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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Defyant's Avatar


Defyant
01.11.2012 , 09:07 AM | #161
/subscribed

Thomanson's Avatar


Thomanson
01.11.2012 , 09:07 AM | #162
Bumping/Bookmarking for later clarification (hopefully)

myslead's Avatar


myslead
01.11.2012 , 09:08 AM | #163
Loud noises !

Abruptum's Avatar


Abruptum
01.11.2012 , 09:08 AM | #164
Quote: Originally Posted by Damioc View Post
Come on bioware we all want a answer to this!... (Im going to go and play this awesome game thats going to ruin wow now its called SWTOR honestly most of all these problems people post are THERE own issue wether internet or computer probs you cant blame it on bioware)

THANK YOU BIOWARE FOR THIS GAME WE WOULDNT OF HAD WITHOUT YOU!

seriously bioware gave us a gift lets be careful not to spit in there face....
Oh boy, here comes the white-knighting.

"honestly most of all these problems people post are THERE own issue wether internet or computer probs you cant blame it on bioware" - absolute tripe. There's no denying this game has some serious performance issues on many systems, and it's either ATI/NVIDIA's drivers or Bioware's coding at fault.

drbaltazar's Avatar


drbaltazar
01.11.2012 , 09:10 AM | #165
Quote: Originally Posted by Ailirah View Post
What the OP suggests is a rather intresting concept and makes sadly a lot of sense. But then, what makes sense to me not is this:

People at Bioware etc cannot be stupid and not predict that someone would find out about this and raise the issue. So - did they try to hide it and its not hidden enough, or the Devs just did not care about the whole absurdidy of taking copy right issues so seriosly?

On the other hand, the devs promised an explanation on the high rez textures - so maybe lets wait and see what they say? Maybe this will actually admit to this and explain how or why it can or cannot be changed/fixed.
ability delay is adjustable in game ,0,250,500 (ms)etc

Granrick's Avatar


Granrick
01.11.2012 , 09:10 AM | #166
Quote: Originally Posted by Elgarr View Post
... but the more people look at it, the more plausible it becomes...
Unless you're getting into some kind of metaphysical philosophy about reality, I don't think that's true

I think i know what you mean, I just thought that wording was funny.

Elgarr's Avatar


Elgarr
01.11.2012 , 09:11 AM | #167
1 white knight out of how many replies?

I think quite a few of a techi nature see this information is a huge problem for them, that's why they would be stupid to come out waving a flag.

I think they want to see how it pans put just like everyone else before deciding on what to do.

Vorphalack's Avatar


Vorphalack
01.11.2012 , 09:11 AM | #168
Quote:
Interesting, seems like a big ol nerdspiracy, but somehow very plausable. Would be pretty stunned if that actually was the problem, but not surprised.
Dosen't really matter if this theory is true or not, the awful performance in highly populated areas, Ops and Warzones is very real. It's not really a conspiracy if you can point to your own monitor and say ''look, it's happening right in front of me''.

Whatever the casue, we have to live with the effect. As it stands, all of the end game content is quite unenjoyable for me thanks to the performance hit of doing anything in a large group. My system is way above the reccomended requierments, but I only have an average 8MB down (2MB actual) 2MB up (500K actual) broadband connection. That wont change any time soon becasue I cannot get anything faster in my area.

If they dont address this soon I cannot justify paying for the subscription. Watching my dudes glitch around the screen, watching attacks simply do nothing, watching the last 20 seconds of backed up animations unload on me long after the combat ended.....no thanks. Unresponsive combat has killed more MMOs than I care to count. If this isnt resolved than I am considering rturning this to Amazon for a refund under the Sale of Goods act ''not fit for purpose'' clause.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 09:12 AM | #169
Quote: Originally Posted by Frooby View Post
Thank you for pointing that out.

I notice the language is "could" and not "is". Which tells me no one has actually done it yet, only that it's possible, but you'll notice he mentions the very limitations and problems I listed.

None of which, graphicaly, are present in SWTOR, although some of the bandwidth issues are.

Again, think of the effort needed to do this, knowing full well, they would have these issues.

I continue to believe they aren't using this method of copy protection. Becuse a) it is too technicaly challenging and b) a simple model from an MMO would take 2 days max to recreate from scratch using 3ds max. So they aren't really achieving anything.
I tend to agree with you for the most part, that it's extremely technically challenging...but it seems to fit the observed facts too well to just discard without some hard data one way or the other.

HOW exactly they're using it I don't know, that the second process is software rendering is a half-wild guess, but I think they MAY be using SOMETHING from in there...or something similar, at any rate.

I will note though, that the paper I linked is the initial research paper on the subject, and as such is a theoretical discussion. According to google, it also dates from 2004, plenty of time for someone to have implemented something.

I'd love nothing better than to be proven wrong...but what we need is real proof. Answers. Either from Bioware or from a direct analysis of the system itself, which I don't have the know-how to do. I'm praying someone who does reads this.
One day my body will be able to take my brain out in public without it embarrassing us.

Flowerslayer's Avatar


Flowerslayer
01.11.2012 , 09:12 AM | #170
We're on to you Bioware. If this is true, boy are you in for some explainin'.