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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Granrick's Avatar


Granrick
01.11.2012 , 11:08 AM | #371
Quote: Originally Posted by Arkulin View Post
Hi mate, "I am that speculator " who has shad light on RemoteRenderer thingy and Lemon_King has poke around as well in the Renderer where it handles Dynamic Models .

That said, take a look at this:

"OnLive is a cloud gaming platform: the games are synchronized, rendered, and stored on remote servers and delivered via the Internet.


The service is available using the OnLive Game System,PCs running Microsoft Windows (XP, Vista, 7), Intel-based Macs with OS X 10.5.8 or later, Android devices and iOS devices. Since the games are rendered on OnLive's servers, a low-end computer may be used to play any kind of game as long as it is able to play video.

OnLive recommends an Internet connection of 5 Mbit/s or faster, and a 2 Mbit/s connection meets the minimum system requirements.[8]

Over 50 publishers, such as Take-Two, Ubisoft, Epic Games, Atari, Codemasters, THQ, Warner Bros., Kalypso Media, 2D Boy, Eidos Interactive, Disney Interactive Studios, and others have partnered with OnLive.
Sorry, but this has already been covered. Yes OnLive Streams games, but it's basically streaming a video. We can verify very easily that this isn't going on by adjusting settings via our drivers and viewing the amount of data streaming.

miliways's Avatar


miliways
01.11.2012 , 11:08 AM | #372
Quote: Originally Posted by Ossos View Post
Here's something that doesn't lag.
coding for it started in 1999.
The first thing explains the second. Software takes time to support, and becomes more reliable over time, not the other way around. Also, older software is less demanding than newer software targeted at brand new hardware.

WoW had its share of bugs but has had years to patch them. I assure you in years that TOR will be almost unreocgnizable.

Is this your first videogame? Or your first MMO? Sorry if that sounds condescending, but its like you've never heard of game patches before.

You know the original counter-strike had bugs in it? And guess what, now its pretty stable. Coding for it probably started around 2000.

Not sure what point you were trying to make, but you don't really have one.

Cylide's Avatar


Cylide
01.11.2012 , 11:08 AM | #373
Quote: Originally Posted by maxbaby View Post
I am sure BW staff is yelling at LA and EA staff atm trying to figure out how to solve problem without acknowledging that they crapped in the corner.
Quit dreaming. You won't even hear a word about this topic. The forums tend to feel themselves way more important than they actually are.
Exar Kun - EU
<The Sciath Legacy>
Johanna the Pure 50 Defense Guardian
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MrTijger's Avatar


MrTijger
01.11.2012 , 11:09 AM | #374
Quote: Originally Posted by Katrar View Post
This. The last thing in the world EA will do, if this is even a quarter true (because lets face it, its EA calling the shots, not BW) is admit any sort of problem exists, let alone culpability.

We'll likely never know the answer to this riddle.
Or, you know, t here is no riddle at all and people are adding 1+1 and getting 5

HundeThutt's Avatar


HundeThutt
01.11.2012 , 11:11 AM | #375
This is horrible, no wonder everything runs so slow with Champions Online graphics.

Sheesh


Hero engine failure.

GHeissi's Avatar


GHeissi
01.11.2012 , 11:12 AM | #376
Quote: Originally Posted by sisley View Post
/subscribed
how can i actually subscribe to a topic without having to post a reply?

LexonLightsaber's Avatar


LexonLightsaber
01.11.2012 , 11:12 AM | #377
Quote: Originally Posted by Cylide View Post
Interesting theory; but I don't really expect BioWare to reveal internal information about their used programming techniques.
And even if this was true none of us are entitled to know about it nor has BioWare the obligation to inform us. I am not defending their (possibly bad) design decisions but they are allowed to publish whatever they want since it's not damaging anyone. It's not even some kind of personal data scandal like Origin. The only option you have if you don't like the software is to not buy it like other Software you don't like.

This is in no way meant to fanboy BioWare, I am in this matter purely neutral since I am pleased with the client's performance and I do not have bandwidth limitations. As a software engineer I am interested in whatever techniques may or may not have been used here though. I just don't have high hopes of even seeing some kind of BioWare reply to this and you probably shouldn't either.
This would be a true statement and possibly is, however whats been addressed as a possibility is many consumers machines overheating for no apparent reasoning and this might explain such causes. If that were correct Bioware would be withholding information that has adverse affects on consumer property. One such reply said this much with a statement from the Federal Regulations that if a company withheld information that otherwise could have been prevented with a statement they could be sued for not disclosing such information. You would have to look at that reply for additional information.

Mirokumayasaki's Avatar


Mirokumayasaki
01.11.2012 , 11:13 AM | #378
Guys, guys... you're looking at this all wrong! The second swtor.exe process is obviously just a way to video stream what you are doing so they can see if you're exploiting or ruining their game!

<TIN FOIL HAT, AHOY!>

Ossos's Avatar


Ossos
01.11.2012 , 11:15 AM | #379
Quote: Originally Posted by miliways View Post
The first thing explains the second. Software takes time to support, and becomes more reliable over time, not the other way around. Also, older software is less demanding than newer software targeted at brand new hardware.

WoW had its share of bugs but has had years to patch them. I assure you in years that TOR will be almost unreocgnizable.

Is this your first videogame? Or your first MMO? Sorry if that sounds condescending, but its like you've never heard of game patches before.

You know the original counter-strike had bugs in it? And guess what, now its pretty stable. Coding for it probably started around 2000.

Not sure what point you were trying to make, but you don't really have one.
Naa, I was just trolling. I went back and ammended the post to say so, then edited it for my stance.

The entire thread revolves around poor game performance. Stephen Reid replied (again) on the 9th saying that they were looking into it. Yesterday, on Eurogamer Bioware said that it's the players' computers that are to blame.

The Bioware response was not given lightly and I am sure they knew it would grow legs and explode, yet I am sure they're ready to stand by it.

This leaves everyone who is having problems with a choice:

A. Cancel your sub.
B. Live with it.
C. Get a new computer.


Now, I am SURE just like Blizzard did, Bioware will optimize SWTOR to be a hypersmooth game that everyone loves, packed with tons of content. However, that's in the future. For the short term, and I'd be willing to argue that for at least the next several months (I'd put money at least 6), the performance issues that people are experiencing will remain.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Will_Bringlight's Avatar


Will_Bringlight
01.11.2012 , 11:16 AM | #380
First of all...nice research job guys, I enjoyed reading it...a lot (yes I'm a geek and at peace with it).

Now, on to the topic at hand.

I want to believe this is not the case. Yes, I said I want to believe it. I have honestly never heard of anything like this, gaming related, in my almost 28 years of life (2 months away :P).

If they are in fact doing this, like others have said...I find the localhost side completely pointless. If you want to protect something by doing it remotely you wouldn't give me the server...unless you are a new kind of fool (to be polite).

As for the spike you mention on the connection on world load, I guess that could be an indication of large chunks of content being sent. I'm at work now so I cant read the whole thread, but have you guys summarized the total transmission or just saw a few large chunks?. Also, could you try it on a very low pop server and a full one? (to see if amount of online players affects it, which would support the theory since it would mean a higher number of textures being sent. The growth would be exponential in this case).

Hopefully this will clarify itself soon enough and it will bring good news.
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