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Operative PvP video 10k crits. WOW

STAR WARS: The Old Republic > English > PvP
Operative PvP video 10k crits. WOW

SeloDaoC's Avatar


SeloDaoC
01.11.2012 , 11:07 AM | #191
Quote: Originally Posted by Vant View Post
Thank you for proving my point. If they were so OP, then you should never beat them, right? When do Scrappers and their Operative counterparts win? When they have all their cooldowns available. When do you win? Shocker, when you have all your cooldowns available. Sounds like balance to me.

Bottom line is that Scrappers are 1 trick ponies, without that trick, guess what, they're nothing.

You're 7k crit ability also can be repeated. Scrappers get 1 big ability and it has to be used from stealth and completely fills up the opponents resolve bar.
No he cannot, demolition round has 15 sec cooldown, you need to use 3 grav rounds before it, which takes 4,5 seconds (more actually due to trooper damage/animation crap)

mcGowd's Avatar


mcGowd
01.11.2012 , 11:22 AM | #192
enough said

Quote:
@daphnialexandru I really don't care. I hope it does get nerfed. I don't believe it's balanced and I don't think the level of buff stacking is acceptable. Don't hate the player, hate the game.

Also, I kill plenty of level 50s without using relics or adrenals too including another operative with good pvp gear. It's not easy to get clips of 1v2s or 1v3s against 50s the way the brackets work right now and also the layouts of the maps.

CallowPvP 46 minutes ago
from the player himself in the vid, Shock horror.

Lets be realistic, I have NEVER been killed on my 50 assassin by any other class 1v1 during the opener phase....... the knock down/stun/ or any other form off cc initiation spell to be more precise. But wait for it, these rules seemingly do not apply to the operative/smuggler. Hell, my own 2 second pitiful damaged opener is garbage... They however are the only class whom seemingly have this rare ability which according to any operative/smuggler, is working well within reason.

Sure, I'm only half champ gear but come on. Others who apparently have full champ gear and are tanks to say the least, experience this apparent strange phenomenon as the majority who post here. I think its time this class acknowledges this clear imbalance and be realistic for a second.

I read a post where someone stated that people cry nerf, but never offer solutions. Well, here's one, remove acid blade, the proc'd effect which reduces the targets armour by 50%. They will still get huge crits without it like every other class, more so with their huge crit chance, but their crits become normalized and within reason.

God... If my assassin had a proc'd percentage based armour debuff.......

Having not played the class and basing my opinion of it through playing against them and through reading how full champ tanks are getting rolled, this is the obvious nerf. Armour factor clearly means nothing to this class.

If my understanding of how their armour debuff works is way off, please correct me.

DhampirNova's Avatar


DhampirNova
01.11.2012 , 11:33 AM | #193
This isn't possible with any normal Operative. hes using stims like a boss. Any normal Operative (ala like me) hits at max 4.8k on a Hidden strike on a hugely debuffed target.

DhampirNova's Avatar


DhampirNova
01.11.2012 , 11:41 AM | #194
Quote: Originally Posted by wosie View Post
prob already posted but here you go.

Jedi guardian doing pretty much the same thing.
http://www.youtube.com/watch?v=pkfe31v-fhu
^ lol that is way more broke than a single target hit. Lawl. Hey guys a 40k aoe to is perfectly balanced.

DarkeGBF's Avatar


DarkeGBF
01.11.2012 , 11:44 AM | #195
Quote: Originally Posted by PandaSuperBear View Post
WOW! A single Operative manage to build/stim/adrenal himself to hit 10k and EVERY OPERATIVE MUST BE NERFED!!1111
pretty much /thread

CHRISGG's Avatar


CHRISGG
01.11.2012 , 11:45 AM | #196
Quote: Originally Posted by redbul View Post
so i came across this on youtube this morning... operative destroying highly geared opponents, critting for nearly 10,000, topping wz dmg by over double 2nd place.. ridiculous.

pretty good editing too.

http://www.youtube.com/watch?v=DWNVq...ature=youtu.be
lol @ "operative destroying highly geared opponents" then everyone is lvl 30
AKA Faction
50 Sage, Wound in the Force
Check out my YouTube channel, tons of SW:TOR videos!

Ahhmyface's Avatar


Ahhmyface
01.11.2012 , 11:47 AM | #197
The player himself admits it is borked.

It is borked.

I, like many of you, was VERY skeptical that any class was honestly OP, because forumtards like to whine all day about. Just for some background, I'm a always #1 (on my team) deception sin that never gets less than 7 medals a game, I have over 500 expertise. I don't find troopers overpowered, or consulars, or any of the classes you'll see complained about. But I'm sorry, the operative openers are too strong. It's not even the CLASS, it's the OPENERS.

99% of operatives suck. But the ones that don't, **** even me. Now, I do very very well in 1v1. There are very few people on my server that can beat me in a fair fight. But the other day I pissed off an operative and he stalked me for an entire warzone. I have 15k hp, 14% defense, and 26% absorb. He 3-4 shot me about 7-8 times in one game. I got to attack back for about 2 attacks on average. The only way I ever killed him was to watch him **** an ally and then assjam his fight.

I'm not a gray lowbie, I am a very nasty assassin, and I get 3-4 shot without being able to move.
Ahhmyface- 1400 Madness Assassin
[The Bastion][/B]

Paganini's Avatar


Paganini
01.11.2012 , 11:51 AM | #198
Quote: Originally Posted by Ahhmyface View Post
The player himself admits it is borked.

It is borked.

I, like many of you, was VERY skeptical that any class was honestly OP, because forumtards like to whine all day about. Just for some background, I'm a always #1 (on my team) deception sin that never gets less than 7 medals a game, I have over 500 expertise. I don't find troopers overpowered, or consulars, or any of the classes you'll see complained about. But I'm sorry, the operative openers are too strong. It's not even the CLASS, it's the OPENERS.

99% of operatives suck. But the ones that don't, **** even me. Now, I do very very well in 1v1. There are very few people on my server that can beat me in a fair fight. But the other day I pissed off an operative and he stalked me for an entire warzone. I have 15k hp, 14% defense, and 26% absorb. He 3-4 shot me about 7-8 times in one game. I got to attack back for about 2 attacks on average. The only way I ever killed him was to watch him **** an ally and then assjam his fight.

I'm not a gray lowbie, I am a very nasty assassin, and I get 3-4 shot without being able to move.
Operative opens on you
cc break
Force cloak - immune to damage for 3 seconds
CS
CS
3 seconds are up
low slash
if he cc breaks then stun and go to town
if he doesn't force potency+relic project+shadowstrike/force breach
spinning strike to finish him off

don't think most operatives are gonna be able to kill you in the time it takes you to force breach/spinning strike.

mcGowd's Avatar


mcGowd
01.11.2012 , 11:51 AM | #199
Quote:
I'm not a gray lowbie, I am a very nasty assassin, and I get 3-4 shot without being able to move.
amen brother.

mcGowd's Avatar


mcGowd
01.11.2012 , 11:53 AM | #200
Quote:
Operative opens on you
Trinket
Force cloak - immune to damage for 3 seconds
CS
CS
3 seconds are up
low slash
if he trinkets then stun and go to town
if he doesn't force potency+relic project+shadowstrike/force breach
spinning strike to finish him off

don't think most operatives are gonna be able to kill you in the time it takes you to force breach/spinning strike.
So you need to trinket vs a class to stand a chance? Are you serious? No, thats not imbalanced. pft lmao