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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Clege's Avatar


Clege
01.11.2012 , 05:22 AM | #591
100% agree with the OP. Everything is says is 100% true and his solution is great.

Clege's Avatar


Clege
01.11.2012 , 05:32 AM | #592
double post : /

Clege's Avatar


Clege
01.11.2012 , 05:48 AM | #593
I only wish I had the power to look at each person's account that has posted in this thread to see which ones have most of their PvP gear and which do not.

I have a feeling the ones that try to justify the existance of the stat are the oens who spent alot of time grinding to get the gear. Its only a hunch, but if its true, Id have to say that definatly would skew an opinion from being unbias.

Also wanted to say, I have seen a couple of poeple suggest moving the expertice stat from the PvP side ot the PvE side. I think these people need to get free college scholarships because in their moment of epiphany could very well change BioWare's Pvp system form being a frustrating hassle to an enjoyable act.

Sookster's Avatar


Sookster
01.11.2012 , 05:50 AM | #594
I haven't played WoW since mid 2006, that was long after TBC came out (introduction of resilience), my shaman had plenty of resilience and with earth shield as a resto, it was crazy easy to survive pvp because almost nobody could land crits. Part of why i stopped playing that game.

I don't want to see this happening in TOR, especially with how easy it is to stack consumables. Hopefully BW is paying close attention to this like they said they would, this past week alone pvp has practically changed for the worse now that more and more people are gearing up and figuring out powerful combinations (why didn't enough of this happen during beta?).
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

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Verindel
01.11.2012 , 05:51 AM | #595
Sorry PvP gear is easy to get.
You don't even need to be winning to do it.
You don't need your team to be working together to get it.

It may take longer if you don't have a team working together but it's easy enough to form a group.

If you want PvP gear to be on par with PvE gear it needs a PvP stat. Otherwise people would need to PvP to raid. PvEers suffer.

If PvP gear isn't on par with raid gear. Raiders dominate PvP. PvPers suffer.

PvP stat gear, newbies suffer for a small time.

The only thing at the moment is 50s in full PvP gear dominating 49s and below because the lower levels don't have access to any PvP gear with PvP stats.
Quote: Originally Posted by Tassar View Post
Mating with an alien species could make a human female lay an egg. You don't know.

BDutch's Avatar


BDutch
01.11.2012 , 06:53 AM | #596
Quote: Originally Posted by anstalt View Post
All that ended up happening was radience, a pve-only stat that only affected bosses, ended up segregating the community. The hardcores, including myself, ground our gear first and got max radience from one set of instances, then focused on raids. The hardcores, myself included, then had no motivation or incentive to repeat lower level instances so the next set of people coming through found it harder to get radience to be able to raid. This meant less new blood for the raiding community and less flexibility if you were a few people short. It took two years, but eventually Turbine admitted their mistake and removed radience. Immediately, more people were raiding and everyone was happier.
I like your constructive suggestion, but here are my thoughts regarding PvE vs PvP specific stats. My thinking is that segregating the PvE community is not as bad as segregating the PvP community since you don't want people to skip PvE content. From your perspective I can understand why you would get sick and tired of running the same stuff over and over, but from the perspective of the people you'd be helping, that's new content for them that they should be experiencing.

With PvP it's the opposite, IMO. You don't have a ton of different WZ/open world areas that are gated based on your stats. We're about to get one, and I'm not sure that everyone even wants it. I'm not saying a level 50 bracket isn't required with the game in it's current state, I'm just saying that if after 1.1 you're having fun doing WZ at level 49 then why would you even want to go to level 50? It's just less people to play with and starting a new grind for gear to do what you were already doing... it's nothing new, it's just running the same stuff over again but turning your advantage back to a handicap.

If there were new WZ, Illum was appealing, or some substantial benefit to doing this then perhaps it would be more appealing to me. Sacrificing gameplay for gear is just a waste of time to me. More importantly I'm concerned that it will seem like a waste of time to my would-be competition as well.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

CapuchinSeven's Avatar


CapuchinSeven
01.11.2012 , 10:16 AM | #597
Quote: Originally Posted by anstalt View Post
If you introduce a PvE only stat it simply shifts the current problem we have in pvp onto the pve community, it doesn't fix the problem so I am against a pve only stat. They implemented such a thing in LOTRO, called radiance. Bosses in raids had a "gloom" rating which was countered by "radiance" on raid gear. You needed a certain amount of radience to perform even remotely well against a boss.
How many MMOs have you played...?

If you're not wearing raid gear from the previous raids then you're not going to be able to move on to the harder raids.

Everything you said is basically null, a PVE stat doesn't create this issue, it already happens.
I know chop-knees.

art-media's Avatar


art-media
01.11.2012 , 11:41 AM | #598
just make expertise go and provide same stat stuff like in raids through pvp ... current situation is just stupid

Lexp's Avatar


Lexp
01.11.2012 , 11:47 AM | #599
PvErs don't want to PvP for their gear, PvPers don't want to PvE for their gear, a PvP stat fixes this, there's really no problem at all. Anyone complaining is just sad they can't gain advantages in PvP through killing dragons.

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Togx
01.11.2012 , 11:48 AM | #600
They need to buff expertise so that it reduces more damage taken, currently DPS scaling is crazily good compared to healing scaling or survivability scaling, if this continues we'll all die in seconds when the next tier of pvp/pve gear comes.