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Why complaining about End Game is very justifiable.

STAR WARS: The Old Republic > English > General Discussion
Why complaining about End Game is very justifiable.

Halofax's Avatar


Halofax
01.11.2012 , 04:13 AM | #41
Is this for real? This game launched with 2 raids.

Name an mmo that launched with 2 raids?

See you in 2 months Panda.

amnie's Avatar


amnie
01.11.2012 , 04:18 AM | #42
Quote: Originally Posted by Poogination View Post
You may be blinded by the fanboism quite frankly, because a lot of the time people aren't whining, they're simply voicing their opinion or posting constructive feedback.
yeah right.. that's why I report new bugs almost daily, because I'm 'blinded by fanboism'

I also love how you read that out of my comment in which I was saying I'm thankful for the well-worded (!!) complains. if you can't see the whining, then maybe you are 'blinded by haterizm' (see I can do it aswell...)

archifikoss's Avatar


archifikoss
01.11.2012 , 04:18 AM | #43
Quote: Originally Posted by Poogination View Post
You may be blinded by the fanboism quite frankly, because a lot of the time people aren't whining, they're simply voicing their opinion or posting constructive feedback.
Unfortunately "voicing your opinion" very often entails starting threads that say stuff like "the game is crap", "bioware you suck", "whoever did this must be fired", hardly constructive feedback or particularly inviting...

Granted, there are many who will blindly flame any negative opinion irrespective of thread language or content...

Sturmlied's Avatar


Sturmlied
01.11.2012 , 04:23 AM | #44
Quote: Originally Posted by Mormack View Post
Because it is new.

In WoW, its become expected that leveling is foregone conclusion and the game starts at level cap.

in SWTOR: They mean for the experience to start at lvl 1. Also since its new and not an expansion, its safe to assume that most people will not reach level cap for some time, especially if the game is still growing.

You have limited resources, limited Development time and the more you delay to "polish" the farther ahead the competition gets. The more time you give them, they can keep piling on features. I'm sure Blizz probably had people playing in Beta weekends and taking notes of features to add (PvE scenarios anyone?)

The most important thing for an MMO launch is a complete leveling experience. Endgame can be patched in because its not expected for the majority to be there anytime immediately after release.

EDIT: Also, as I have said, you need to start out small and go from there. This game brought people into the MMO market that previously wasn't there. They don't know how they work and its important to not overwhelm them at first. You want to guide them into raiding. Not put a giant bar to entry.
I understand that dev resources are limited better than you think. =)

Let me try to explain my point. It is not really the lack of end game content... because you are right.... it is not as important right now. But it is still an issue and is getting more important with every player that reaches level 50.

The bigger issue in my opinion is Bioware's approach of it. 1.1 is going to bring a new raid. GREAT!

But it's not going to help.... because raiding is the LEAST important end game content.

Especially in the beginning of a game. Let's get back to WoW for a moment and take a look at this:

http://www.mmo-champion.com/content/...lue-Posts-Poll

Without the LFR Tool (and I am not a huge fan of it) only a minority of players is experiencing raiding... that is not due to the LFR tool, the tool maybe lower the number of normal raiders a bit. But even before LFR only a very small number of player experienced the current level of raiding.

The high end raiders are a very vocal minority though because they are competitive and top guilds are minor celebrity's that have a influence of the community. So it's not unimportant from a PR standpoint.

But to keep the majority entertained you don't need raids. You need a large variety of end game activities that offer a steady but not to fast (to avoid player rushing through it) this can (and imho should) help towards raiding but should be viable on it's own.

It is especially important to offer options that are less time consuming and some that are more time consuming but give a better reward.

So mommy / daddy can play for two hours after the children are sleeping and teen junior can play for 3-4h after homework is done and the room is cleaned. =)

So to sum it up... for me it is not the lack of content in general it is the approach of Bioware right now to fix this that is concerning me.

Of course the people RIGHT NOW are screaming for raids... because they are the minority that rushes to max level and then wants to raid.

SySnootles's Avatar


SySnootles
01.11.2012 , 04:33 AM | #45
Quote: Originally Posted by Halofax View Post
Is this for real? This game launched with 2 raids.

Name an mmo that launched with 2 raids?

See you in 2 months Panda.
Ill "bite" your obvious troll post

Lets take WoW as an example, as people here tend to do.

At launch:

2 World Raid Bosses

2 Raids - Onyxia's Lair / Molten Core

Oh... and the only kind of pvp you could do was non organized world pvp.

No hardmodes, no battlegrounds, no alternate pvp games, no daily quests... nothing.

Old republic at launch:

2 Operations (raids) with 2 modes each (8 vs 16 players) - Eternity Vault / Karagga's Palace

12 world raid bosses, ranging in levels to appeal to every range of players.

3 PVP Warzones

Hardmode flashpoints

Daily quests (space, heroics, flashpoints, pvp)

I think TOR stacks up pretty nicely.

Terans's Avatar


Terans
01.11.2012 , 04:35 AM | #46
I get the sense, from some of the developer posts, that Bioware are going to constantly update the endgame as the months go on.

Adding a new boss to an operation, doing different things with space combat and adding PvP maps etc...

Only time will tell.

I'm at the endgame and I have more than enough to do to equip my char. That doesn't mean other players that got to 50 quicker than me don't have things to do, but you've got to remember the game needs time to balance and stabalise i.e. more lvl 50's, a better economy etc...

Ganadorf's Avatar


Ganadorf
01.11.2012 , 04:36 AM | #47
Quote: Originally Posted by Halofax View Post
Is this for real? This game launched with 2 raids.

Name an mmo that launched with 2 raids?

See you in 2 months Panda.
World of Warcraft launched with two Raids
http://www.wowwiki.com/Molten_Core
http://www.wowwiki.com/Onyxia%27s_Lair

Poogination's Avatar


Poogination
01.11.2012 , 04:56 AM | #48
Quote: Originally Posted by pEEtrsCZ View Post
ROFL @ OP! Again the very same story, which just don't do it. You basically say, that during those 4 or 5 years of development, BW should have done same quantity / quality of content as WoW has after 11 years of development with unlimited budget? You serious?

SW will follow usual MMO pattern anyway, it doesn't matter if end game works or not. People who did 50 in less then week will chew through any amount of endgame content in same time and become bored (just like you did). That's not problem of BW, but problem of players like you. An example to show you how that you can blame only yourself: My friend is unemployed for 2 years now and he got into SW during early access and he still doesn't have single character on level 50, but he spent like 5 days of game time on his 1st character (level 43 atm).
To clarify the absolutely worst part of your post: No, large portion of players will not plow through content as fast as you. You're part of power gaming minority, learn how to live with that fact.
You've got a point that today MMO player is different player then it used to be, before WoW, MMO players were basically only nerds and WoW opened MMO market to masses, so these nerds are now minority of MMO players.

Might be interesting to see how guys such as you will do in EvE, my best guess it's rage quit after 3 weeks.

BW knew what are they doing when they chose to make yet another WoW clone, they surely must knew it's not gonna happen (well EA managers didn't know that for sure). They are not going to be WoW killers, all they could hope for is stable player base around 500k-1M players and if they show will to fix things and will to add new things and they'll do this on regular basis, then they might achieve some nice number of subs.

I don't think I'll stay in game for as long as DDO kept me hooked, because basic systems of game are WoW copies and thus too simple for me to enjoy, no real character customization. But so far I really enjoy the story telling in the game and I want to see the end of "my saga". Otherwise the game play is just plain old dull mash'n'smash, not even close to one of best game plays ever developed ... the DDO combat system is just best out there (sad Turbine just doesn't give a crap about terrible state of their game).
It's not that people expect the same amount of content, they just expect some of the very basics that AREN'T in TOR, and that's a very large problem for a sizable portion of the community.
Guild Wars 2 - 2012 - See You At Launch!

Viera's Avatar


Viera
01.11.2012 , 04:58 AM | #49
Quote: Originally Posted by Zorakuu View Post
I have read plenty of threads on here, criticizing end game complaints, such as economy, crew skills, hard mode flash points and operations. I support all of these complaints.

I have also read replies to those where people have said things such as "it's a newly launched game, there is no end game" or something along those lines.

Being a newly launched game in this era doesn't matter anymore. This isn't the release of WoW, when for the most part besides grinding EQ there was no real MMO community. It was acceptable for a game like WoW to not be fully developed in end game, but it is completely unacceptable for a game like SWTOR to have no developed end game.

The type of players out there now, after having WoW - and all the other MMO's that have completely failed - are very different than when WoW was first released.

A large portion of players these days plow through the content, probably faster than expected, and if there is a lot of buggy and non-functioning content at max level, all of those players are right to be upset.

Personally I hit max level a day or two after the actual launch, and already I find myself being completely bored. PvP is satisfying for awhile but after that, it only takes about 2 - 3 hours to clear normal and hard mode operations of EV and Palace, then there is nothing left. The end game isn't difficult, hard mode flashpoints are completely useless because so much gear is dropped by bosses in operations who are easier than bosses in flash points.

It's bioware's job to make sure that end game content is working, abundant, and finely tuned in terms of difficulty and the amount of time required to put in or there are going to be quite a few people not logging on anymore.

If bioware isn't quick to solve the end game issues, SWTOR will follow the same fate as many other promised MMO's, the most similar I can think of is Age of Conan, levels 1 - 20 were amazing and now.... well the game is free to play with an option to pay.

/end rant
>Entire post implying there were no MMO's besides WoW or EQ.

P.S - Patches.

P.P.S While you are QQing, maybe you shouldn't rush to the end of the game. Congrats on being level 50 though, bro.

You reap what you sow.
"I was a historian once, gathering the relics of the Jedi, learning the ancient mysteries. Always, there were more questions."

Poogination's Avatar


Poogination
01.11.2012 , 05:07 AM | #50
Quote: Originally Posted by Viera View Post
>Entire post implying there were no MMO's besides WoW or EQ.

P.S - Patches.

P.P.S While you are QQing, maybe you shouldn't rush to the end of the game. Congrats on being level 50 though, bro.

You reap what you sow.
So players are penalized for playing a certain way? More specifically, they're penalized for playing to end-game quickly because end-game wasn't designed properly?

That doesn't seem like something that someone should "reap what they sow" from...
Guild Wars 2 - 2012 - See You At Launch!