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Bioware staff - Clueless


TrifKaylon's Avatar


TrifKaylon
01.11.2012 , 01:39 PM | #71
Quote: Originally Posted by Yuuj View Post
That's just silly. It isn't like the moment you start doing operations and nightmare modes all of the different uses for your companions go away. You can still use them outside of that content. I'm pretty sure the majority would disagree with the logic of 'because my companion can't do the content, I don't want to be able to upgrade his loot anymore.'
And that's fine. What I am saying is that it's stupid that the gear can only be used by a companion.

Letting the OP use the gear also would solve the problem.
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drollzito's Avatar


drollzito
01.11.2012 , 01:40 PM | #72
Quote: Originally Posted by Maidel View Post
So, as I said before - it doesnt stop you from using ALL abilities, just some. Why do people insist on making their points using hyperbol, when the simple statement of the facts would work just as well. Therefore it is usable by your class, just not very usefully.
So, I can use 1 of my abilities, the non melee ones, and is ok ?
I can't use the melee abilities and is ok ?

TrifKaylon's Avatar


TrifKaylon
01.11.2012 , 01:41 PM | #73
Quote: Originally Posted by Maidel View Post
So, as I said before - it doesnt stop you from using ALL abilities, just some. Why do people insist on making their points using hyperbol, when the simple statement of the facts would work just as well. Therefore it is usable by your class, just not very usefully.
You're hilarious. He essentially just listed the ability priority for a Deception Assassin.

Yes, it's an issue if he can't use those abilities.
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Yuuj's Avatar


Yuuj
01.11.2012 , 01:44 PM | #74
Quote: Originally Posted by TrifKaylon View Post
And that's fine. What I am saying is that it's stupid that the gear can only be used by a companion.

Letting the OP use the gear also would solve the problem.
I don't know. Is this really that big of an issue?

Have you never played a game with a rogue/assassin/thief class that could only use an ability with daggers? Or a ranger class that can only use bows?

I mean, I don't want to get all 'realistic' on this stupidity, but in episode 3 the robots used electrostaves and they weren't lightsabers. Maul impales someone from behind because a lightsaber is, for all intent and purposes, a 'laser sword.' Electrostaves just hurt when you get hit with them and shock/burn the crap out of you.

Maidel's Avatar


Maidel
01.11.2012 , 01:45 PM | #75
Quote: Originally Posted by drollzito View Post
So, I can use 1 of my abilities, the non melee ones, and is ok ?
I can't use the melee abilities and is ok ?
THEN READ THE SKILLS DESCRIPTION.

Dear me - if it says usable only when using a lightsabre then thats exactly what it means.



Please read my posts - I have already said that if they gave you that skill then you should be able to use it with all the weapons you can equip. I have already said that in time it is something they will likely change or remove the skill from that class.

But until then simply read the skills - dont blame the game for a lack of reading comprehension.

TrifKaylon's Avatar


TrifKaylon
01.11.2012 , 01:47 PM | #76
Quote: Originally Posted by Asuka View Post
Simple, because the skills are intended for use with a Saberstave plain and simple. Sure you can equip some other weapons but some skills aren't going to work. That's how it is because the Saberstave is the weapon of choice for the Assassin & Shadow.
Fair enough. But why am I granted the ability to use that weapon class upon choosing the Assassin AC? You would think that if I'm granted the ability to equip that kind of weapon only after choosing my AC, I'd be able to actually use them

It's bad design or a mistake. You can pick one.
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drollzito's Avatar


drollzito
01.11.2012 , 01:48 PM | #77
Quote: Originally Posted by Maidel View Post
THEN READ THE SKILLS DESCRIPTION.

Dear me - if it says usable only when using a lightsabre then thats exactly what it means.



Please read my posts - I have already said that if they gave you that skill then you should be able to use it with all the weapons you can equip. I have already said that in time it is something they will likely change or remove the skill from that class.

But until then simply read the skills - dont blame the game for a lack of reading comprehension.
If you didn't read my topic yet, wht should I read your posts ?

As I have stated many times already...
Even if everything is RIGHT, I DON'T CARE. I Want the GM to ANSWER CORRECTLY.
This was NOT an engine topic, are you so slow that you can't understand that ?

Yuuj's Avatar


Yuuj
01.11.2012 , 01:51 PM | #78
Quote: Originally Posted by TrifKaylon View Post
Fair enough. But why am I granted the ability to use that weapon class upon choosing the Assassin AC? You would think that if I'm granted the ability to equip that kind of weapon only after choosing my AC, I'd be able to actually use them

It's bad design or a mistake. You can pick one.
This has never been the case. Almost every game you will play allows for specializations and also has abilities limited to certain weapons being equipped. An assassin is in essence a rogue. It stealths, has abilities that trigger coming out of stealth, has abilities that target units from behind, etc. In almost every game involving rogues tracing back to DND, they have dagger specific abilities.

It is not bad design. It is class flavor.

A Jedi Guardian can equipped light robes, but he'd be gimping himself tankwise to do so. An assassin can equipped electrostaves, but he'd be gimping himself to do so.

Quote: Originally Posted by drollzito View Post
If you didn't read my topic yet, wht should I read your posts ?

As I have stated many times already...
Even if everything is RIGHT, I DON'T CARE. I Want the GM to ANSWER CORRECTLY.
This was NOT an engine topic, are you so slow that you can't understand that ?
You're getting hung up on semantics. What the GM meant to say was "I can't believe you are wasting my time with this. The ability says it requires a double bladed ligthsaber. I can't tell you to learn to read, so I am going to tell you some things you should already know."

Leggomy's Avatar


Leggomy
01.11.2012 , 01:53 PM | #79
Quote: Originally Posted by drollzito View Post
If you didn't read my topic yet, wht should I read your posts ?

As I have stated many times already...
Even if everything is RIGHT, I DON'T CARE. I Want the GM to ANSWER CORRECTLY.
This was NOT an engine topic, are you so slow that you can't understand that ?
Im just curious what makes you think a GM can know every single aspect of the game. They are not these all knowing Gods. A lot of them probably have never even played the game. If they have played most of them have jobs (hello) and maybe havent done all the end game stuff yet.

TrifKaylon's Avatar


TrifKaylon
01.11.2012 , 01:55 PM | #80
Quote: Originally Posted by Yuuj View Post
This has never been the case. Almost every game you will play allows for specializations and also has abilities limited to certain weapons being equipped. An assassin is in essence a rogue. It stealths, has abilities that trigger coming out of stealth, has abilities that target units from behind, etc. In also every game involving rogues, they have dagger specific abilities.

It is not bad design. It is class flavor.

A Jedi Guardian can equipped light robes, but he'd be gimping himself tankwise to do so. An assassin can equipped electrostaves, but he'd be gimping himself to do so.
Well..take WoW. Yeah, a MutRogue had attacks specific to daggers. But if a player didn't want use daggers, you could still equip a variety of weapon types and could choose to specialize in a different tree that supported different weapons.

Your point would be stronger if this were the case, and we had different avenues of progression open to us via our three skill trees (or even paths within a given tree). But Assassins can only use double bladed lightsabers, so it's not really the same.
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