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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Itukaaj's Avatar


Itukaaj
01.11.2012 , 07:21 PM | #781
I am an SI sorcerer and not 50. I have been blown up but I realize that is the strength. I have seen the guys who do burst and restealth to re open.

My issue is the ability delay or some kind of higher lag I seem to get in WZs. I will judge ops after that is fixed when my overload or other Pre- emptive interrupt happens when I want it to not seconds ( at least1.5) too late.

That makes me scream and cry at my monitor more than the op choosing the soft target- which is me.

Now if I can get my face off the ground my first move is to dot him so that even if I go down my teammates can light him up.

Have there been times when there is an electric blade in my chest? Sure and it's a real cool animation.

Pots and buffs maybe too strong I won't know till 50. I can say when I was 35 I could have a 50 at 3% and could not finish the job unless I popped some kind of buff but a 50 bracket is Inc and 50v 50 is where the data should come from.

More than anything I just want the game to respond faster cause the delays on overloads and my other abilities is hurting my feelings than any rapage by a smug /op

Mooby's Avatar


Mooby
01.11.2012 , 07:23 PM | #782
Quote: Originally Posted by zepfya View Post
13k plus in a few seconds, stop it. If you're in champion gear you wont even get hit for half of that...
Happened today, again, to me... like it does most days. I have 14.8k HP, Operative opens up, I'm stunned, by the time stun is gone I'm at around 7 - 12% HP. Serious, go find a level 50 Operative or Scoundrel with good PvP gear on and duel them, have them lay into you from stealth and see how long you last.

Darth_Eclipses's Avatar


Darth_Eclipses
01.11.2012 , 10:34 PM | #783
Quote: Originally Posted by Migrayn View Post
Can't you use the medpacks, and consumables too or are they scoundrel/operative only?

I have not see a consumable yet that said it was for a scoundrel/operative only.

Would it be more fair if you only took say 50% of your health during the knockdown, then were able to lightning the scoundrel to death from full health to 0 before he could finish you off?

You wan't to win every fight even if someone else gets the jump on you?

I wan't to stun people with electricity and twice in a row and kill them from 30m away.

I'd like to force jump from the basement up to the top ramp in hutball.

I'd like to force run through the fire and not take any damage.

I'd like to fire missles over and over that never seem to miss and do a ton of damage.

I'd like to choke someone in the acid or fire so they die almost instantly.

I'd like to yank someone down from the top ramp into the acid so they die.

I'd like to force push someone off away from the goal line and into the basement and laugh that they can't score.

I'd like to force sprint to the health powerup just to keep my target from getting it.


Every class is over powered in one way or another.

My BH does not have a problem with scoundrels or OPs. Only high expertise ones. Expertise is the issue, not a squishy class that uses the same consumables and same medpacks that I use.
1. I am a healer. Squishy or Not you should be not* brought to 10% health within one knockdown.

2. Sorry I was one of the fools who thought that the other crafting skills would be somewhat useful late game other than BioChem. Also, you're missing the point entirely.

3. I am not asking or complaining about other classes' abilities - why? Because with those classes I have a fighting chance. I can LOS missiles, I can kite melee, I can interrupt casters. I cannot do anything against an Operative who knocks me on my fact and bring me down under 10% health almost instantly.

Trivialed's Avatar


Trivialed
01.11.2012 , 10:39 PM | #784
Quote: Originally Posted by Darth_Eclipses View Post
1. I am a healer. Squishy or Not you should be brought to 10% health within one knockdown.

2. Sorry I was one of the fools who thought that the other crafting skills would be somewhat useful late game other than BioChem. Also, you're missing the point entirely.

3. I am not asking or complaining about other classes' abilities - why? Because with those classes I have a fighting chance. I can LOS missiles, I can kite melee, I can interrupt casters. I cannot do anything against an Operative who knocks me on my fact and bring me down under 10% health almost instantly.
As a 50 sorcerer and 50 scoundrel, I can tell you this. The only part of the scoundrel that made need toning down is the armor pen on their 31 pt talent. But that wont change anything against squishies. So get over it, this is working as intended. TBH I find sorcerer to be a lot stronger than scoundrel endgame.

Sorcerer can just melt any target it wants from ranged, as a scoundrel you have to be very selective and have good positioning to get any kills. If you just open on anyone in the middle of a group you will just get *****.

Phrostii's Avatar


Phrostii
01.11.2012 , 10:41 PM | #785
"Nerf PAPER. Scissors is Fine" -- Rock

Darth_Eclipses's Avatar


Darth_Eclipses
01.11.2012 , 10:45 PM | #786
Quote: Originally Posted by Trivialed View Post
As a 50 sorcerer and 50 scoundrel, I can tell you this. The only part of the scoundrel that made need toning down is the armor pen on their 31 pt talent. But that wont change anything against squishies. So get over it, this is working as intended. TBH I find sorcerer to be a lot stronger than scoundrel endgame.

Sorcerer can just melt any target it wants from ranged, as a scoundrel you have to be very selective and have good positioning to get any kills. If you just open on anyone in the middle of a group you will just get *****.
I'm not familiar with their skills, but their entire burst needs to be checked, not merely their armor pen.

If Bioware's version of working as intended is getting murked within one knock down animation I CAN ASSURE YOU this game will become another Warhammer=Bright Wizard / RIFT=Pyromancer debacle and people WILL leave this game.

These threads on these forums aren't just for fun. The multiple youtube videos aren't just there to be there. They're evidence: and it all points to a couple things:

1. Scoundrels and Operatives burst needs to be checked. You should not be killing lvl 50 geared players who have 16k hp within one ability rotation.

2. Biochem needs to be brought in line with other consumables used in pvp.

Furthermore dude, if you did your research, you'd see it's not simply Light Armor classes that are getting murked by these classes.

timidobserver's Avatar


timidobserver
01.11.2012 , 10:48 PM | #787
Quote: Originally Posted by Trivialed View Post
Sorcerer can just melt any target it wants from ranged, as a scoundrel you have to be very selective and have good positioning to get any kills. If you just open on anyone in the middle of a group you will just get *****.
This is why, when not tending to objectives, i tend to spend my wzs on my shadow stealthing around and taking out inquisitors who are trying to range super dot people to death.
Hi.

gluefoot's Avatar


gluefoot
01.11.2012 , 10:49 PM | #788
Quote: Originally Posted by Endel View Post
QFT.

Just because someone lost to a competent scoundrel/operative in PVP does not mean they are OP.

Practice alot in PVP and scoundrels will not be such a problem
Do you have a suggestion?

As the saying goes, "If it ain't broke don't fix it"

36 Gunnery Commando

Trivialed's Avatar


Trivialed
01.11.2012 , 11:00 PM | #789
Quote: Originally Posted by Darth_Eclipses View Post
I'm not familiar with their skills, but their entire burst needs to be checked, not merely their armor pen.

If Bioware's version of working as intended is getting murked within one knock down animation I CAN ASSURE YOU this game will become another Warhammer=Bright Wizard / RIFT=Pyromancer debacle and people WILL leave this game.

These threads on these forums aren't just for fun. The multiple youtube videos aren't just there to be there. They're evidence: and it all points to a couple things:

1. Scoundrels and Operatives burst needs to be checked. You should not be killing lvl 50 geared players who have 16k hp within one ability rotation.

2. Biochem needs to be brought in line with other consumables used in pvp.

Furthermore dude, if you did your research, you'd see it's not simply Light Armor classes that are getting murked by these classes.
Haha, that is why i said armor pen needs to be toned down. So the heavy armors dont get hit as hard.

Their whole rotation is this (from scroundrel perspective) Shoot first>Backblast>Blaster Whip>Sucker Punch>Sucker Punch. But you can only do the first three during the knockdown.

Now lets look at damage when critting on a geared opponent(this is unbuffed from biochem/expertise pot/wz buff)

4.5K > 3k > 2k > 2k> 2k. Total = 13.5k over the course of 7 seconds. The knockdown only lasts 3 seconds and fills resolve to max. So initially its only 7.5k dmg.

For non crits it is about half of that.

After that damage, they really have barely anything to add to it, maybe a thermal grenade throw or a few quick shots which are around 1k dmg.

What you are really complaining about is buff stacking. With biochem + Expertise buffs you get roughly a 60-70% dmg increase. Which is why you see those retardedly high numbers. Which any class can do.

Also if you have less than 13.5k hp in full champion gear then something is wrong with you.

MrPiiglesworth's Avatar


MrPiiglesworth
01.11.2012 , 11:00 PM | #790
They arent OP. All you need to do is use the ability to get off the stun, and do a pushback. mess up the rotation of the supposed *OP Class.* as a 38 guardian, i can destroy an op/scoundrel in seconds. With the "Tank" stats not working as intended yet, its no exscuse to say im not a squishy because im a guardian. when i cant get off the stun I die quickly.