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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Holden_Dissent's Avatar


Holden_Dissent
01.11.2012 , 08:24 AM | #81
Quote: Originally Posted by Cioffaz View Post
And we need this topic OPEN, so no bs in replies please
I think you quoted the wrong person.

Malpraxis's Avatar


Malpraxis
01.11.2012 , 08:25 AM | #82
Quote: Originally Posted by Cioffaz View Post
Are you sure of this?
Yes i'm sure. I have fps enabled (Shift+Ctrl+F) and I watch it all the time.

Let me just give you an example. I enter a room kill al the mobs in it, go to the elevator for reaching the top level, the elevator comes down, and it's all blurred with extremely low textures.
I look at my fps .. 55 .. look at the elevator ... still blurry ... 0.5s passes, elevator gains quality textures .. look at my fps ... 54.

And i've tested this numerous times already.

drbaltazar's Avatar


drbaltazar
01.11.2012 , 08:25 AM | #83
if bio is readin this thread could you tell us if swtor need remote differetial compression (microsoft thingy that a lot of us gamer deactivated!)
ty

Technotica's Avatar


Technotica
01.11.2012 , 08:26 AM | #84
Assets not loading quickly could also be because of a fragmented or slow harddrive.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 08:26 AM | #85
Quote: Originally Posted by Frooby View Post
Just so I know you guys understand what "rendering" is.

Rendering is the creation of an image from a data based 3D model.

If you're suggesting that some of that is being done server side and then streamed to your 3D engine, then I'm afraid that's flawed.

I'll explain why.

To bring the two images together, the streamed image, let's say my Jedi Knight has to be superimposed into the 3D gfx card rendered image. Getting the two images synced up, given the nature of interenet lags and spikes, would be almost impossible.

Why would the images need to be synced up perfectly?

Because if you are superimposging pre rendered models onto the scene, they wouldn't cast shadows or light up the environment with lightsabers. Which means they'd need to have a local proxy model on your PC, which was 3d accurate, along with its associated light sources.

Both the model and the pre-rendered image would have to be in the same place at the same time all the time. Or it would be easily apparent.

The other thing to remember, is a pre rendered image superimposed onto a 3d scene, would also need z-buffer information, for occlusion, which again would have the effect, if it went out of sync, of things not dissapearing behind other things.

Also anyone who'd played with 3D vision would have noticed it straight away.

In summary, whatever it is that this remote renderer call is doing, it isn't pre-rendering images on a server and streaming them to us.
...You should try reading that research paper I linked. It talks about myriad ways to do just that.

And if the 'server' is the second process, the latency, other than network latency, would be relatively minimal and it could also be integrated quite tightly with the actual client's primary rendering.

Difficult, but possible. The difficult explaining the performance hit.

Honestly, I'd really prefer it if someone could provide a proper explanation as to what this 'remoterenderer' and the second client actually DO, so we don't have to sit here and speculate.
One day my body will be able to take my brain out in public without it embarrassing us.

Blackfriar's Avatar


Blackfriar
01.11.2012 , 08:27 AM | #86
Quote: Originally Posted by Minack View Post
What models are they "protecting"? I haven't seen anything worth stealing.
It's a corporation. They just 'do.' Often without thinking 'why?'
What makes the grass grow? Blood makes the grass grow!

Hiramas's Avatar


Hiramas
01.11.2012 , 08:28 AM | #87
Quote: Originally Posted by Malpraxis View Post
Yes i'm sure. I have fps enabled (Shift+Ctrl+F) and I watch it all the time.

Let me just give you an example. I enter a room kill al the mobs in it, go to the elevator for reaching the top level, the elevator comes down, and it's all blurred with extremely low textures.
I look at my fps .. 55 .. look at the elevator ... still blurry ... 0.5s passes, elevator gains quality textures .. look at my fps ... 54.

And i've tested this numerous times already.
You actually see this in a lot of games when the engine changes from a distant LoD to the high quality textures. I noticed this very often in swtor, but games like GTA have this to.
I think it has to do with the loading of the different texture layers like normal maps and so on.
I do not know if there is usually a FPS lag involved.
Just my 2 cents.
Republic Jedi Guardian - former RP-PVP Jen'Jidal
Can you please give us Server Transfers, so I can get back to a RP Server? Thanks.

Minack's Avatar


Minack
01.11.2012 , 08:28 AM | #88
Quote: Originally Posted by Blackfriar View Post
It's a corporation. They just 'do.' Often without thinking 'why?'
touche'

Zorvan's Avatar


Zorvan
01.11.2012 , 08:28 AM | #89
So basically we're now finding out that EAware has decided to be the first and only company in history to use DRM in an mmo? Frakkin' figures.

And if this DRM/remote rendering/whatever means that my bandwidth usage gets exponentially increased because the game has to constantly stream crap to my computer, I WILL be unsubscribing simply because I'm not going to feed EAware $15 a month and give them the right to use up my bandwidth for their stupid system on top of it.

In fact, I really want to know if there is noticeably higher bandwidth usage compared to other mmos because many people do have bandwidth caps to contend with.

Ossos's Avatar


Ossos
01.11.2012 , 08:29 AM | #90
HOLY CRAP!!

And just today there is an article posted on Massively where Bioware basically says the issue is with the crappy computers that the players are using.

Oh man...Bioware has taken a stance to handle themselves like SOE. This is bad bad bad.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.