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Companions Ruin the Game


DarkZenith's Avatar


DarkZenith
01.11.2012 , 01:35 PM | #21
Quote: Originally Posted by Aisar View Post
"What? If companions did not exist we would all be grouping together and we would actually be making friends and we would have a community.
That just doesn't happen, or very rarely at best. I have played many of the big names in the MMO market, most of which have no companion system, and people were just as anti-social without such a system as they are anywhere else. Forcing people to group up is not the answer, and in fact will only spell doom for your game in the long run.

Besides, some things cannot be done solo, not if they're at your level or close to it. That's good enough for me.

Pirate_Ron's Avatar


Pirate_Ron
01.11.2012 , 01:35 PM | #22
I'd rather have a companion than be forced to group to do anything. I played a Rogue in EQ before any expansions. It's not super fun not being able to do anything alone after the newbie zones. I had to group or I was dead.

Your main complaint is downtime. On no, it's gonna take 1 minute to be ready to fight again. The HORROR.

I swear all the instant gratification available in the world has ruined people.

Roechacca's Avatar


Roechacca
01.11.2012 , 01:36 PM | #23
companions are the only way I got a wookiee.

Vydor_HC's Avatar


Vydor_HC
01.11.2012 , 01:36 PM | #24
Quote: Originally Posted by Rakashan View Post
I'm confused...

The title is about how companions ruin the game, especially the solo PvE portion but then OP goes on to explain how the companion keeps him alive most of the time...

First, there *is* an attack-my-target command. It's CTRL+1 for every companion. You probably already know this, but I'm just gonna highlight it to demonstrate why I'm confused by the post.

So what I *really* hear here is "damn, this stuff is hard to solo and I want it easier so I don't have to watch my pulls or bother to heal between pulls." Don't blame that on the companion. And personally, I am not in favor of making the game simpler... I want player skill to matter and this kind of complaint drives toward a game where all that matters is gear score (and if you don't get that statement, PM me because it's not worth opening that can of worms here and sidetracking the thread).

Yes, there *are* problems with some of the AI. I won't deny that. What I will say is that I don't have any problem coping with those issues by planning for them. Changing my timing. Working to coordinate my actions with my companions instead of assuming that the AI should make my companion predict my actions... Now, granted, I am used to playing pet classes in MMOs so this is not news to me, but it does mean that for a lot of classes, Gunslingers being a pointed example, this is all about managing your companion sensibly and that doesn't mean *just* gearing him correctly (which it sounds like has been done here).
This is a good reply, I agree with you. I don't want the game being dumbed down any more, it's far to easy right now.

sangreal's Avatar


sangreal
01.11.2012 , 01:38 PM | #25
Quote: Originally Posted by Amatic View Post
I have to recuperate after every single pull. Even with normal mobs.
Protip: mount/dismount. Instant 100% health for your companion. If indoors, dismiss/summon, but that takes more effort.

grahad's Avatar


grahad
01.11.2012 , 01:39 PM | #26
I consider the companion system to probably be one of the best features released in any MMO in the last 10 years.

Companions are part of your class balance. It is a fantastic system that lays the foundation for a lot of future expansion.

Everyone I play with loves the companion system as well.

Ganix_tx's Avatar


Ganix_tx
01.11.2012 , 01:39 PM | #27
Quote: Originally Posted by darknsss View Post
I dont get why people say swotr is so linar cause last i check i level 5 alt in wow and it was always always always the same partern all the way to 85.If anything it was even worse then TOR.

I think railed is a better word than linear. The game is railed that is for sure. You only go where they want you to go. Every MMO is going to be linear in respect to leveling. Not sure there is anyway around that other than creating multiple zones for level ranges and even then it is going to become linear at some point.

ApesAmongUs's Avatar


ApesAmongUs
01.11.2012 , 01:39 PM | #28
Quote: Originally Posted by Aisar View Post
For another they are poorly done. I am a heal spec Agent so I feel your pain when it comes to companions. I have Kaliyo do all the tanking and I heal her and do dmg as I can.

It's horrible. Not wow this is bad, I mean HORRIBLE!
I do the same thing, but I don't see the problem. You heal spec and then are surprised when the best way to play is as a healer?

Jswizzle's Avatar


Jswizzle
01.11.2012 , 01:41 PM | #29
Companions are awesome.

Nadia loves me

kyoseki's Avatar


kyoseki
01.11.2012 , 01:42 PM | #30
I'm generally in agreement with most people here, I find companions to be incredibly useful, the idea is that they let you play solo, but a good human player should always be better than the companion.

The only real change I would like to see is some way to limit when a companion uses their abilities, Khem Val has an AoE footstomp that plays hell with crowd control abilities - I'd love to be able to tell him to not use that so that he's not constantly taking nearby enemies out of stun.