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Why complaining about End Game is very justifiable.

STAR WARS: The Old Republic > English > General Discussion
Why complaining about End Game is very justifiable.

Darkeus's Avatar


Darkeus
01.11.2012 , 10:09 AM | #61
Quote: Originally Posted by Ganadorf View Post
I hate this argument

MMOs shouldn't even have more than one Raid anymore. Just make one boss, with 500 levels of difficulty; then no one will ever really clear the content
Dude, haven't you quit yet?

MBirdy's Avatar


MBirdy
01.11.2012 , 10:09 AM | #62
No developed end game?

10 Raid bosses (roughley same as catacalysm)

A good number of Heroic Dungeons (same as catacalysm)

3 PvP Warzones, + 2 open world PvP areas (pretty good for a release regaurdless, though they need work)

Lots of little extras to find and grind.

Sorry, your entire post makes no sense, THERE IS AN ENDGAME, AND IT CONTAINS AS MUCH IF NOT MORE THAN CATACALYSM DID.

Sealunar's Avatar


Sealunar
01.11.2012 , 10:13 AM | #63
You are correct and I agree completely. I had a great time leveling, but I doubt I'll stick around.

SySnootles's Avatar


SySnootles
01.11.2012 , 10:18 AM | #64
Quote: Originally Posted by swdrgn View Post
This game was designed for you to play a different faction and class, hence the legacy system and individual class storyline.

End game is not playing one character and doing all the content you can.

Unless you played every class and faction combo to 50 you have not reached end game yet. I know it's hard for people to grasp this concept but people this is 2012 not 1999 or 2004.
I have to disagree with you on this, repeating 80% (arbitrary % i just made up) of the content with endless alts is not what i would say is bioware´s intention... after all its 2012 not 1999... where you had to grind the same mobs time and again to level up (welcome to everquest).

Sturmlied's Avatar


Sturmlied
01.12.2012 , 05:49 AM | #65
Quote: Originally Posted by swdrgn View Post
This game was designed for you to play a different faction and class, hence the legacy system and individual class storyline.

End game is not playing one character and doing all the content you can.

Unless you played every class and faction combo to 50 you have not reached end game yet. I know it's hard for people to grasp this concept but people this is 2012 not 1999 or 2004.
I have to disagree.

If the designed the game to be played with ever class and faction that is imho a big design failure. Simply because it would be 8 time the same with a maybe 20% (imho even less) difference.

The leveling is not that fun! And this will not keep a lot of players in the game. It it TRUE end game content that is needed for that. And not only Raids!

mrarnold's Avatar


mrarnold
01.12.2012 , 06:28 AM | #66
I can understand both points, but I tend to agree that there needs to be more content.

If a company plans their busines model on how things were done years ago, as opposed to how their competition is doing it today, then will fail. If the goal is to have one of the most successful MMOs in the market, you have to look at the top dogs. There will not be very many "new" MMO players that come out just for this game, so its safe to assume that the vast majority of players will come from existing games.

Since the player base is coming from other games, their expectations will reflect the experience they just left. If they can log on at max level and do multipile raids, and endgame dungeons, then why would they be happy playing a game that doesn't allow them to do that?

If they can have a meaningful PVP experience with rewards and quick que times with semi balanced classes, why would they accept less in this game? That is the point we are trying to make when we say...It's 2012 MMOs are held to a different standard.

If people don't have enough renewable content at max level, what is stopping them from going back to their previous MMO? Just like what has happened to all recent MMOs. Sure you can say..."Then go play that game"...well that is what happens, then the communities and player size dies off.

Instead of that inevitable trend, it would've been nice for SWTOR to have seen that happening in those other games, been researching and reading other games forums, and come to the conclussion that players want a good amount of endgame content ready at launch.
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Mrshush's Avatar


Mrshush
01.12.2012 , 06:48 AM | #67
Quote: Originally Posted by Ganadorf View Post
I agree 100%

People need to stop acting like this is 2004. BioWare doesn't get a free pass
only took you over 24hrs. why did you change your sig?

Valperion's Avatar


Valperion
01.12.2012 , 06:53 AM | #68
Quote: Originally Posted by Zorakuu View Post
I have read plenty of threads on here, criticizing end game complaints, such as economy, crew skills, hard mode flash points and operations. I support all of these complaints.

I have also read replies to those where people have said things such as "it's a newly launched game, there is no end game" or something along those lines.

Being a newly launched game in this era doesn't matter anymore. This isn't the release of WoW, when for the most part besides grinding EQ there was no real MMO community. It was acceptable for a game like WoW to not be fully developed in end game, but it is completely unacceptable for a game like SWTOR to have no developed end game.

The type of players out there now, after having WoW - and all the other MMO's that have completely failed - are very different than when WoW was first released.

A large portion of players these days plow through the content, probably faster than expected, and if there is a lot of buggy and non-functioning content at max level, all of those players are right to be upset.

Personally I hit max level a day or two after the actual launch, and already I find myself being completely bored. PvP is satisfying for awhile but after that, it only takes about 2 - 3 hours to clear normal and hard mode operations of EV and Palace, then there is nothing left. The end game isn't difficult, hard mode flashpoints are completely useless because so much gear is dropped by bosses in operations who are easier than bosses in flash points.

It's bioware's job to make sure that end game content is working, abundant, and finely tuned in terms of difficulty and the amount of time required to put in or there are going to be quite a few people not logging on anymore.

If bioware isn't quick to solve the end game issues, SWTOR will follow the same fate as many other promised MMO's, the most similar I can think of is Age of Conan, levels 1 - 20 were amazing and now.... well the game is free to play with an option to pay.

/end rant
Welcome to the year 2012.

People expect more content than a game that was released 7 YEARS AGO.
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Sanxxx's Avatar


Sanxxx
01.12.2012 , 06:54 AM | #69
The fact that they made a game where you could get to the mythical 'endgame' within a few days is their mistake.

Endgame is in reality more repetitive than the journey (Dailies anyone ?)

Maeleena's Avatar


Maeleena
01.12.2012 , 06:57 AM | #70
Complaining about end-game is NOT justifiable, because the money you initially paid for the game is just for the leveling process, and hardly any end-game content. If you want to do end-game, then you pay the monthly fee. If you don't think there is enough end-game for your liking, then you don't pay, but you also don't whine about it, because you ARE getting what you paid for.