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3 medals for 524k healing ~~ nice medal system BW

STAR WARS: The Old Republic > English > PvP
3 medals for 524k healing ~~ nice medal system BW

TestiSteelnuts's Avatar


TestiSteelnuts
01.11.2012 , 07:20 PM | #331
Quote: Originally Posted by PulseXXX View Post
You are still playing WoW. This is not WoW. Try that dedicated healer crap in other MMOs and you will quickly find out that there is no such role. Lol, even in WoW the best healers used all of their abilities, and not just the green ones. What game have you been playing exactly?
Uh, I played an rsham in WoW and was very much an offensive healer there as well.
Haxz | Shadowtown | PvP Inquisitor Sorcerer

raelimar's Avatar


raelimar
01.11.2012 , 07:23 PM | #332
Quote: Originally Posted by TestiSteelnuts View Post
If you're blindly casting a HoT, then chances are you're overhealing.
That's a fair point, but as an Op, it's how I get my Tactical Advantage procs. If I put my HoTs up ahead of time, I get the procs ready and I have a couple TA stacks ready to go for when **** hits the fan and I need to start throwing out Surgical Probes.

Quote:
If someone is in need of a heal then yes, HoT followed by a heal is the most effective choice.
IMO, if someone is in need of a heal, you've waited too long to give them a HoT. HoTs are proactive (you shouldn't cast it blindly though, use it on people you know will be taking damage - good healers will have a sense for this), direct heals are reactive.

Quote:
If you've cast a HoT and your target no longer needs a heal (hasn't engaged anyone yet, etc), then a DoT on an enemy target is more effective at that point (shield your friendly first if you have it and/or feel the need).
Refer to my list of situations when offense is acceptable - when nobody is in danger of dying. I'm not saying I don't do damage as a healer, I'm just saying it's not my role, and I'm not going to let people die just so I can chase medals.

Quote:
It's all situational and if you're quick enough (and good enough), then you can definitely be rewarded with a few DPS medals as well.

On a side note, I'd be willing to bet that clickers aren't a good match for this style of play.
Clickers aren't a good match for any style of play.

Sgt_shades's Avatar


Sgt_shades
01.11.2012 , 07:26 PM | #333
It is easier as a dps to get medals, and even more so as a tank, but throw some slows, or instant dots around between heals. low cost stuff and anything that helps control the enemy is good. Slower the enemy moves the easier people find them to focus em. This also gets you on the kill list, maybe a killing blow. Don't wander too far from nodes in Alderon, thats another 2 medals in defender points, and as a healer you should be close enough to nodes to pick those up anyway, they have a bit of range counting defender points. Healers do need about 2 more medals to go for under healing category though to even things up a bit, especially with what tanks can get.
Squadron 11-11-11

TestiSteelnuts's Avatar


TestiSteelnuts
01.11.2012 , 07:32 PM | #334
Quote: Originally Posted by raelimar View Post
That's a fair point, but as an Op, it's how I get my Tactical Advantage procs. If I put my HoTs up ahead of time, I get the procs ready and I have a couple TA stacks ready to go for when **** hits the fan and I need to start throwing out Surgical Probes.
As a sorc, I get Force Bending procs from my HoTs. If I'm on the ball, if someone starts taking damage, once I bubble/HoT/cast, they're back at full. For my class (and IMHO), casting HoTs just for the procs in case something happens is a waste.



Quote: Originally Posted by raelimar View Post
IMO, if someone is in need of a heal, you've waited too long to give them a HoT. HoTs are proactive (you shouldn't cast it blindly though, use it on people you know will be taking damage - good healers will have a sense for this)
IMO, someone's in need of a heal once they start taking damage (bubble breaks, etc). Overhealing isn't effective and is a waste of your force pool. If someone's health drops to 60%, it doesn't mean that the chance of their demise is insurmountable.


Quote: Originally Posted by raelimar View Post
Refer to my list of situations when offense is acceptable - when nobody is in danger of dying. I'm not saying I don't do damage as a healer, I'm just saying it's not my role, and I'm not going to let people die just so I can chase medals.
Agreed. All I'm saying is that if you do some damage, then chances are you'll be able to get those medals that I've seen far too many people QQing about than if you simply rely on your healing in WZs.



Quote: Originally Posted by raelimar View Post
Clickers aren't a good match for any style of play.
ILU
Haxz | Shadowtown | PvP Inquisitor Sorcerer

Xenthum's Avatar


Xenthum
01.11.2012 , 08:24 PM | #335
Quote: Originally Posted by Vlaid View Post
While healers don't get as many medals, they get nearly guaranteed 4+ MVP's no matter what they do in the warzone as long as they heal 200k+.
Wish this was the case. I can triple the next highest healing, do respectable (100k+) damage and top objective points and not get a single vote, multiple matches in a row.

Sort by damage, notice top damage by tiny margin has 6 votes, sigh softly to self.

raelimar's Avatar


raelimar
01.11.2012 , 09:17 PM | #336
Quote: Originally Posted by TestiSteelnuts View Post
As a sorc, I get Force Bending procs from my HoTs. If I'm on the ball, if someone starts taking damage, once I bubble/HoT/cast, they're back at full. For my class (and IMHO), casting HoTs just for the procs in case something happens is a waste.





IMO, someone's in need of a heal once they start taking damage (bubble breaks, etc). Overhealing isn't effective and is a waste of your force pool. If someone's health drops to 60%, it doesn't mean that the chance of their demise is insurmountable.
In some ways, this is the difference between a 600 point force pool and a rapidly regenerating 100 energy pool. It's far more efficient for me to space out my casts, rather than spamming my abilities back to back to back once somebody is taking damage. In the latter case, I'll place myself in the <60 energy bracket, which is not where I want to be.


Quote:
Agreed. All I'm saying is that if you do some damage, then chances are you'll be able to get those medals that I've seen far too many people QQing about than if you simply rely on your healing in WZs.
Sure. But it's a multitasking issue that pure DPS (and arguably tanks) don't have to deal with.

Jooji's Avatar


Jooji
01.11.2012 , 09:24 PM | #337
Quote: Originally Posted by raelimar View Post
In some ways, this is the difference between a 600 point force pool and a rapidly regenerating 100 energy pool. It's far more efficient for me to space out my casts, rather than spamming my abilities back to back to back once somebody is taking damage. In the latter case, I'll place myself in the <60 energy bracket, which is not where I want to be.




Sure. But it's a multitasking issue that pure DPS (and arguably tanks) don't have to deal with.
Yeah we definitely don't multi-task as healers...

mikeytt's Avatar


mikeytt
01.11.2012 , 10:26 PM | #338
Quote: Originally Posted by tindin View Post
are you healing speced? do you have a good crit rate? my guess is no
Yes i am heal speced and yes i have good crit.I just told you i am in full champ gear lol.

gluefoot's Avatar


gluefoot
01.11.2012 , 10:42 PM | #339
Quote: Originally Posted by tindin View Post
i call bs cause there are 4 just for healing



oh and look at that 4 for damage


Medic – 2.5k healing from a single heal
Demolisher – 2.5k damage from a single attack
Trauma Surgeon – 5k healing from a single heal
Anihilator - 5K damage from a single attack
Quick Draw – Getting a killing blow on one player
Combatant – Dealing 75k damage
Destroyer - Dealing 300K damage
Healer - Healing 75K
Savior - Healing 300K
Defender – Earning 1k Defender Points
Warden - Earning 3k Defender Points
Assassin – Killing a player in a one-on-one fight
Shield – 5k Protection
Protector - 50K Protection (thanks meatballz/adlarn)
Guardian – 2k Protection since last death
Paladin – 10k Protection since last death
Commando – Killing 10 enemy players
Actually, there are 6 for damage, 7 if you include the one awarded for slaying 25 enemies

tindin's Avatar


tindin
01.11.2012 , 10:44 PM | #340
Quote: Originally Posted by gluefoot View Post
Actually, there are 6 for damage, 7 if you include the one awarded for slaying 25 enemies
they kill ones are not just dps cause all you need to do is 1 point of damage to them to get it