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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 12:23 PM | #461
You all do know that this is being controlled by one .dll (dynamic linking library) that is client side. Disabling this may "correct" many problems we are experiencing... Just thinking out loud...
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MurphyNox's Avatar


MurphyNox
01.11.2012 , 12:23 PM | #462
Quote: Originally Posted by Cylide View Post
As far as I know, machines don't overheat because of software but because of being dirty and/or badly vented.
Wrong, you should've seen Bioshock and Oblivion when they were first released. Talk about getting a little crispy.
"Quick! Abandon ship before we reach the iceberg!"

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 12:23 PM | #463
Quote: Originally Posted by miliways View Post
Transferring animations or textures in real-time to EVERY game user is physically impossible. They do not have the computers neccesary to handle that amount of bandwidth, not even google does.
Stopped reading here. I've told you approximately 4 or 5 times now that streaming of textures or animations has never been postulated.

Streaming of specific parts of the scene, probably just characters, after having been rendered on the server has been posulated, but is thought to be highly unrealistic and very unlikely.

Streaming of some MODELS from the server to the client, to be 'remote rendered' in the second process has been postulated, and is thought to be the most likely manifestation of the theory if it is in fact true.

Every thing you say continues to harp on about streaming textures and animations, despite the fact that it's never been suggested that these things were streamed.

I'm just going to stop even paying attention every time you start spouting these ridiculously far off the mark bits of nonsense.
One day my body will be able to take my brain out in public without it embarrassing us.

MrTijger's Avatar


MrTijger
01.11.2012 , 12:24 PM | #464
Quote: Originally Posted by Cylide View Post
As far as I know, machines don't overheat because of software but because of being dirty and/or badly vented.
Dont be silly, EVAL DRM IZ UBERHEETING MY PC!!!!!!111111

Nonameperson's Avatar


Nonameperson
01.11.2012 , 12:25 PM | #465
Keep it up.

MrTijger's Avatar


MrTijger
01.11.2012 , 12:25 PM | #466
Quote: Originally Posted by Tiron_Raptor View Post
Stopped reading here. I've told you approximately 4 or 5 times now that streaming of textures or animations has never been postulated.

Streaming of specific parts of the scene, probably just characters, after having been rendered on the server has been posulated, but is thought to be highly unrealistic and very unlikely.

Streaming of some MODELS from the server to the client, to be 'remote rendered' in the second process has been postulated, and is thought to be the most likely manifestation of the theory if it is in fact true.

Every thing you say continues to harp on about streaming textures and animations, despite the fact that it's never been suggested that these things were streamed.

I'm just going to stop even paying attention every time you start spouting these ridiculously far off the mark bits of nonsense.
Mind if I use your last line as my guideline for your topic?

SinisterZz's Avatar


SinisterZz
01.11.2012 , 12:27 PM | #467
Very good read, would be a bit paranoid of BW to do something like this. I hope that BW will respond to this also.

Exilious's Avatar


Exilious
01.11.2012 , 12:28 PM | #468
Quote: Originally Posted by GHeissi View Post
what? i have 2 localizations installed (german and english) and my client is 27 GB large. beta client could not possibly have all languages installed.
English, French, German. Each is roughly 7gb. Comes out exactly right. English only is 20gb. Yours (with 2) is 27gb. Beta was 34gb.
"Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist." -Kreia

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 12:31 PM | #469
Quote: Originally Posted by miliways View Post
People are misunderstanding how the method in the paper works. That method, even though it doesn't sound like it, involves the server rendering EVERYTHING. That would mean everybody is playing the game like OnLive. They are not doing this, you can test it yourself. (force AA in graphics options, AA comes on. This would not effect a remote server rendering).

I too am skeptical of EA an am loathe of their DRM. But this game doesn't have that.

DRM isn't necessary in an MMORPG since you're always online, they can just check your account. Thats all the DRM in the world, always-online.

And nobody in the history of video games has every tried to protect an art asset by the sort of methods described. The paper was in reference to museum models or other cultural or religious artifacts.
That's how SOME of the methods work: they put forth a multitude of methods, of varying levels of difficulty and protection offered. There's a pair of methods suggested of rendering part of a model in software and part of it in hardware, what they call 'hybrid rendering', and then zipping them back together. Even in the paper this is stated to cause a substantial performance hit, particularly regarding a couple of the buffers, and probably requiring special care being taken to integrate the two different parts properly.

A method like that could be used here: The server sends the client the (possibly encrypted) character model, the client sends it to the second process. The second process decodes it if needed, and then software renders the model based on the scene information specified by the client. The finished result is then zipped into the final render of the scene as carried out by the main client.

And the fact that nobody in history has tried to do it and that it's stupid and clunky are actually the entire point.

If it's happening, it needs not to be.

But it's such overkill that it seems highly implausible.

It just fits with some of the problems far too well to just discard without properly evaluating it first.

Quote: Originally Posted by Exilious View Post
English, French, German. Each is roughly 7gb. Comes out exactly right. English only is 20gb. Yours (with 2) is 27gb. Beta was 34gb.
This...actually makes sense. I'll add it to the OP.
One day my body will be able to take my brain out in public without it embarrassing us.

Andryah's Avatar


Andryah
01.11.2012 , 12:33 PM | #470
Quote: Originally Posted by Drrogo View Post
Starcraft 2 would like to have a word with you.

The main screen of SC2 made lost of gpu's go boom because they didnt put a fps cap to it so they overloaded. So yes, software can and will detroy your hardware.
If you run hardware without "safeguards" in the drivers, that's on you. That's the only software at fault, the drivers. Oh and there is all the over-clocking that people do, which chip makers tell you not to do because you need a safety margin in the hardware in case you did a nutty and installed beta drivers without safeguards in them.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.