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Why complaining about End Game is very justifiable.

STAR WARS: The Old Republic > English > General Discussion
Why complaining about End Game is very justifiable.

Sturmlied's Avatar


Sturmlied
01.11.2012 , 03:27 AM | #21
Quote: Originally Posted by Jswizzle View Post
It simply makes no sense to focus on end game content until...wait for it...the rest of the game is done. You do end game stuff last, it's the logical order of things.
Sorry but I disagree.

The goal of a mmo is to bind customers to pay the subscription. This happens in end game!

You can't ignore the leveling process but that is fine in TOR! The story part makes it fun. There are issues but in my opinion they are minor (with the exception of some major bugs but that is a different topic).

But today, with WOW still strong you need to deliver end game content or people will get bored... not everyone but a majority.

You don't need to copy wow! I actually think that is a bad idea but you need to deliver entertainment!
This entertainment needs to be entertaining (doh!), rewarding, challenging and there needs to be a variety of it, some of it more and some of it less time consuming.

Right now TOR lacks in this area. There is something to do in high end. But most of it is frustrating, not very rewarding or the rewards are to random that this is getting frustrating.

Mormack's Avatar


Mormack
01.11.2012 , 03:32 AM | #22
Quote: Originally Posted by Sturmlied View Post
Sorry but I disagree.

The goal of a mmo is to bind customers to pay the subscription. This happens in end game!

You can't ignore the leveling process but that is fine in TOR! The story part makes it fun. There are issues but in my opinion they are minor (with the exception of some major bugs but that is a different topic).

But today, with WOW still strong you need to deliver end game content or people will get bored... not everyone but a majority.

You don't need to copy wow! I actually think that is a bad idea but you need to deliver entertainment!
This entertainment needs to be entertaining (doh!), rewarding, challenging and there needs to be a variety of it, some of it more and some of it less time consuming.

Right now TOR lacks in this area. There is something to do in high end. But most of it is frustrating, not very rewarding or the rewards are to random that this is getting frustrating.
Because it is new.

In WoW, its become expected that leveling is foregone conclusion and the game starts at level cap.

in SWTOR: They mean for the experience to start at lvl 1. Also since its new and not an expansion, its safe to assume that most people will not reach level cap for some time, especially if the game is still growing.

You have limited resources, limited Development time and the more you delay to "polish" the farther ahead the competition gets. The more time you give them, they can keep piling on features. I'm sure Blizz probably had people playing in Beta weekends and taking notes of features to add (PvE scenarios anyone?)

The most important thing for an MMO launch is a complete leveling experience. Endgame can be patched in because its not expected for the majority to be there anytime immediately after release.

EDIT: Also, as I have said, you need to start out small and go from there. This game brought people into the MMO market that previously wasn't there. They don't know how they work and its important to not overwhelm them at first. You want to guide them into raiding. Not put a giant bar to entry.

Zorakuu's Avatar


Zorakuu
01.11.2012 , 03:39 AM | #23
I actually loved leveling to 50, I did it quick because I had a lot of time off work to play, so I didn't "miss" anything. The leveling to 50 didn't feel like a grind at all and was much more enjoyable and bug free than other MMO's that I have played.

With that being said, the majority of polishing at the moment needs to be directed towards the end game as, like I said, leveling to 50 is fast, fun and bug free. What else do they need to do to make sure is working?

I wouldn't consider my post "incoherent whining" and my constructive criticism would probably be flamed more than the original post that I made since most people wouldn't find fun what I would find fun.

I merely made this post to point out that everyone who IS complaining or posting constructive criticism about the end game not being there is not only justified but should be heeded by bioware for this game to have any longevity.

And I wouldn't even call it complaining, the vast majority of it is bugs, unpolished content in the end game, stuff that SHOULD have been worked out in beta but wasn't. All of the points have been made, all that's left is to keep harping on them until action is taken, which is where I can see people look at it as complaining.

As much as I hate to keep bringing up WoW I feel I have to because that is the current standard for a successful platform for an MMO. The reason, the main reason, WoW is or at least has been successful is because it has very competitive, WAIT FOR IT................................................ ......................................END GAME.

It's nice that casual players take their time leveling up but that isn't what is going to keep people playing this game.

My whole argument is merely that with such a vast player base that wants to hit max level and get into the competitive end game stuff, it is not only important but required and essential for bioware to release a brand new MMO with polished end game content available for as soon as people hit 50.

Other games in the past can get away with the luxury of not having a polished end game, but ever since WoW has become popular and made a rise, it has set the bar for a new group of players who power through games looking to compete at whatever is in store at the end, and if what they have at the end is extremely disappointing, buggy, and was clearly not thought through or polished in the beta, then they will stop playing and when that happens, like I said in my original post, the fate of the game will become that like other failed MMO's, where they could be free to play with no support at all and nothing left but these "casual" players.

It's nice they have stuff on the ptr, but they didn't even do maintenance at their scheduled maintenance time....

Zorakuu's Avatar


Zorakuu
01.11.2012 , 03:43 AM | #24
Quote: Originally Posted by Mormack View Post
. Also since its new and not an expansion, its safe to assume that most people will not reach level cap for some time, especially if the game is still growing.
Sorry, but that is completely false. With the type of player base out there these days it should be not only assumed but EXPECTED that people will push through to end game to become competitive in it.

People take pride in getting to the end and attempting to be the first to accomplish something and that all stemmed from WoW where end game raiding is very competitive.

If bioware has not seen how the MMO player base has changed, and things aren't fixed with haste in a competent manner then SWTOR will not last long, especially with games like D3 on the horizon, bioware needs to sink the hook on the player base or they'll just escape to do something else.

SySnootles's Avatar


SySnootles
01.11.2012 , 03:48 AM | #25
Quote: Originally Posted by Zorakuu View Post
I have read plenty of threads on here, criticizing end game complaints, such as economy, crew skills, hard mode flash points and operations. I support all of these complaints.

I have also read replies to those where people have said things such as "it's a newly launched game, there is no end game" or something along those lines.

Being a newly launched game in this era doesn't matter anymore. This isn't the release of WoW, when for the most part besides grinding EQ there was no real MMO community. It was acceptable for a game like WoW to not be fully developed in end game, but it is completely unacceptable for a game like SWTOR to have no developed end game.

The type of players out there now, after having WoW - and all the other MMO's that have completely failed - are very different than when WoW was first released.

A large portion of players these days plow through the content, probably faster than expected, and if there is a lot of buggy and non-functioning content at max level, all of those players are right to be upset.

Personally I hit max level a day or two after the actual launch, and already I find myself being completely bored. PvP is satisfying for awhile but after that, it only takes about 2 - 3 hours to clear normal and hard mode operations of EV and Palace, then there is nothing left. The end game isn't difficult, hard mode flashpoints are completely useless because so much gear is dropped by bosses in operations who are easier than bosses in flash points.

It's bioware's job to make sure that end game content is working, abundant, and finely tuned in terms of difficulty and the amount of time required to put in or there are going to be quite a few people not logging on anymore.

If bioware isn't quick to solve the end game issues, SWTOR will follow the same fate as many other promised MMO's, the most similar I can think of is Age of Conan, levels 1 - 20 were amazing and now.... well the game is free to play with an option to pay.

/end rant
Somewhere someone from bioware posted that their "in-house" data points to the majority of the player base being in their 30´s, with only a small % of players having reached 50.

Those numbers clearly point that "endgame content" is not a priority at the moment, but fixing bugs and balancing issues is.

Another thing that bothers me is that people equate endgame with raiding, something that is clearly not the case for most mmo players, fixing and developing level 50 pvp is part of the "endgame", adding level 50 group flashpoints and fixing/balancing existing hardmode´s is part of the "endgame", implementing further level 50 class and planet quests is part of the "endgame".

Raiding is not only goal for a level 50 player, just one of the goals.

Eegorr's Avatar


Eegorr
01.11.2012 , 03:52 AM | #26
Quote: Originally Posted by Mormack View Post
In a new MMO that you expect to grow in the coming months (which is every), you want to focus on making sure the leveling experience meets expectations. This is your most important goal pre-release. You want to make sure the systems are in place for Endgame (which they are) but you want to make sure that everyone has a smooth leveling experience (it started out a little wonky for a few people but they quickly fixed it).

This being said, its more important to have a complete leveling experience at release than a fully fleshed out endgame? Why you say. simple, that's where your majority playerbase will be even months after release in a game you are expecting to grow (once again, every MMO expects this). It is for this reason that you release the game with an almost complete/complete leveling experience (which this game did) and with the framework of endgame in (which this game did also). You will then focus your patches on squashing the inevitable bugs and patching in a more complete endgame (also Bioware is doing just this).

You do this because, like I said, this is where your playerbase is, even months after release. As long as you are gaining more than losing, you will see that most players will be below cap. You will also see that since the leveling experience is in the game already, they can focus more closely on endgame for the duration of the expansion cycle.
This was very well put. I agree completely.

The thing is that I agree with criticism regarding bugs and such. I do not believe that an MMO needs to have everything in there at launch, but I do believe that what 'is' in there should work. We currently have a lot of issues *cough* ability delay *cough*, and whereas these will most likely get fixed, I believe that these complaints are a lot more valid than the lack of proper raiding at the moment.

I am currently leveling and I'm very much enjoying it. Once this is all done, I'll start looking at the end-game, but I'm fine if Bioware fine-tunes this over the next couple of months. For those of you that rushed.... well.... you rushed, you can always unsub for a while and come back once content is released (I'm not telling you to go back to X, only that if you are not enjoying the game in the state that it is in right now, you shouldn't give away your money).

Poogination's Avatar


Poogination
01.11.2012 , 03:54 AM | #27
Quote: Originally Posted by Bgiffo View Post
Non-constructive, incoherent whining does nothing to help make the game better, and those threads deserve to be flamed and locked.

Constructive criticisms are good for the game, and I've yet to see a thread like that get any serious amount of flaming.
Wait... what he just said was coherent and constructive, and you still think he was whining the entire time?

I guess fanboys are blinded too heavily by their sad lack of intelligence.
Guild Wars 2 - 2012 - See You At Launch!

Eegorr's Avatar


Eegorr
01.11.2012 , 03:54 AM | #28
Quote: Originally Posted by SySnootles View Post
Somewhere someone from bioware posted that their "in-house" data points to the majority of the player base being in their 30´s, with only a small % of players having reached 50.

Those numbers clearly point that "endgame content" is not a priority at the moment, but fixing bugs and balancing issues is.

Another thing that bothers me is that people equate endgame with raiding, something that is clearly not the case for most mmo players, fixing and developing level 50 pvp is part of the "endgame", adding level 50 group flashpoints and fixing/balancing existing hardmode´s is part of the "endgame", implementing further level 50 class and planet quests is part of the "endgame".

Raiding is not only goal for a level 50 player, just one of the goals.
Another very good reply. I want some seriously difficult flash-points (Zul-Aman bear run) where I can play with skilled friends and test my limits without having to get a full raid organized. There should be easy stuff in there as well, but also stuff for those like me who really like to wipe a lot on difficult content.

archifikoss's Avatar


archifikoss
01.11.2012 , 03:59 AM | #29
Quote: Originally Posted by Poogination View Post
Wait... what he just said was coherent and constructive, and you still think he was whining the entire time?

I guess fanboys are blinded too heavily by their sad lack of intelligence.
I didn't see anything in your quoted post that was directed against the OP... He was talking about the QQ posts that pollute our forums.

Jswizzle's Avatar


Jswizzle
01.11.2012 , 04:00 AM | #30
Quote: Originally Posted by Zorakuu View Post
Sorry, but that is completely false. With the type of player base out there these days it should be not only assumed but EXPECTED that people will push through to end game to become competitive in it.

People take pride in getting to the end and attempting to be the first to accomplish something and that all stemmed from WoW where end game raiding is very competitive.

If bioware has not seen how the MMO player base has changed, and things aren't fixed with haste in a competent manner then SWTOR will not last long, especially with games like D3 on the horizon, bioware needs to sink the hook on the player base or they'll just escape to do something else.
WOW raiding is competitive? You realize my brother plays wow, and he's 30 and was never good at any other game he's ever played.

Not everyone rushes through content to be the first level 50