Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Thaxeus's Avatar


Thaxeus
01.11.2012 , 01:45 PM | #571
I don't see why Bioware can't just do what Guild wars did. they made your personal avatar's resolution higher than everyone elses. honestly i don't really care what other players look like, i just want to see my avatar in all his high res glory. also, this Stephen reid guy says they can do it in the conversations, with up to 4 player character avatars. so why not make it that i can use the high res textures with just whoever is in my party, again i don't care about everyone else.

oh and PLEASE do something about the paper doll textures, they are horrible. when i'm trying to see if a piece of gear i might consider getting looks like a muddy POS i'm not gonna want it.

nonforma's Avatar


nonforma
01.11.2012 , 01:46 PM | #572
Quote: Originally Posted by Grammarye View Post
Has it occurred to anyone at all yet that the words Remote Renderer mean 'remote as in another process' because I'd surely consider calling a remote rendering server that I run next to the main app so as to work around 32-bit address space limitations exactly that.
It has, and has been on the first post for some time.

Nisha_Fang's Avatar


Nisha_Fang
01.11.2012 , 01:47 PM | #573
Think for a moment. Outsourcing rendering for 100.000's of clients. You got to be kidding me I do not think this is even possible and if it is, it is a stupid thing to implement it. There are ways to do this more intelligent and uses less resources.

There are certainly issues with rendering and high texture availability. Even though I have a high end machine, in some outdoor areas, the game runs choppy while my fps is still 80 (with AA x8 enabled).

Also at off peak hours, while I do have a good internet connection, I usually see 1000+ ms for a second and then it drops to the normal 30ms. On peak hours there is no problem at all, go figure.

Above problems never occur in any other game I play!

For sure Bioware is doing something which gives a lot a bad performance, but outsourcing rendering can not be the reason.

If only Bioware is communicating with their player base as some (Trion for example) does.

I support this thread though.

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 01:48 PM | #574
Quote: Originally Posted by Klondeikbar View Post
Then go pirate it. That's the delicious irony of DRM. No matter how much we want to actually pay for a game, the pirated DRM free version is almost always higher quality. THANKS FOR THAT UBISOFT!
lol! The whole reason to play "legally" on BW's servers and not private servers (which I don't think exist - yet...) is the feeling of true "accomplishment." Private servers, of which I've never played, seem like you can do anything you want basically - where's the challenge in that? I like to be challenged and play MMO's properly.

But from this whole BW/EA debacle, I don't blame ppl from leaving or finding "alternative" methods of play.
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

Grammarye's Avatar


Grammarye
01.11.2012 , 01:50 PM | #575
Quote: Originally Posted by nonforma View Post
It has, and has been on the first post for some time.
Sorry, I don't see it mentioned; could you quote the bit you mean? If I'm just being blind, then no worries
For 2000 Cartel Coins, a year-old game breaking bug may get fixed.
For $20, an epic death scene for your character is unlocked to end your overly expensive class story. Subscribers pay $10.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 01:52 PM | #576
Quote: Originally Posted by Grammarye View Post
I understand that, but on my reading, there's a heck of a lot of hyberbole & speculation still in the white sections - maybe that's just my reading of it. I just would prefer to see it kept to known facts, and leave the speculation for the thread itself. For an equivalent example, you don't go labelling a process a rootkit until you are very very sure of what it does. Even the thread title assumes and implies a copy protection system in place. A newcomer is very much led down a given path of thinking. You still have statements like:
Which is why all the other stuff is colored, locked off, etc: to make sure it gets noticed. As more information comes out it'll continue to be updated, and all the 'rampant speculation' will be gone.

Quote:
Seriously, what exactly is the news about TOR having two processes? Out of process communication & proxy processes are pretty commonplace. I've written two in the last year for our product; it enables you to do all sorts of things. Please stop with the utterly unhelpful rampant speculation as to what they do. You don't know unless you've looked at the code. A bunch of numbers is frankly meaningless statistics about activity, not what activity they are doing. Of course those two processes are going to communicate - they wouldn't be there if they weren't.
It's not news, but an unrelated thread that I linked in the OP, talking about UAC of all things, mentioned in passing that the fact that it's apparently tied into the remoterenderingserver.ibc could be why one of the processes was requesting elevation. He had it listed in that thread as being 'swtor.exe @remoterenderingserver.ibc' Where he got that from I haven't figured out yet, but it suggests a connection, as you posit, to the remote rendering system. Depending on what this 'remote rendering' actually IS...it could be substantial or nothing at all. We're just now starting to get some decent data to determine which.

Quote:
Has it occurred to anyone at all yet that the words Remote Renderer mean 'remote as in another process' because I'd surely consider calling a remote rendering server that I run next to the main app so as to work around 32-bit address space limitations exactly that.
Yes. The question is why you'd need to run a 'renderer' alongside the main process, and if that could explain, somehow or another, some of the problems we've been seeing. Everything from simple latency added in to certain things because of the extra processing time to poor performance when having to wait on it to do...something.
One day my body will be able to take my brain out in public without it embarrassing us.

Bluebpy's Avatar


Bluebpy
01.11.2012 , 01:53 PM | #577
Quote: Originally Posted by Dovahkien View Post
Not sure what game your playing, last i checked graphics are defaulted to medium...And if your getting 20 frames your pc is a pos.
yep

I-7 920 overclocked to 4.3ghz
16 gigs of ram
2 460's overclocked in SLi

runs battlefield 3 maxed out at over 70fps


total ****..... I'm no the only one with these problems. there are tons of people

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 01:53 PM | #578
Quote: Originally Posted by Nisha_Fang View Post
Think for a moment. Outsourcing rendering for 100.000's of clients. You got to be kidding me I do not think this is even possible and if it is, it is a stupid thing to implement it. There are ways to do this more intelligent and uses less resources.

There are certainly issues with rendering and high texture availability. Even though I have a high end machine, in some outdoor areas, the game runs choppy while my fps is still 80 (with AA x8 enabled).

Also at off peak hours, while I do have a good internet connection, I usually see 1000+ ms for a second and then it drops to the normal 30ms. On peak hours there is no problem at all, go figure.

Above problems never occur in any other game I play!

For sure Bioware is doing something which gives a lot a bad performance, but outsourcing rendering can not be the reason.

If only Bioware is communicating with their player base as some (Trion for example) does.

I support this thread though.
Yes your point is valid. If not for the reason that they were being cheap and cutting corners, outsourcing and using a piece of garbage system of Hero Engine and not using an in house solution like most professionals do, then I guess we wouldn't be suffering from all these issues.
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

boomxi's Avatar


boomxi
01.11.2012 , 01:53 PM | #579
Quote: Originally Posted by Klondeikbar View Post
Then go pirate it. That's the delicious irony of DRM. No matter how much we want to actually pay for a game, the pirated DRM free version is almost always higher quality. THANKS FOR THAT UBISOFT!
Actually no, best answer you can give is ignore publisher/developer and never buy/pirate any of their products. It's what I've done with codemasters. No matter how good game may be they're on my **** list, I will never pay for another game I will never play another game made/published by them.
Vanguard 50/VR57

nonforma's Avatar


nonforma
01.11.2012 , 01:54 PM | #580
Quote: Originally Posted by Grammarye View Post
Sorry, I don't see it mentioned; could you quote the bit you mean? If I'm just being blind, then no worries
Bottom of the first paragraph:

[Edit: it has been stated further on, but not confirmed, that the 'RemoteRenderer' is just part of the normal rendering system, and may be a renaming of or replacement for an original Hero Engine Component: The name may just be a coincidence. Hard data needed.]

Not trying to be a dick, but not everyone here is just flipping out with speculation.