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Zone populations incredibly low

STAR WARS: The Old Republic > English > General Discussion
Zone populations incredibly low

Phoenix_Down's Avatar


Phoenix_Down
01.11.2012 , 01:12 PM | #71
Quote: Originally Posted by sonarnet View Post
lol I had 7 ppl on imperial fleet today
lol i thought mine was bad

MBirdy's Avatar


MBirdy
01.11.2012 , 01:12 PM | #72
Quote: Originally Posted by BloatedGuppy View Post
I honestly do not understand this sentiment. I've been playing MMOs since Ultima Online first poked its head out of the mud, and I've never once thought "You know what would dramatically improve this experience? A whole bunch more players tagging my mobs, camping my quest objectives, and killing my frame rate."

The only reasons you need a large player base are:
A) So there are groups available for people who like grouping for PvE
B) So there is a healthy population for PvP
C) So the game doesn't up and die

You KNOW that the concurrent players and sub numbers are high, so you KNOW there are players out there. So the problem seems to be one of perception. Like, if I don't see a bunch of guys named "Cootie McHotPants, Champion of the Great Hunt" bunny hopping across my screen, I don't feel warm inside.

What is the issue here? What are you even complaining about?
Hats off to you for this logical post.

Gsup's Avatar


Gsup
01.11.2012 , 01:13 PM | #73
Quote: Originally Posted by supertouch View Post
wow didn't feel alive. it was nothing but instances and solo questing with the occasional grouping.


and this game is any different then?.. usually people purchase mmo titles to play online with other people.. i guess not

Jswizzle's Avatar


Jswizzle
01.11.2012 , 01:13 PM | #74
Um MMOs are filled with NPCS. Not 100s of players tripping over each other, unless you are in newbie zones around launch.

supertouch's Avatar


supertouch
01.11.2012 , 01:14 PM | #75
Quote: Originally Posted by BloatedGuppy View Post

I played EQ for several years. Other players there were an even bigger nuisance than in TOR, since 90% of it revolved around agonizing camps.
you didn't have to camp everything if you didn't want to. the game revolved around player-driven politics and interactions with others.

if you think grouping with others is a nuisance then play a single-player game or wow (or swtor)

Caramel_Ham's Avatar


Caramel_Ham
01.11.2012 , 01:15 PM | #76
Quote: Originally Posted by WickedDjinn View Post
Its all in your head.

You see a little number at the top of the screen and your imagination runs wild. Never mind that you can go to a full server on wow and find much the same in terms of the number of people in an average zone that isn't Stormwind or Ogrimar.

And before someone makes the silly argument that wow doesn't count because everyone is 85... Keep in mind the following.

Players are constantly leaving, rejoining or joining for the first time.

Most veteran players are constantly leveling alts.
Before making the "silly" argument that players are constantly leaving, rejoining or joining for the first time in WoW.

keep in mind the following:

1)what is the percentage of players constantly making alts in WoW?
2)what is the percentage of new players coming into the game? Last time i checked, WoW was declining, not growing.
3)Absolutely everyone (as in, everyone who bought TOR) is still in the leveling process with the roughly 5-10% who have already reached lvl cap.

Lastly, just to prove me wrong, you can buy that new panda expansion for WoW and tell me how many players you see per zone.

please dont try to argue with flawed logic and call a solid argument "silly"

MBirdy's Avatar


MBirdy
01.11.2012 , 01:15 PM | #77
Quote: Originally Posted by Caramel_Ham View Post
Yes, its perception. Also, TOR game design goes out of its way to make it feel like a single player game.

Otherwise, what is the difference between this game and Counter Strike for example?

In both games you have people to play with. But why is it then TOR is an MMO and Counter Strike is not?

The big draw for A LOT of people for an MMO is that you FEEL like the world you are playing in...is an actual living breathing world.
No. this is no different to zones on WoW or any other MMO.... I see a few people here and there where i am leveling, I see lots of people in the main cities. some number thats displayed in the corner doesnt change ANYTHING.

Perception is a waste, a perception can still be dull. like the guy said, what does it matter while leveling? as long as you can get groups when you need it.

supertouch's Avatar


supertouch
01.11.2012 , 01:15 PM | #78
Quote: Originally Posted by Gsup View Post
and this game is any different then?.. usually people purchase mmo titles to play online with other people.. i guess not
this game ISN'T different in that regard.

krameriffic's Avatar


krameriffic
01.11.2012 , 01:15 PM | #79
Quote: Originally Posted by WickedDjinn View Post
What would be your point? There are more players in that city then there are in Winterspring as well. You are comparing the single biggest horde player hub with a leveling zone.
But these games are in two very different states in their life cycle. SWTOR is new. Most people are still leveling and so they should be in the intermediate leveling zones. WoW is old. Most people are max level with nothing to do but stand around in town looking for groups, buying things on the AH, talking to guildies, whatever.

When a game is at a point where the player counts are quite low in the places where the player counts should be really high, something has clearly gone wrong.

RedMix's Avatar


RedMix
01.11.2012 , 01:15 PM | #80
Quote: Originally Posted by Phoenix_Down View Post
Still more people there than in my "standard" size server
Theres something like 800 people per side on a Standard server at any given time across every planet and flashpoint or in their ships. I highly doubt any WoW server has 800 people in their capital city, and the chances that any of them want anything to do with you are slim to none.