Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

3 medals for 524k healing ~~ nice medal system BW

STAR WARS: The Old Republic > English > PvP
3 medals for 524k healing ~~ nice medal system BW

Leiloni's Avatar


Leiloni
01.11.2012 , 12:22 PM | #221
I did a lot of Google searching before I posted this and the one and only quote directly from a Dev that I could find regarding PvP healing is the below and it's pointless. We know why they put the trauma debuff in. Useless quote below.

http://www.swtor.com/community/showt...496#edit789496
"That's pretty much it. The trauma debuff is used to offset PvP and PvE group balance involving healers against on the PvE balance numbers numbers. We could also just change the numbers (health, damage) in the rest of the game to achieve the same effect, but that'd be much less efficient." - Georg Zoeller


Questions:
Why do they think the debuff is fair, works, and makes any sense at all? What do they think of the PvP medal system in regards to healers? Do they have any plans to fix both of these broken mechanics for PvP healers? These are the questions I need answered by a Dev. There has been far too much discussion on the topic of PvP healing over the past few months with no word from a Dev on the topic aside from the above post.
http://www.swtor.com/community/showthread.php?p=1753652#edit1753270

Repefe's Avatar


Repefe
01.11.2012 , 12:25 PM | #222
Quote: Originally Posted by Leiloni View Post
You're clearly not a PvP healer. I don't want to knock on the serious raiders here but PvE healing gets really boring once you learn the mechanics of a fight. Once you do it's just a matter of executing your skills properly. PvP healing is fun because it's unpredictable, important, and not easy. You're playing against real people so you don't know what they're going to do and keeping everyone up in a dynamic, changing environment is fun. It's not just standing around spamming heals, a good healer has a million different things he's paying attention to and doing at any one time, whereas a dpser can get away with tunnel vision dpsing that one guy he's on and no one else would notice or care.
I agree with the tunnel vision ... that's why healbotting in warzones is bad. Dps can play stupid but thx to babysitter in the back he gets away with it. Not to mention all the balance issues with pug healing vs premade healing, not limiting number of heals per pug etc etc ... I am not saying pvp healing is not fun for you. I am saying in this form it's not right for pvp.

And if you like challenge ... playing proper hybrid is much harder than just healing.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

maradigamer's Avatar


maradigamer
01.11.2012 , 12:29 PM | #223
Quote: Originally Posted by Repefe View Post
From what I have seen you can't just heal, because you don't have heals that can be cast every gcd ... if you will just heal, you will spend half the time afking.



Dedicated healer no ... that's the point. Healer/dps hybrid aka support can.


That is going to annoy some healers for sure, then. I'm the kind of player who likes doing a bit of everything, so I don't mind.

I still don't get why a pure healer should be rewarded less than a pure dps in SWTOR pvp, though.

Kwyn's Avatar


Kwyn
01.11.2012 , 12:30 PM | #224
Quote: Originally Posted by StrandtheMan View Post
I apologize for not reading all the other posts...I went through the first 4 pages and decided to throw my two-cents in (my opinion).

You answered your own question...you shouldnt have to throw some damage around to earn some healing medals...and you don't. However, should you want to earn more medals...than you will have to.

As DPS, I shouldnt have to worry about taunting enemy players every 15 seconds as I just want to deal damage and work on objectives. After all, it's not free for me to do so as it takes resources and time away from my DPS. However, doing so helps the team and helps me...so I would do it even if there were no medals. The thing is...medals arent a given right just because you do one role really well...they are earned. If you do things outside of your normal role, you will be rewarded as such actions are usually helping your team even more. Think of it as "going above and beyond".
I'm not sure you've effectively put yourself in a healers shoes here like you might think.

Tossing out taunt for you is a one button click *on your current target* and guard is a fire and forget once per scrum

For a healer to grab these extra medals they have to pretty much stop performing their role and start performing in a completely different way, targeting enemy after enemy, ignoring their *real* targets (teammates)

Imagine if, while dpsing, you had to completely ignore your enemies and had to click on all your nearby teammates and use a global cool down before you got back to healing ?

That's what it's like to chase medals as a healer

Don't even talk about heal medals for dps. If biochem gave a healer only medal every warzone just for clicking a button people would be up in arms

Bottom line, medals come easy as dps because they pretty much happen automatically without any extra effort. Not so for healers.

Oh, I play dps, for what it's worth

Mekrath's Avatar


Mekrath
01.11.2012 , 12:30 PM | #225
Quote: Originally Posted by Jooji View Post
Overhealing doesn't count in the healing numbers. If people take damage I heal. If they don't take damage I dps. But if they aren't taking damage I won't get my healing medals anyway so it's moot.

The system doesn't encourage team play by healers. At least not if we want as many commendations as our tanks/dps.
I didn't mean overhealing as in healing people who are fully healed, I mean healing someone who is at 75% and not currently taking damage when there is an enemy right in front of you planting a bomb.

As far as the system not encouraging team play by healers? I have to disagree with that. The reward system places VASTLY more importance on winning a match that it does commendations. So much so that I almost never even notice how many commendations I get. Winning 3 matches a day is worth 10 bags a week, commendations maybe 1 or 2 more.

Leiloni's Avatar


Leiloni
01.11.2012 , 12:31 PM | #226
Quote: Originally Posted by Repefe View Post
I agree with the tunnel vision ... that's why healbotting in warzones is bad. Dps can play stupid but thx to babysitter in the back he gets away with it. Not to mention all the balance issues with pug healing vs premade healing, not limiting number of heals per pug etc etc ... I am not saying pvp healing is not fun for you. I am saying in this form it's not right for pvp.

And if you like challenge ... playing proper hybrid is much harder than just healing.
Using the words healbotting again just proves you either don't understand PvP healing or didn't read my entire post.
http://www.swtor.com/community/showthread.php?p=1753652#edit1753270

Spydirus's Avatar


Spydirus
01.11.2012 , 12:32 PM | #227
I would like to add...

I think one easy fix would be giving protection medals for healers.

Like my Sage, I have shield I cast, if they made it the same as Tank Guard we would be fine. That would be a couple obtainable medals and encourage protecting and team work.
Romey - Jedi Sage (AKA Rome)
Ahki - Jedi Guardian (AKA Aki)
<The Exalted>

Repefe's Avatar


Repefe
01.11.2012 , 12:34 PM | #228
Quote: Originally Posted by Leiloni View Post
Using the words healbotting again just proves you either don't understand PvP healing or didn't read my entire post.
Nah, I use it to annoy healers ^^.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

Sprigum's Avatar


Sprigum
01.11.2012 , 12:48 PM | #229
Quote: Originally Posted by Jooji View Post
That's the reward for playing objectively in huttball as a healer^^^

So while I keep the tanks up who get 100+ commendations per game I'm lucky to get 60-70...

When is this going to be fixed? The fact the medals hasn't been fixed yet is pathetic BW.
Aside from the fact that I'm 30% less effective in PvP (while everyone else is still 100% effective). This is one of the issues that really irks me as a healer.

The trauma debuff really doesn't slow me down too much, and I do think without it I'd be stupidly hard to kill, but I just don't like the implications of a blanket 30% debuff to my effectiveness.

I regularly heal in premades and get 5x or 6x medals with anywhere from 300-600k Healing done, mostly depending on how much of a fight the other team is willing to put up.

This is just absurd. Any Advanced class with a tank offspec can EASILY get 11-12x Medals. With Biochem and some effort they should get 13x or 14x.

The guys I play with regularly get anywhere from 10-14x medals per game, while I'm averaging 5-6x medals per game.

They of course get the MVP votes because people simply vote for the guy with the most medals/DMG done.

Then people complain about lack of healers in PvP. Maybe this is because to get more than 6x Medals I have to spend half the match attacking people. It's just absurd.

Furthermore in games like Huttball scoring the ball yields 0 objective points as does doing 150-200k Healing on JUST THE CARRIER.

The whole thing is a good example of how everyone, including developers view healing in a game.

So not only do I have to heal with a neon blue, clunker-face UI, but I get very little to no rewards for doing so, even when I do 500k+ healing.

I simply don't understand the thought process and feel that healers should get bonus medals for healing other targets, and get credit for kills made by players who have recently received a healing effect from us.

Trauma needs to be reworked too. I'm in very good gear. Champion/Rakata/Columi mixture for PvP and getting a 5k Heal as an operative is something I really have to work at. Good thing I have Biochem so I'm guaranteed that medal, but still it's quite ridiculous.

Doing 5k DMG is EASY.


The worst part about the whole thing is that I can respec Concealment and get 8-10x medals per game and have a hell of a lot more fun, especially when I'm Solo Queueing.



P.S:

To all you high school drop outs who think healers should be "Doing DMG to get medals" you should really put your thinking caps on. If I have a spare GCD and someone who is SPECCED FOR DPS isn't topped off, then what do you think is a better use of that GCD? Healing the DPS (my job) or trying to subvert Bioware's medal system by doing 500-1000 DMG on the target?

Guess which one I'm going to do when I'm playing in a premade? The game should be about team work, not about dancing around a system that is specifically unrewarding to a full 1/3rd of the Trinity.

Repefe's Avatar


Repefe
01.11.2012 , 12:53 PM | #230
Quote: Originally Posted by Sprigum View Post
To all you high school drop outs who think healers should be "Doing DMG to get medals" you should really put your thinking caps on. If I have a spare GCD and someone who is SPECCED FOR DPS isn't topped off, then what do you think is a better use of that GCD? Healing the DPS (my job) or trying to subvert Bioware's medal system by doing 500-1000 DMG on the target?

Guess which one I'm going to do when I'm playing in a premade? The game should be about team work, not about dancing around a system that is specifically unrewarding to a full 1/3rd of the Trinity.
Ok ... here is a quiz for you. You get pug warzone ... out of 16 ppl you get 8 healers who refuse to put dps abilities on their quickbars. What do you thing will happen in the warzone ?
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%