Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 12:39 PM | #481
Quote: Originally Posted by StephenReid View Post
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. It doesn't help us to have rational informed discussions about the issues that we are facing.

There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others).

I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.

I'll seek developer comment on this, but I just want to caution anyone from overreacting.
The same caution I've been trying to emphasize more and more strongly, overreacting doesn't help anything.

And yes, it would be some impressive technology, which is why I found the mere idea fairly unbelievable from the start.

Frankly, I don't really want to believe any of this is right. I WANT it to be torn down bit by bit. Because I'd rather not believe that anyone involved in development at any of the companies involved is that foolish.

I'll continue updating the OP: It's been clarified and updated again already, and I'll add this post to it as well.

Most recent addition: "It has been stated that the 'missing data' was in fact localization data, because the original beta client installed all possible localization files, whereas the retail version only installs at most a few specific ones. Can anyone verify?"
One day my body will be able to take my brain out in public without it embarrassing us.

nonforma's Avatar


nonforma
01.11.2012 , 12:40 PM | #482
Quote: Originally Posted by StephenReid View Post
I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.

I'll seek developer comment on this, but I just want to caution anyone from overreacting.
Thanks. Can you also directly clarify or ask the dev team if there's a local server handling on-the-fly decryption of game assets? Basically the same situation you've already confirmed as false, but occurring on a local server vs. a remote one.

zerosaint's Avatar


zerosaint
01.11.2012 , 12:43 PM | #483
Quote: Originally Posted by StephenReid View Post
It doesn't help us to have rational informed discussions about the issues that we are facing.
Dr. Freud would like a word with you sir.

(I'm sorry I know it's just a word-choice slip up, but given these forums it's pretty darned funny).

Cylide's Avatar


Cylide
01.11.2012 , 12:44 PM | #484
Quote: Originally Posted by MurphyNox View Post
Wrong, you should've seen Bioshock and Oblivion when they were first released. Talk about getting a little crispy.
You can't have work your hardware work at more than maximum. And if your hardware fries at maximum you can fry it with any cpu/gpu load tool. You have to ensure that your hardware gets enough cooling when it works at maximum.
Exar Kun - EU
<The Sciath Legacy>
Johanna the Pure 50 Defense Guardian
Master Cylide 50 Balance Shadow

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 12:44 PM | #485
Quote: Originally Posted by djdee View Post
Guys, please don't forget that finding something including the word "remoterenderer" on your own PC means nothing.

The server-client model (ie something involving a remote renderer, where remote is your own machine through loopback) is often used in multicore rendering and IPC calls.

I know it is easy to get fueled by something like this, but as a few guys have advocated, please use reason before jumping to conclusions.

Even though the OP maintains that only a portion of a 3D model would need to be protected (and thus re-sent) I believe the simple fact that the engine still needs to sync it up for everyone would make it unfeasible in hub areas (as evidenced in the post by StephenReid).

If you actually look up time-rewrite lag compensation in engines such as the Source engine, or more recently, Battlefield 3, you realize that the amount of data actually transferred for sync-up is text size, ie as small as possible.

Just food for thought.
An interesting idea, that I think I'm too tired at the moment to process fully. I'm gonna try to look it up and see if I can process it.

Glad to finally be seeing some concrete ideas being laid down to explain some of this.
One day my body will be able to take my brain out in public without it embarrassing us.

miliways's Avatar


miliways
01.11.2012 , 12:45 PM | #486
Quote: Originally Posted by nonforma View Post
Thanks. Can you also directly clarify or ask the dev team if there's a local server handling on-the-fly decryption of game assets? Basically the same situation you've already confirmed as false, but occurring on a local server vs. a remote one.
Think about how long it takes steam to decrypt your files. You wouldn't need the entire 20GB to be unencrypted every time you play, but still, there's no way its decrypting all the game assets in real-time.

If somebody can provide a counterexample, I'd be thrilled, but I've never heard of a game decrypting major assets in real-time. Lots of games like doom and quake would zip some of their assets, but a zip is quicker to unzip than secure encryption, and files were smaller. They might encrypt the config files or a program file or something small, but the entire games grahpics?

I guess this goes back to the "its just a few character models, the rest aren't" argument, which doesn't make much sense. Why, again?

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 12:46 PM | #487
Quote: Originally Posted by StephenReid View Post
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. It doesn't help us to have rational informed discussions about the issues that we are facing.

There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others).

I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.

I'll seek developer comment on this, but I just want to caution anyone from overreacting.
Stephen, I have a Masters in IT - I can point you in the dirction of this particular piece of technology. If indeed it is being used, then this poses a lot of problems - not only redering isssues but placing pieces of software on people's computers that they are not aware of - there could be serious legal ramifications if the latter is the case...
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

Granrick's Avatar


Granrick
01.11.2012 , 12:48 PM | #488
Quote: Originally Posted by DarthSublimitas View Post
Stephen, I have a Masters in IT - I can point you in the dirction of this particular piece of technology. If indeed it is being used, then this poses a lot of problems - not only redering isssues but placing pieces of software on people's computers that they are not aware of - there could be serious legal ramifications if the latter is the case...
But since he said they aren't, your point is moot.

agrippa's Avatar


agrippa
01.11.2012 , 12:48 PM | #489
Quote: Originally Posted by sannhet View Post
i had this mental image of a forum rep running into ohlen's office yelling "sir, they're onto us!" after reading the op. That being said i'll just sit back and watch to see if/when this is confirmed.
nooooooooooooooooooooooooooooh

DarthTHC's Avatar


DarthTHC
01.11.2012 , 12:48 PM | #490
The "smell test" of conspiracy theories is to answer a single question: WHY?

Why would BioWare put all this nefarious code in place? Why would they create high-quality textures and then not use them? Not only not use them, but attempt to cover them up?

They're a business. They want to make a profit. That is their only driving force.

Please answer the "WHY?" question within that context.