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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

drbeat's Avatar


drbeat
01.11.2012 , 08:00 AM | #51
Very interesting. If it's true, how scandalous would that be?

If not, at least it shows how lack of information can lead to all kinds of fun conspiracy theories.

LexonLightsaber's Avatar


LexonLightsaber
01.11.2012 , 08:00 AM | #52
This is the single best post on this forum, in its explanation and the reply's its getting. So are we saying this protection is used to deter people from pirating. Because even if someone were to download the game they would never have all the files, because some of them have been isolated?

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 08:01 AM | #53
Quote: Originally Posted by Anagnostis View Post
So THAT'S what the second swtor.exe process is. It's eating up 250k of processing and I want it baaaaaaaack.
I'm still trying to figure out where he got that bit about it being tied to the remoterenderingserver file from, myself...but given the fact it's in an unrelated thread, came up in passing, and wasn't particularly at issue I'm inclined to believe it.

I'm speculating heavily as to what it actually does, however, and I'll be the first to admit it.

To tell the truth I'm really kinda hoping with someone that understands the technical details of these sorts of systems will see this and check it out, in ways I wouldn't know where to begin with myself.
One day my body will be able to take my brain out in public without it embarrassing us.

themacr's Avatar


themacr
01.11.2012 , 08:01 AM | #54
Since there is this much reaction to the topic already. I think the only way the devs can calm the mob now (including myself btw) is to explain why there is a 2nd proccess running, what it does, what that mentioned DLL does, IS anything rendered serverside?

this would explain alot of the threads about high end machines not running swtor propperly, it can be their internet connection, their ISP, Bio/EA's ISP or connection, or serverload on a specific piece of hardware in their datacenters.... jezus...this opens up tons of possibilities!
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MrTijger's Avatar


MrTijger
01.11.2012 , 08:02 AM | #55
Quote: Originally Posted by drbeat View Post
Very interesting. If it's true, how scandalous would that be?

If not, at least it shows how lack of information can lead to all kinds of fun conspiracy theories.
Information or lack thereof rarely aids or inhibits conspiracy theories, since they act the same way as religions, belief is all that is required.

Poin_Dex_Tenobi's Avatar


Poin_Dex_Tenobi
01.11.2012 , 08:03 AM | #56
/subscribed

YooYooMa's Avatar


YooYooMa
01.11.2012 , 08:03 AM | #57
So Bioware decided to cripple game performance and cause muddy textures/pop-in just to prevent the creation of private servers?

What a bunch of twits (I'd have stronger words for them). Absolutely absurd.

I was thinking of resubscribing; yeah, I'll have to reconsider.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 08:04 AM | #58
Quote: Originally Posted by LexonLightsaber View Post
This is the single best post on this forum, in its explanation and the reply's its getting. So are we saying this protection is used to deter people from pirating. Because even if someone were to download the game they would never have all the files, because some of them have been isolated?
Wouldn't be much point to that, since they have to have a key to set up an account with.

It COULD however be used to prevent people from running private servers: with some of the assets stored on the server instead of on the client, it'd be much more difficult to start up a private server, as it'd probably be missing all those assets.

Until some hacker figures that out, gets them from someone that still has the old beta client on their hard drive somewhere, and uses those.

It could make it easier to prosecute people running private servers as well, since if I'm right about the timing the old beta stuff was never released except under the NDA, and to get it otherwise they'd have to steal it from Bioware somehow.

Quote: Originally Posted by themacr View Post
Since there is this much reaction to the topic already. I think the only way the devs can calm the mob now (including myself btw) is to explain why there is a 2nd proccess running, what it does, what that mentioned DLL does, IS anything rendered serverside?

this would explain alot of the threads about high end machines not running swtor propperly, it can be their internet connection, their ISP, Bio/EA's ISP or connection, or serverload on a specific piece of hardware in their datacenters.... jezus...this opens up tons of possibilities!
Their CPU not having enough oomph to pull the software rendering, the simple delay it takes to receive the assets from the server, render them, and zip them into the rest of the stuff in the client...
One day my body will be able to take my brain out in public without it embarrassing us.

Deamor's Avatar


Deamor
01.11.2012 , 08:04 AM | #59
Quote: Originally Posted by YooYooMa View Post
So Bioware decided to cripple game performance and cause muddy textures/pop-in just to prevent the creation of private servers?

What a bunch of twits (I'd have stronger words for them). Absolutely absurd.

I was thinking of resubscribing; yeah, I'll have to reconsider.
This is not confirmed. This is just speculation.
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Chuckskyline's Avatar


Chuckskyline
01.11.2012 , 08:04 AM | #60
Could it be that they are going to have third parties to work on their system/build?

I think that would be a valid reason why they are doing this (if they are)..