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[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

PellonSW's Avatar


PellonSW
01.11.2012 , 04:55 PM | #51
I still want to know what exactly was breaking when the game ran absolutely flawless like this:

http://i250.photobucket.com/albums/g...w/7c5bafb1.png

PibbyPib's Avatar


PibbyPib
01.11.2012 , 04:56 PM | #52
Quote: Originally Posted by Xreasonz View Post
/facepalm

25 man raids in wow, spelleffect + Ultra detail everything on high 65 fps ..... yeah seems MMO cant handle it right?

DDO Ultra res pack, dx10-11 spelleffect 4-8 AA 1080p runs flawlessly , yeah mmo's cant handle high fidelity......

maybe 7 years ago it was unpossible, but now its possible , its very much possible
What do you think the resolution is on those WoW textures? Let me save you some time-- "Ultra" is not an answer.

JeedaiFiresaber's Avatar


JeedaiFiresaber
01.11.2012 , 04:56 PM | #53
Quote: Originally Posted by darcor View Post
not to mention that i find it highly arrogant that you presume to decide what textures my machine can handle in such areas, or if i'm willing to make the trade off between quality vs. Performance. I'd like to make that call myself, thank you very much.

a million times this

Ashes_Arizona's Avatar


Ashes_Arizona
01.11.2012 , 04:56 PM | #54
Quote: Originally Posted by kineticdamage View Post
1024x1024 textures are serious business !
512x512 textures are GAMEBREAKING !

- signed, the MMORPG Global Technical Director
They're not 512x512 textures that are the problem. Its called LOD clamping. "Atlassing" as they call it. But its effectively clamping texture LOD to 50% resolution in live world spaces.

512x512 resolution textures don't have to look like crap, in fact I can make 512x512 textures right now and put them in any modifiable game of my choice and they won't look like the pixelated trash we're seeing in TOR, and its because the engines of those games aren't clamping my mip map LOD to mip level 4 instead of mip level 1.

BTW I can, and have, made modifiable overrides for any number of MMO games over the years, including WoW, and most of the texture bases I worked with in those overrides were 256x256 or 512x512 and none of them were LOD clamped so they all looked fine in comparison to their engine environment.

Pyrolight's Avatar


Pyrolight
01.11.2012 , 04:56 PM | #55
Quote: Originally Posted by PibbyPib View Post
This is hilarious. The situation is very thoroughly spelled out by that dev, but people still whine like children having a tantrum.

MMORPGs have always had to deal with this 'don't know how many people will be on screen' limitation. It's inherent to the genre and isn't going away anytime soon. The problem is mathematical-- no amount of kicking and screaming and blubbering will change anything.

Seriously, I hope most of you are 12 or under, because this is just hilariously pathetic.
Every other modern MMO has had hi res textures.

SucXeviouS's Avatar


SucXeviouS
01.11.2012 , 04:57 PM | #56
Quoted from massively user Deliverator:

"THIS IS ALL CAUSED BY BIOWARE IMPLEMENTING REMOTE RENDERING AS A FORM OF COPY PROTECTION. THIS IS THE DIFFERENCE PEOPLE ARE EXPERIENCING BETWEEN THE HIGH SETTINGS DURING BETA AND THE SETTINGS AVAILABLE NOW.

Massively - what you missed is that the High Rez textures worked fine in the Beta. For release, they implemented REMOTE RENDERING. What's actually happening is that they can't handle the network traffic generated by remotely rendering higher rez textures.

Let me repeat - High Rez doesn't work because of anti-piracy DRM shenanigans, not because they're concerned about players' machines. They're remote rendering so people who have purchased the game won't be able to dig through Lucas's precious artwork for their fan sites.

Again - they're remote rendering so you can't 'steal' what you bought already. Its copy protection and they're willing to go so far as to gimp the game and lie to cover it up.

Remote rendering is the cause of all of the frame drops and slow downs as well as advanced rendering features not working, We pay big money to buy the machines that have gigantic pipes between all of our components, especially to the GPUs. Internet throughput is nowhere near the bandwidth on your motherboard."

http://massively.joystiq.com/2012/01...onc/4#comments

Xreasonz's Avatar


Xreasonz
01.11.2012 , 04:57 PM | #57
Quote: Originally Posted by PibbyPib View Post
What do you think the resolution is on those WoW textures? Let me save you some time-- "Ultra" is not an answer.
Not only in wow, many other mmo's can Present a high detail level WITHOUT compromising Performance, setting are there to tailor the Eyecandy according to your PC

Pixelated textures are things of the past, no excuse for it, was in beta and now its gone for mellow reasons
Quote: Originally Posted by Caonimah View Post
"Dont blame us, blame the computers that cant run this game with our glorious textures at maximum!"- Bioware 2012

Wapner's Avatar


Wapner
01.11.2012 , 04:57 PM | #58
Quote: Originally Posted by Dezzi View Post
Why do development UIs always, always, always look better than the live UI?
Because the grass is always greener.

Shoxc's Avatar


Shoxc
01.11.2012 , 04:57 PM | #59
Quote: Originally Posted by Dezzi View Post
Quote: Originally Posted by shoxc
To those who were wondering if it was actually true that high rez textures existed in beta, here's some footage which clearly shows high rez textures.

AND it was taken in march 2011, at PAX East.

http://www.youtube.com/watch?v=ar64l...eature=related

In fact, just google PAX East Swtor and you'll see hundreds of videos and screenshots where it's blatantly obvious (even recorded with camera phones) that the characters are in high rez.

Also, rolled.

Why do development UIs always, always, always look better than the live UI?
You know it's funny, I would have rather had this UI that's 10 months old, for one the party frames aren't annoying as hell.

VladVV's Avatar


VladVV
01.11.2012 , 04:57 PM | #60
Quote: Originally Posted by xChiZx View Post
Not to feed the flames here... but I'm extremely disappointed by Bioware's decision on the matter, and I'm pretty confident that their decision to cater to the lowest common denominator and only that, will not work to their advantage.

This is the first time I have ever played an MMO where developers have decided to halve the texture quality not as an option but as a mandatory change across all clients. It's unforgivable, and the reasons behind it are ridiculous.

Until now, I've been tinkering a lot with the .ini as well as NvidiaInspector to try to force high res character textures.
Thinking it was an LOD bug, I forced the LOD bias to -3.00 and noticed something else happening instead. It seems we may not even be getting the best environment textures the game has to offer because the standard LOD refuses to render them.

I've attached screenshots below for comparison between what the game is rendering at standard "high" settings, and what the game renders with LOD bias forced below the standard threshold.

Standard LOD:
http://i79.photobucket.com/albums/j1...TOR_No_LOD.jpg

Forced LOD:
http://i79.photobucket.com/albums/j1...Forced_LOD.jpg

I should also mention that the change has made no impact on my FPS, and has if anything made the game run smoother for me.
Mother of God, look at the difference that makes. We might have struck gold if we can force these textures
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