an ability that is listed as "melee" or "ranged" implying that those are the only ones that should be shielded against.

Beyond that, I agree with you...yes, every attack is technically melee or ranged. Which would mean they should be shielded X% of the time.

It's possible i'm missing it, for sure.
Scoundrels Anonymous
A group of friends first, who happen to play MMOs together.

ltankhsd's Avatar


ltankhsd
01.12.2012 , 09:19 AM | #543
Quote: Originally Posted by chainsawsamurai View Post
Lets say for the sake of argument that you're right and that nothing among how the attacks and abilities work needs to be changed.

Tanks are still left with "Tank" PvP gear that needs to be reevaluated and Talent Trees which place entirely too much emphasis on Shielding/Defending attacks to reach any effectiveness. These are still things that should be addressed.
Disagree, I focus purely on stats that help keep my alive and I feel just very capable. The biggest problems I have fighting other players is healers if I can't interrupt enough heals. And since healers are sort of the paper to our rock I have no problem with that at all.

Venilator's Avatar


Venilator
01.12.2012 , 09:21 AM | #544
Well, I think Bioware just like Blizzard doesn't give a crap about their PvP content. You can tell by how well they balanced pve as all classes can do the content with only a few bugs at some areas.

As for people who try to claim this is all working as intended.

http://i.massively.joystiq.com/2011/...k-role-in-pvp/

This is the lead PvP designer speaking about how viable PvP tanking will be. It is obvious after how craptastic PvP is in this game that he should be fired.

ltankhsd's Avatar


ltankhsd
01.12.2012 , 09:22 AM | #545
Quote: Originally Posted by Ithril View Post
I'm looking at it ingame right now and the "melee" and "ranged" abilities aren't showing up. Want to give an example? I know unload can be shielded against. The tooltip says weapon damage, but I have yet to see an ability that is listed as "melee" or "ranged" implying that those are the only ones that should be shielded against.

Beyond that, I agree with you...yes, every attack is technically melee or ranged. Which would mean they should be shielded X% of the time.

It's possible i'm missing it, for sure.
Torhead unfortunately doesn't have the attack types listed for each ability on their site and I am at work so can't load up the game to hit P and look at my list. But attacks can come from range and still not be Ranged for the purposes of Shielding since they could be Force or Tech instead. It's just a way to catagorize attacks and I think that is one of the main reasons people are getting confused.

Xenon-se's Avatar


Xenon-se
01.12.2012 , 09:22 AM | #546
Quote: Originally Posted by ltankhsd View Post
Then they must have special abilities just for you because I can. You mentioned tracer missle before which is once again kinetic damage so while my shields my not go off for it if it is a tech attack my armor mitigates it. And since it might be a tech attack doing kinetic damage it would have LESS base damage than a ranged attack doing kinetic damage.

I really can't be any more clear.
The point is, as i understand it, is that you get virtually the same amount of armor and Endurance on your DPS PvP set.

You don't take LESS damage from - for example tracer missiles - if you dress up in your tank PvP set commpared to your DPS PvP set.

The extra item level investment into defense, shield and absorbation is useless against pretty much all attacks Operatives, Mercenaries, Powertechs and Sorceres throw at you.

The extra defense, shield and absorbation does give you shielding against most attacks from Snipers, Assassins, Juggernaugts and Marauders.

The point of the thread is that Tanks would want to feel a bit more tank-ish while investing heavy into the tank PvP set when fighting Operatives, Mercenaries and Powertechs (and maybe to a lesser extent Sorceres). Some tanks feel the investment into defensive stats is not really worth it for PvP. That you might as well use the DPS set as that provide you with the same level of survivability but give you access to a ton more damage stats.

I understand what you are saying. I don't really disagree with you. But they have a point in that our current tank PvP gear focus very much on stats such as defense, shield and absorb... when the stats are virtually useless against operatives and bounty hunters (that use weapons. weapons that maybe should be possible to block - same as you can block all of the snipers weapon attacks).

chainsawsamurai's Avatar


chainsawsamurai
01.12.2012 , 09:25 AM | #547
Quote: Originally Posted by ltankhsd View Post
Disagree, I focus purely on stats that help keep my alive and I feel just very capable. The biggest problems I have fighting other players is healers if I can't interrupt enough heals. And since healers are sort of the paper to our rock I have no problem with that at all.
Have you actually tried keeping your tank spec and swapping out your Tank gear for DPS gear in PvP? I've tested both and the difference isn't even noticeable, well except the DPS gear puts out significantly more damage.

Do you really think it is fine that you can go toe to toe with most of the classes in this game and have some of your talents not matter because you're incapable of Defending/Shielding against them so you don't get the proc benefit off of X talent?
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

Asnine's Avatar


Asnine
01.12.2012 , 09:26 AM | #548
Quote: Originally Posted by Venilator View Post
Well, I think Bioware just like Blizzard doesn't give a crap about their PvP content. You can tell by how well they balanced pve as all classes can do the content with only a few bugs at some areas.

As for people who try to claim this is all working as intended.

http://i.massively.joystiq.com/2011/...k-role-in-pvp/

This is the lead PvP designer speaking about how viable PvP tanking will be. It is obvious after how craptastic PvP is in this game that he should be fired.
If you don't think tanks are useful in this game for PvP I politely suggest you L2P.

AoE taunt / ST taunt / guard alone makes a tank invaluable.

Avison's Avatar


Avison
01.12.2012 , 09:27 AM | #549
Quote: Originally Posted by ltankhsd View Post
Disagree, I focus purely on stats that help keep my alive and I feel just very capable. The biggest problems I have fighting other players is healers if I can't interrupt enough heals. And since healers are sort of the paper to our rock I have no problem with that at all.
The problem is that with the highest normally achievable numbers you're only going to get an additional 10% mitigation from shields against weapon attacks. Dodging seems broke entirely.

So is trading away all dps stats worth it for a 10% resistance increase against less than 50% of all attacks? Which, and I hate doing this because it's fuzzy math, actually a 5%ish increase to mitigation?

Hell no it isn't. And the diminishing returns from those stats are insane compared to strength and power (which has none). So if I spec dps... I can pop offensive stims and adrenals to do respectable damage. And while spec'd dps I can even keep the skill "Invincible" and keep my primary forms of mitigation.

ltankhsd's Avatar


ltankhsd
01.12.2012 , 09:28 AM | #550
Quote: Originally Posted by Xenon-se View Post
The point is, as i understand it, is that you get virtually the same amount of armor and Endurance on your DPS PvP set.

You don't take LESS damage from - for example tracer missiles - if you dress up in your tank PvP set commpared to your DPS PvP set.

The extra item level investment into defense, shield and absorbation is useless against pretty much all attacks Operatives, Mercenaries, Powertechs and Sorceres throw at you.

The extra defense, shield and absorbation does give you shielding against most attacks from Snipers, Assassins, Juggernaugts and Marauders.

The point of the thread is that Tanks would want to feel a bit more tank-ish while investing heavy into the tank PvP set when fighting Operatives, Mercenaries and Powertechs (and maybe to a lesser extent Sorceres). Some tanks feel the investment into defensive stats is not really worth it for PvP. That you might as well use the DPS set as that provide you with the same level of survivability but give you access to a ton more damage stats.

I understand what you are saying. I don't really disagree with you. But they have a point in that our current tank PvP gear focus very much on stats such as defense, shield and absorb... when the stats are virtually useless against operatives and bounty hunters (that use weapons. weapons that maybe should be possible to block - same as you can block all of the snipers weapon attacks).
People don't just spam one ability unless they are idiot bads. They have a wide variety of abilities to choose from and not all of those abilities will be Force or Tech. The ones that aren't will trigger shields so when you look at the totality of the circumstances I will be more tanky than a Powertech or Jugg DPS spec who just also happens to wear heavy armor.