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The Truth About MMO's: SWTOR > WoW

STAR WARS: The Old Republic > English > General Discussion
The Truth About MMO's: SWTOR > WoW

supertouch's Avatar


supertouch
01.11.2012 , 11:20 AM | #111
even though i don't equate popularity with quality, it means that the game didn't appeal to as many americans as you think whereas the mmo market in asia has been huge for the last 13, 14 years.

TheFishes's Avatar


TheFishes
01.11.2012 , 11:29 AM | #112
Quote: Originally Posted by Cranberries View Post
SWTOR doesn't compare to WoW outside of 'levelling' and 'number of cinematics' so the comparison is dumb. WoW is, and always has been, about end game competitiveness. SWTOR has no end game, at least no end game that is worthwhile. There's just no way SWTOR will ever match WoW in terms of end game mechanics and accessibility, and when 4.3.2 comes out with the cross-realm battle.net raiding, I expect a lot of subscriptions to be renewed.
Actually, you're wrong.

When WoW was released, most likely far before you started playing it (Yes, the original title of WoW was "World of Warcraft" not "World of Warcraft: The Burning Crusade"), there was no end game beyond running Stratholme, UBRS, and Scholomance with a 10-15 person raid group to get your "Set Pieces," as we called them in the day... Molten Core existed, and was coded in the game, but it was well over 6 months before the general population really got in and got to see it. The Honor system occured a month after that, and the BG's opened up about 9 months after launch.

So basically, it took WoW what most internet attention spans would consider "a lifetime" to even have anything to compare guild vs guild or player vs player... SWTOR doesn't have an endgame beyond EV and hard modes right now, but give it time... enjoy what you're doing now, and let it come...

Fun fact... SWTOR reached 1 million subs in 1/10 of the time it took WoW...

Now, DEAR BIOWARE,

If you FIX the issues with ABILITY LAG that are happening in game, 50% of the people complaining about the game would be silenced. There are little hiccups here and there, but frankly, this is the ONLY thing stopping you from having the hardcore players who want to push content and PvP rally to your side... MMO's have become keybind "twitch" play, and if you give that feel, then most people will happily wait until the major content patches are in place to do it...

Sincerely,
E.P.

P.S. - and with that being said, in PvP, you wouldn't notice the stunlocks anywhere near as much if you could rely on the game engine to react predictably...
If you don't like it, please take your $15 and spend it on some therapy...

Spoiler

Papazooki's Avatar


Papazooki
01.11.2012 , 11:56 AM | #113
Quote:
Fun fact... SWTOR reached 1 million subs in 1/10 of the time it took WoW...
Why did you even bother typing this?

-MMOs weren't mainstream when WoW came out.
-SWTOR is based off star wars, one of the most famous franchises in the world.
-SWTOR had a ton of hype for it.

I love swtor, but come on dude.

supertouch's Avatar


supertouch
01.11.2012 , 12:02 PM | #114
Quote: Originally Posted by Papazooki View Post
Why did you even bother typing this?

-MMOs weren't mainstream when WoW came out.
-SWTOR is based off star wars, one of the most famous franchises in the world.
-SWTOR had a ton of hype for it.

I love swtor, but come on dude.
you don't know much about mmorpgs do you? mmos were immensely popular in asia YEARS before wow came out and ultima online and everquest popularized the genre in the west.

warpass's Avatar


warpass
01.11.2012 , 12:05 PM | #115
Quote: Originally Posted by PHPer View Post
Also added to the facts is that 100% of the people playing SWTOR atm are still using the 30 days they got from buying the game....

Now plz, relax and lets see what the future brings.

And again, swtor dont have to beat wow to be a succes.
This is a good point about the first 30 days. No one will know until that is over and we see who is actually willing to pay for this game.

Papazooki's Avatar


Papazooki
01.11.2012 , 12:07 PM | #116
Quote: Originally Posted by supertouch View Post
you don't know much about mmorpgs do you? mmos were immensely popular in asia YEARS before wow came out and ultima online and everquest popularized the genre in the west.
They were still nowhere near as mainstream as they are now, that's all due to WoW.
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R.I.P SWTOR: Dec 20th, 2011 - Jan 20th, 2012. Such a short life.

Tavna's Avatar


Tavna
01.11.2012 , 12:09 PM | #117
Quote: Originally Posted by AlpsStranger View Post
Yep, and it's not like there's a recurring pattern where everyone tries a new MMORPG for a month and then goes back to WoW. Nope, that *never* happens.

See where we are in three months and this might be impressive.
Exactly. If you want to be successful, you have to build on WoW did and add something.

For me, there are a number things that were completely overlooked that should have been in an MMO released in 2011. For me, the number one thing is how unresponsive the character controls are. This feels like a beta game.

supertouch's Avatar


supertouch
01.11.2012 , 12:16 PM | #118
Quote: Originally Posted by Papazooki View Post
They were still nowhere near as mainstream as they are now, that's all due to WoW.
no, dude. just no.

and mmos don't need to regurgitate wow's model to be successful. how about adding the fundamentals of a real mmo instead of boring rehashes?

Kasperion's Avatar


Kasperion
01.11.2012 , 12:38 PM | #119
Quote: Originally Posted by supertouch View Post
no, dude. just no.
Yes, dude. Just yes.

Sorry to burst your bubble, but it is the honest-to-goodness truth that whatever success SWTOR has must be attributed, on some level, to WoW.

It's the same thing with publishing right now. Any fiction book that comes out now owes some of its success to Harry Potter. Without Harry Potter and what it did to bring people back to reading and encouraging new readers, nothing that comes after would be as successful.

I love twisting this truth in the sides of the Twilight fanatics. No matter how much they may try to deny it, Twilight wouldn't have been nearly as successful had Harry Potter not come out before it.

Same thing here. SWTOR will always owe some of its success to WoW, and there is nothing wrong with acknowledging that. More importantly, BioWare needs to stop acting as if WoW is some sort of leper, and take cues for some of its functionality.

As of right now, SWTOR seems to be a cross between WoW and Second Life leaning more towards SL, and there seems to be a large portion of the community that wants to continue this trend towards being an interactive novel rather than an MMO. I can only hope BioWare decides to go the MMO route and finally realizes that no matter how bad WoW is, it has some VERY good functionality, and that there is nothing wrong with trying to imitate that which is better.
In whatever heinous realm that it squats.

supertouch's Avatar


supertouch
01.11.2012 , 12:43 PM | #120
Quote: Originally Posted by Kasperion View Post
Yes, dude. Just yes.

Sorry to burst your bubble, but it is the honest-to-goodness truth that whatever success SWTOR has must be attributed, on some level, to WoW.

It's the same thing with publishing right now. Any fiction book that comes out now owes some of its success to Harry Potter. Without Harry Potter and what it did to bring people back to reading and encouraging new readers, nothing that comes after would be as successful.

I love twisting this truth in the sides of the Twilight fanatics. No matter how much they may try to deny it, Twilight wouldn't have been nearly as successful had Harry Potter not come out before it.

Same thing here. SWTOR will always owe some of its success to WoW, and there is nothing wrong with acknowledging that. More importantly, BioWare needs to stop acting as if WoW is some sort of leper, and take cues for some of its functionality.

As of right now, SWTOR seems to be a cross between WoW and Second Life leaning more towards SL, and there seems to be a large portion of the community that wants to continue this trend towards being an interactive novel rather than an MMO. I can only hope BioWare decides to go the MMO route and finally realizes that no matter how bad WoW is, it has some VERY good functionality, and that there is nothing wrong with trying to imitate that which is better.
you do realize wow borrowed everything from prior MMMOs, right?