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Companions Ruin the Game


Flowerslayer's Avatar


Flowerslayer
01.11.2012 , 06:24 PM | #121
Quote: Originally Posted by Qanlayeni View Post
top tip, if you de-summon your pet, and re summon him (takes about 2 secs give or take) he comes back with full hp
Also if your companion is low on hp, mount up and dismount -tada full hp. A very polished game idd.

ManuNegra's Avatar


ManuNegra
01.11.2012 , 06:27 PM | #122
Quote: Originally Posted by Amatic View Post
So when you're on Ilum doing the PvE dailies, you can do them without a companion? Because I'd love to see how that goes. Ilum has both PvP and PvE dailies and I've never been a fan of PvP in MMOs (or any game for that matter).

Companions are a massive part of the game and they are just awful. They don't help the experience in any way.

People seem to think that companions are a separate entity from your character but that's only if you're PvPing, doing Flashpoints, or Operations. Which, yes, I understand that's the whole point of endgame and you require them less and less as you do more group stuff. But when you're solo, they are no longer just an extra little bonus to the game, they are part of your character. You and your companion are you. If he dies, chances are you're going to die, too.

That needs fixed. A companion should be a bonus to have around while I solo, not something I absolutely must have and gear up or else I'm completely screwed.
No actually, I was saying that the fact that a companion character is needed to solo higher level content is not really a big deal in the long run, mostly for reasons you stated (whole point of endgame being pvp/group pve content). Would I try to solo much of any of this game's pve content without a companion? Nope, but do I plan on spending most of my time in the long run with this game levelling? Nope. Sounds a little bit like just bc in WoW any class can get to 85 in a damn vacuum, ppl are frustrated that in this game it might be harder, even though still not impossible (obviously).

ManuNegra's Avatar


ManuNegra
01.11.2012 , 06:29 PM | #123
And as for the ability reset, as far as i can tell it only happens on dismissing/resummoning your pet (including mount/dismount). Odds of that being in the game 3 weeks from now are probably like a million to 1 though

Chaffery's Avatar


Chaffery
01.11.2012 , 06:33 PM | #124
First I saw similar system in WoW, as I was hunter, I had combat pet.
Second game was Never Winter Nights, loved henchmen system.
I think it is brilliant, what is the joy going with full party and smash in to ground just 1 elite?
But when you will go with your companion only, it is harder and helps learn your class.

Lethality's Avatar


Lethality
01.11.2012 , 06:34 PM | #125
Quote: Originally Posted by Amatic View Post
The problem lies in my companion. Without him, I'm dead. Plain and simple. As hard as my guy hits, he's just a wet paper bag. Even regular mobs on Ilum will drop me in seconds if they focus on me. I have spent at least 300k on my companion's gear (Bowdaar). I have him at 15.5k health, 35.14% chance to shield, 14.32% defensive chance, 25% shield absorb, and 4122 armor and he is at 25% health or so on EVERY PULL!
When companions were first announced, they were billed as your "moral compass" and would be great for added depth of story, comedy relief, drama... romance, etc.

At the time, it sounded like companions would provide the equivalent of a "buff" to your combat, but not figure into it significantly.

Once we learned that they were going to take the same level slot as a player in a group, I was a little concerned. I thought that perhaps they would be validated through different skill builds, where you could customize yourself depending on wether you like playing with a companion or not (i.e. real pet class.)

So I agree, companions have been made far to integral to the solo combat game. You can't survive without one at higher levels, they make up a significant portion of your combat output.

And the real issue is that they're not usable in end game (not that I want them there) but the fact is you have to gear and spend money on something that ultimately you will not use.
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SgtShark's Avatar


SgtShark
01.11.2012 , 06:36 PM | #126
I can fight just fine without my companions, I can't kill as many silver enemies without dropping, but I can hold my own. Must be you or something else other than your companion.
I am the Shark.

None escape.

Lethality's Avatar


Lethality
01.11.2012 , 06:40 PM | #127
Quote: Originally Posted by SgtShark View Post
I can fight just fine without my companions, I can't kill as many silver enemies without dropping, but I can hold my own. Must be you or something else other than your companion.
Come on man.

It is the companion. They make up, as best as I can tell, close to half of your combat output. Maybe that depends on the class, but the game is clearly tuned for players with companions, not lone players.
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Gorgewall's Avatar


Gorgewall
01.11.2012 , 06:54 PM | #128
Companions are in no way "half" of your damage output. I'm a Gunnery specced Trooper who's been lucky with repeated drops in Hard Modes and Ops, so my Aric Jorgan is decked out almost as well as I am--and if we were to attack separate but identical mobs, I'd kill mine far faster than twice the time it would take him.

From the get-go, we have known that companions will be nearly necessary for soloing. Unless you're the king of CC, you're going to get a lot of mobs thrown at you at once. This isn't WoW where you fight one creature every time, MAYBE two--it's more like City of Heroes, where you get three, four, five, even six guys dumped on you at once and are expected to pull through. You kind of need a little helper there.

The OP complains about Bowdaar, a tanking pet, needing to heal between fights on his Gunslinger. Well, yeah, Bowdaar is a tank, and Gunslingers are not healers. If Bowdaar keeps the enemies off you, he's done his job. The seven seconds it takes to recuperate him up or dismiss/resummon is not a ridiculous amount of downtime in comparison to other MMOs, especially at launch. Everyone likes to compare to WoW, so I'll do it again; downtime for non-healer classes in WoW was ridiculous for years. People have also complained "soloing isn't anywhere near this hard in WoW" as a healer or something--sure, maybe if you're talking about Cata or late WotLK. I remember launch WoW, and healer-specced Priests and the like were absolutely abysmal for soloing, and this was still before the days of dual specs.

So you're a DPS class and your tanking companion isn't helping you out. Use your healing companion.
It seems to me that DPS characters use Healing companions (as a tank comp. will struggle to keep aggro off them),
Healing characters use tank companions and off-DPS (since their DPS rivals DPS comps. anyway and they'd probably just pull aggro onto themselves),
and Tank characters use DPS companions (since they have no problem surviving themselves, but killing quickly is an issue).

rzrknight's Avatar


rzrknight
01.11.2012 , 06:56 PM | #129
the companions are quite good , if you know how equip and use them right.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

Lethality's Avatar


Lethality
01.11.2012 , 06:57 PM | #130
Quote: Originally Posted by Gorgewall View Post
Companions are in no way "half" of your damage output. I'm a Gunnery specced Trooper who's been lucky with repeated drops in Hard Modes and Ops, so my Aric Jorgan is decked out almost as well as I am--and if we were to attack separate but identical mobs, I'd kill mine far faster than twice the time it would take him.

From the get-go, we have known that companions will be nearly necessary for soloing. Unless you're the king of CC, you're going to get a lot of mobs thrown at you at once. This isn't WoW where you fight one creature every time, MAYBE two--it's more like City of Heroes, where you get three, four, five, even six guys dumped on you at once and are expected to pull through. You kind of need a little helper there.
Don't be so quick to judge when this could very will be isolated to certain classes and companion combinations. And levels. Can you tell me you had the same experience on your Trooper around level 20? Because I didn't. Aric was just as, if not more powerful than me. And I didn't even touch his gear.

Secondly, no. We did not know from the get go they would be critical to combat. That revelation came waaay later in the game. But that's neither here nor there.
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