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Bioware staff - Clueless


Maidel's Avatar


Maidel
01.11.2012 , 01:56 PM | #81
Quote: Originally Posted by drollzito View Post
If you didn't read my topic yet, wht should I read your posts ?

As I have stated many times already...
Even if everything is RIGHT, I DON'T CARE. I Want the GM to ANSWER CORRECTLY.
This was NOT an engine topic, are you so slow that you can't understand that ?
Because I already asked you a three point question asking exactly what you issue was - and you replied to all 3 parts saying that the issue was with all 3 things (gm not knowing, the fact your class couldnt use it and the fact that it dropped in the first place).


Why do people who make these sorts of threads always resort to personal insults simply when people who reply to them dont have the same opinion as them...

Yuuj's Avatar


Yuuj
01.11.2012 , 01:59 PM | #82
Quote: Originally Posted by Leggomy View Post
Im just curious what makes you think a GM can know every single aspect of the game. They are not these all knowing Gods. A lot of them probably have never even played the game. If they have played most of them have jobs (hello) and maybe havent done all the end game stuff yet.
Most of them are just trained to handle specific types of issues. It would be the same as going to a customer service desk at the super market after you bought steak and arguing that the recipe you are reading from for Rosemary Chicken should have additional instructions for steak.

They aren't there to know all the products, or all the things to do with those products, they are just trained to handle specific types of issues.

Leggomy's Avatar


Leggomy
01.11.2012 , 02:03 PM | #83
Quote: Originally Posted by Yuuj View Post
Most of them are just trained to handle specific types of issues. It would be the same as going to a customer service desk at the super market after you bought steak and arguing that the recipe you are reading from for Rosemary Chicken should have additional instructions for steak.

They aren't there to know all the products, or all the things to do with those products, they are just trained to handle specific types of issues.
I just think a lot of people assume the GM staff plays the game. Not just that but assume they have all ran the end game content AND every race/class combo with every weapon combo.

sataren's Avatar


sataren
01.11.2012 , 02:05 PM | #84
Quote: Originally Posted by Xerda View Post
At least you got to speak to someone!!! Major improvement on all the standard bollocks droid responses the rest of us get.
This! Wow, I would be doing cartwheels if a human actually responded, not a automated response from a "protocol droid".

Yuuj's Avatar


Yuuj
01.11.2012 , 02:15 PM | #85
Quote: Originally Posted by TrifKaylon View Post
Well..take WoW. Yeah, a MutRogue had attacks specific to daggers. But if a player didn't want use daggers, you could still equip a variety of weapon types and could choose to specialize in a different tree that supported different weapons.

Your point would be stronger if this were the case, and we had different avenues of progression open to us via our three skill trees (or even paths within a given tree). But Assassins can only use double bladed lightsabers, so it's not really the same.
It really is exactly the same. When you select the Assassin Advanced Class you see this:

Class Role: Tank, Damage
Weapon: Double-Bladed Lightsaber
Armor: Light
Resource: Force

There are no surprises. My point stands and by your logic your own point is invalidated because at the end of the day, the player can just spec into Madness.

Just like in WoW where there are abilities spread throughout all three rogue trees that increase damage to specific moves or when specific types of weapons are equipped, the Assassin has the same options. All the OP has to do is focus on spending points into abilities that don't just effect moves that require Double-Bladed Lightsaber only weapons.

Sykologist's Avatar


Sykologist
01.11.2012 , 02:16 PM | #86
Quote: Originally Posted by drollzito View Post
How many companions can use electro staff ?
2 ?

Xalek
Vector
and ?
Torian

Yuuj's Avatar


Yuuj
01.11.2012 , 02:28 PM | #87
Quote: Originally Posted by sataren View Post
This! Wow, I would be doing cartwheels if a human actually responded, not a automated response from a "protocol droid".
Yeah, it is nice to talk to an actual person. I mean, I get why they can't though. If all these people would take the time to read and stop reporting bugs through the CS tickets and start reporting bugs through the appropriate method like it says to we should then we may actually be able to get a timely response for a change.

TrifKaylon's Avatar


TrifKaylon
01.11.2012 , 02:30 PM | #88
Quote: Originally Posted by Yuuj View Post
It really is exactly the same. When you select the Assassin Advanced Class you see this:

Class Role: Tank, Damage
Weapon: Double-Bladed Lightsaber
Armor: Light
Resource: Force

There are no surprises. My point stands and by your logic your own point is invalidated because at the end of the day, the player can just spec into Madness.

Just like in WoW where there are abilities spread throughout all three rogue trees that increase damage to specific moves or when specific types of weapons are equipped, the Assassin has the same options. All the OP has to do is focus on spending points into abilities that don't just effect moves that require Double-Bladed Lightsaber only weapons.
A Madness Assassin =/= Madness Sorceror. It may have some range compared to Darkness/Deception, but for the Assassin, it's still primarily a melee tree. We don't stand there and cast - we still use saber skills.

Obviously I saw the class description - yes, I knew exactly what I was getting into. I haven't used anything but a double saber. It doesn't change the fact that gaining a useless weapon proficiency upon choosing that AC makes no sense. It's like rolling a Paladin and getting fishing poles as a weapon specialization at level 10, despite not being able to *do* anything with it besides autoattack...and fish.
The Jados Legacy
Captain Trif Jados
Agent Cein Jados
Lord Carrm Jados

Asuka's Avatar


Asuka
01.11.2012 , 03:35 PM | #89
Quote: Originally Posted by TrifKaylon View Post
Fair enough. But why am I granted the ability to use that weapon class upon choosing the Assassin AC? You would think that if I'm granted the ability to equip that kind of weapon only after choosing my AC, I'd be able to actually use them

It's bad design or a mistake. You can pick one.
Because some skills are intended to be used with specific weapons. Doesn't mean you can't use it with other skills. In this case it's designed so that you are pushed into sticking with the primary weapon for the class. Trying to Maul with anything but a saberstave makes no sense.

Yuuj's Avatar


Yuuj
01.11.2012 , 03:46 PM | #90
Quote: Originally Posted by TrifKaylon View Post
A Madness Assassin =/= Madness Sorceror. It may have some range compared to Darkness/Deception, but for the Assassin, it's still primarily a melee tree. We don't stand there and cast - we still use saber skills.

Obviously I saw the class description - yes, I knew exactly what I was getting into. I haven't used anything but a double saber. It doesn't change the fact that gaining a useless weapon proficiency upon choosing that AC makes no sense. It's like rolling a Paladin and getting fishing poles as a weapon specialization at level 10, despite not being able to *do* anything with it besides autoattack...and fish.

The first part of your post makes my point exactly. The Madness tree focuses on non-specific Sith Assassin skills, and most of those don't require a Double-Bladed Lightsaber. I'm not sure that was what you intended to do, but thanks for that.

You can argue that gaining electrostaves is 'useless' all you want, but it is not true. The weapon serves a purpose and can be equipped while you use a good portion of your abilities. It has a function therefore by definition it is not useless. Would you be gimping yourself by equipping it? Yes, of course, the same way you'd be gimping yourself as a protection Paladin equipping a two handed weapon. The majority of your abilities require one-handed weapons and a shield, but you still have the option to equip a two-handed weapon if you so desire.