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Why complaining about End Game is very justifiable.

STAR WARS: The Old Republic > English > General Discussion
Why complaining about End Game is very justifiable.

SySnootles's Avatar


SySnootles
01.12.2012 , 06:58 AM | #71
Quote: Originally Posted by Sanxxx View Post
The fact that they made a game where you could get to the mythical 'endgame' within a few days is their mistake.

Endgame is in reality more repetitive than the journey (Dailies anyone ?)
Few days? Been playing for a month and im not even 50 yet (close tho), but thats playing everyday several hours.

Most players arent even in their 40īs yet, according to bioware.

Maeleena's Avatar


Maeleena
01.12.2012 , 07:03 AM | #72
Quote: Originally Posted by SySnootles View Post
Few days? Been playing for a month and im not even 50 yet (close tho), but thats playing everyday several hours.

Most players arent even in their 40īs yet, according to bioware.
Yup. I just hit 40 last weekend (currently 42) and I am having a blast. I don't need to get to the end-game fast, because just like in every single other game (yes even WoW) the end-game sucks complete donkey because there is nothing else to do. Yay you run hard modes ad nauseum, do an OP once a week (the same op every week) and dailies.

Not my kind of fun. I myself will be rolling a republic char (am sith now) as soon as I hit 50 and level up again, because THAT is where the fun in SWTOR comes from, unlike in other games where both the leveling process and end game both suck ***. At least BW got one of them right, and they have the ability to improve the other.

BCBull's Avatar


BCBull
01.12.2012 , 07:04 AM | #73
OP, I think your bought the wrong game. Max level in 1-2 days? Skip the entire story? This game was not made for you type.

In all honesty, I hope your type does leave this game, at minimum I hope BW never even thinks about catering to you type.

This may sound harsh, but I feel your kind is a serious threat to all current and future MMOs.
Quote: Originally Posted by Greg Zoeller
Fixing requires technology that we currently do not have.

BCBull's Avatar


BCBull
01.12.2012 , 07:06 AM | #74
Just thought I'd rate this.
Quote: Originally Posted by Greg Zoeller
Fixing requires technology that we currently do not have.

Chuckskyline's Avatar


Chuckskyline
01.12.2012 , 07:06 AM | #75
I think I am going to make an MMO..

That is exactly like Skyrim (open area/sandbox)

There are no levels other than you get "skills"

There is 1 massive world that takes you literally 3 hours of real time to cross. You get flying mounts at skill lvl 100, that costs 100000000000 gold.

And the whole point is to raid... at "lvl 1" you have your whole objective is to beat a boss with 100 other people...

In the next area.. "lvl 2" all your objective is to beat a boss.

All these boss drop 100 rare items for each class. Which is completely randomized.

It will take you 1 month per lvl.

This is what people want...everytime I see this...

Unlimited content.. Unlimited Raiding. No leveling. An open world that is absurd. Not cotent/story. Just raiding. Over and over and over again.

And still people would complain about it.

Buckwildz's Avatar


Buckwildz
01.12.2012 , 07:11 AM | #76
Given that people do plow through content so fast these days, I wouldn't be surprised if they are holding back content until right before the first pay cycle.
Also, they need to slow down the drop rate in ops. ts too easy to get your raid fully geared in now time. Finally, The ease of getting T2 PVP gear has made it near pointless to do any significant amount of grinding in HMs, and thus caused everyone to start and finish EV even earlier.

Deepmemories's Avatar


Deepmemories
01.12.2012 , 07:12 AM | #77
I beg to differ on your example, AoC is rocking right now. A lot of people are starting to re-discover the game and see how much it has to offer now, through out all the levels. It's an amazing game which stands out from the crowed. I am playing it again, they just released another expansion 'House of Crom'. The combat, fatalities, *****, graphics and all the blood is just awsome. It offers progression from t1-t3, dungeon which scale and I might add the dungeons are works of art it's just missing a group finder.
I agree with the rest, SWtOR not only it fails end game but it fails in crafting, questing and rather dumbed down easy mode dungeons which hold no other challenge other then who can blow things up faster. There must be a dev diary these companies follow because they sure as hell all play the same. Why can't they make the game more intresting by for example, enviormental interaction, dungeon mazes, traps and puzzles which require a group effort to complete. One raid comes to mind that I played in DDO was the Shroud part 2 and 3 if anyone knows it they will know the cordination and communication it took to get it done, let's not even talk about the Abbot raid or Titan raid. To bad DDO sucks now and it's really based on re-incarnating your character over and over for progression .
This game is right out of the mmo text book design nothing new here nor do I see any fix.

Sturmlied's Avatar


Sturmlied
01.12.2012 , 07:21 AM | #78
Quote: Originally Posted by Maeleena View Post
Complaining about end-game is NOT justifiable, because the money you initially paid for the game is just for the leveling process, and hardly any end-game content. If you want to do end-game, then you pay the monthly fee. If you don't think there is enough end-game for your liking, then you don't pay, but you also don't whine about it, because you ARE getting what you paid for.
You are right in a way. The Problem is that it may not work this way. For you maybe, even for me ( I plan on staying ) but not for Bioware and EA. They want to make money!

That means subscriptions.

So the question is, how long can this game entertain (that's what it's all about) how many players?

And you have to look at the whole market in the last few years... many games tried but failed to be big and are now mediocre games on the edge of feeding the Zapper (http://www.gucomics.com/comic/?cdate=20080226).

They where not bad games to start with. They just failed to understand that WoW ruined the players =)

For a game in this market to become BIG (not a wow killer that is impossible... even wow got lucky) but big and stay big... it is not necessary to clone wow (we got wow) but it is necessary to learn from it.

In my opinion it is necessary to re-educate the player base... but this can't be done by force or prayer.

Deepmemories's Avatar


Deepmemories
01.12.2012 , 07:23 AM | #79
Quote: Originally Posted by Sturmlied View Post
You are right in a way. The Problem is that it may not work this way. For you maybe, even for me ( I plan on staying ) but not for Bioware and EA. They want to make money!

That means subscriptions.

So the question is, how long can this game entertain (that's what it's all about) how many players?

And you have to look at the whole market in the last few years... many games tried but failed to be big and are now mediocre games on the edge of feeding the Zapper (http://www.gucomics.com/comic/?cdate=20080226).

They where not bad games to start with. They just failed to understand that WoW ruined the players =)

For a game in this market to become BIG (not a wow killer that is impossible... even wow got lucky) but big and stay big... it is not necessary to clone wow (we got wow) but it is necessary to learn from it.

In my opinion it is necessary to re-educate the player base... but this can't be done by force or prayer.
Any company knows that if they want to compete with big B they can not release a half azz game. BW almost got it right, could have been nice.

Sturmlied's Avatar


Sturmlied
01.12.2012 , 07:26 AM | #80
Quote: Originally Posted by Chuckskyline View Post
I think I am going to make an MMO..

That is exactly like Skyrim (open area/sandbox)

There are no levels other than you get "skills"

There is 1 massive world that takes you literally 3 hours of real time to cross. You get flying mounts at skill lvl 100, that costs 100000000000 gold.

And the whole point is to raid... at "lvl 1" you have your whole objective is to beat a boss with 100 other people...

In the next area.. "lvl 2" all your objective is to beat a boss.

All these boss drop 100 rare items for each class. Which is completely randomized.

It will take you 1 month per lvl.

This is what people want...everytime I see this...

Unlimited content.. Unlimited Raiding. No leveling. An open world that is absurd. Not cotent/story. Just raiding. Over and over and over again.

And still people would complain about it.
Put the leveling in the bin and I would play it =)

But you are right people would still complain... people will ALWAYS complain.

What Bioware (and everyone else... players and devs) need to do is:

- Listen
- Filter the unwarranted whining (and this is less than you think)
- Weight the impact on the community
- Prioritize