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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

LaManoNera's Avatar


LaManoNera
01.11.2012 , 10:34 PM | #621
Quote: Originally Posted by Aowar View Post
Hey look, another PVE player who has absolutely no idea what pvp is but expects it to conform to his carebear standards.
You have the nerve to use the term "carebare" when you rely on an arbitrary PvP stat to give you an edge in competitive gameplay against human players? LOL!
♥ Love ♥
Definition: Love is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.

AMKSED's Avatar


AMKSED
01.11.2012 , 10:39 PM | #622
Quote: Originally Posted by LaManoNera View Post
You have the nerve to use the term "carebare" when you rely on an arbitrary PvP stat to give you an edge in competitive gameplay against human players? LOL!
K, carebear.

Uben's Avatar


Uben
01.11.2012 , 10:40 PM | #623
Why not just put the top raid gear on a pvp vendor and let them spend tokens for it?


The issue seems to be about raiders having the best gear because they raid. It ruined some other game. Why does the best gear have to come from a raid? For the pves it is good. Let them do it. If that is what they like.

Let the pvp players earn the same gear or mods from doing pvp repeatedly... maybe killing people or such. Give them the same tokens they get now. Let them buy the exact same raid gear that drops off the mobs. Make it cost as much in the tokens/time ratio as the raiders have spend to get the same gear off mobs.

Both get their purple trinkets doing what they like to do.

Problem solved.


-The gear will work with both types of players in this game. I mean think about it, two level 50s capped at 10% REALLY are ONLY playing with the other stats at that point anyways. They literally cancel each other's expertise by default. So it is not a great system by any means of the imagination.

It can only stand to seperate the two sides further. Raiders not moonlighting as pvpers. pvpers not killing time between matches joining the guild raiding once in a while. Not unless they are fanatical and grind for two sets of gear. Which, lets face it... is going to always be a smaller pool to draw from.

Sayc's Avatar


Sayc
01.11.2012 , 10:40 PM | #624
Quote:
You have the nerve to use the term "carebare" when you rely on an arbitrary PvP stat to give you an edge in competitive gameplay against human players? LOL!
Your sig has "love" in large pink font.

Just saying.

AMKSED's Avatar


AMKSED
01.11.2012 , 10:59 PM | #625
Quote: Originally Posted by Uben View Post
Why not just put the top raid gear on a pvp vendor and let them spend tokens for it?


The issue seems to be about raiders having the best gear because they raid. It ruined some other game. Why does the best gear have to come from a raid? For the pves it is good. Let them do it. If that is what they like.

Let the pvp players earn the same gear or mods from doing pvp repeatedly... maybe killing people or such. Give them the same tokens they get now. Let them buy the exact same raid gear that drops off the mobs. Make it cost as much in the tokens/time ratio as the raiders have spend to get the same gear off mobs.

Both get their purple trinkets doing what they like to do.

Problem solved.


-The gear will work with both types of players in this game. I mean think about it, two level 50s capped at 10% REALLY are ONLY playing with the other stats at that point anyways. They literally cancel each other's expertise by default. So it is not a great system by any means of the imagination.

It can only stand to seperate the two sides further. Raiders not moonlighting as pvpers. pvpers not killing time between matches joining the guild raiding once in a while. Not unless they are fanatical and grind for two sets of gear. Which, lets face it... is going to always be a smaller pool to draw from.
Or leave it how it is because it's perfectly fine.

Knifewrench's Avatar


Knifewrench
01.11.2012 , 11:07 PM | #626
It boggles me how people are still on this. If you don't want to face against people that climbed the mountain higher than you (that you can easily catch up on), then why don't you just ask for everybody to be capped at level 10, too?

Oh, right. RNG. Suggest to fix that, then.
War Hero with a bounty on him by his own faction. Aren't I popular.

AllanGand's Avatar


AllanGand
01.11.2012 , 11:20 PM | #627
I always thought that the only thing they needed to do differently was change the set bonuses to pvp bonuses for pvp gear and just do away with the dumb stat.

Uben's Avatar


Uben
01.11.2012 , 11:44 PM | #628
Quote: Originally Posted by Knifewrench View Post
It boggles me how people are still on this. If you don't want to face against people that climbed the mountain higher than you (that you can easily catch up on), then why don't you just ask for everybody to be capped at level 10, too?

Oh, right. RNG. Suggest to fix that, then.
I think you need to read the OP.

Uben's Avatar


Uben
01.11.2012 , 11:48 PM | #629
Quote: Originally Posted by AllanGand View Post
I always thought that the only thing they needed to do differently was change the set bonuses to pvp bonuses for pvp gear and just do away with the dumb stat.
What would be PvP bonuses though?


The gear works as is for both types of players. We all stack the same stats be it pvp OR pve. The only thing different is the expertise quotient. At lvl 50 with full expertise you will cancel out another lvl 50 with full expertise. At that point ALL that matters is the stats that are on the gear beyond expertise.

The same stats all pve gear already has.

Evilbrood's Avatar


Evilbrood
01.12.2012 , 12:12 AM | #630
Quote: Originally Posted by Uben View Post
What would be PvP bonuses though?


The gear works as is for both types of players. We all stack the same stats be it pvp OR pve. The only thing different is the expertise quotient. At lvl 50 with full expertise you will cancel out another lvl 50 with full expertise. At that point ALL that matters is the stats that are on the gear beyond expertise.

The same stats all pve gear already has.
They just don't want to grind the gear for pvp. Yes the system atm for getting gear is flawed in so many ways but BW already posted about how they are fixing it. Plus 10% increase will only affect people that are actually good at pvp. I can't tell you how many times I have went against people in full champion that are keyboard turning clickers that can't keep up with me.

Player A has 500 expertise and player B has 500 expertise. When they attack each other expertise is eliminated from the fight. Expertise is there to make sure PVE'ers are not forced to pvp to be competitive in pve. It also there to make sure that PVP'ers are not forced to pve to be competitive in pvp.